An edutainment game released by The Learning Company in 1999. Players must travel across America to various tourist destinations in a limited timespan with a limited budget while competing against AI opponents.
Set in a fantasy medieval kingdom, players utilize their NFTs to explore a world of danger and mystery while competing for rare NFT rewards. The game is built around both active play-to-earn and passive own-to-earn economies.
Inspired by the legend of King Arthur and alternate history of Knights templar, this game challenges every player to undertake a thrilling adventure in their quest to ultimately claim their very own seat among the Knights of the Round Table. Along the way, players earn rewards (i.e. NFTs, in-game AVL tokens) by purchasing, renting, or securing resources as well as collaborating with NFT landowners to acquire and build in-game real estate.
A Dark Place is a 2018 meta-horror that puts the player in a surreal environment. Features great music and eerie areas to explore and solve puzzles in. Search for keys to open doors and progress through the game. Find all 4 music boxes to find your way to freedom. But there's one thing, don't let the c̬̪̜̰̹̬͚o̼̰̟̠ͅr͝ru͚͠p̣͖̱ț͕̰̻̯i̘͕̳o̖̬͢n̤ stop you from doing so.
This game is extremely intelligent and has the ability to break the fourth wall and act like a real computer nightmare. It will interact with the computer, recognize player actions, and crash the game on purpose to create new events throughout the game meaning the player have to restart the game if that happens and more. Please note that this game is 100% harmless in every way and is created for an amazing experience.
The Waterfront (Wtrfront.Wad) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug"
Vanilla Sky is set in an extremely large city, similarly to DooMknight's previous map Europe released in 2005. It uses vanilla textures in very creative ways, notably with the creation of vehicles through sector detail.
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.
Skycity uses new textures, graphics and new sounds for the weapons. The level is set in a sort of abandoned megastructure, similar to a large shopping mall made out of concrete and marble. Spiderwebs and noticeable signs can be found all around. The map design is complex and intricate, with several interconnected areas and pathways that the player can choose, which encourages exploration due to the non-linearity of the map, and all the hidden and secret spots that can be found. It is a very early example of a semi-realistic map trying to recreate an urban-like structure.
Liminal Gallery is a small experimental project with unusual mechanics, with which you can turn pictures into reality. Explore the different rooms in the gallery looking for the door to the next level. The game is short and takes 10-15 minutes.
Sillouhettes of Phobos (a misspelling of Silhouettes of Phobos) is an Ultimate Doom replacement mod of four levels, created by Michael Lundy and released in November 1995. It consists of four spacious levels, the first three replacing the respective maps from Knee-Deep in the Dead, and the last bonus map taking up the E4M1 slot.
Run Buddy, stylized as "run buddy", is a single map for Boom by Michael Krause released in April 1998. Its notability is in the large scale of its architecture and liberal use of open spaces, which contributed to slowdown issues due to reject inefficiencies. A "fast" version using RMB to calculate the reject was released in May 1998.