Jasei no In: The Serpent's Lust is a short, linear game with a strong narrative. It tells a story adapted from a Japanese classic collection of supernatural and paranormal stories called Ugetsu Monogatari. This particular story is a very popular one in Japan, and has gone through many adaptations since its initial creation around 1776.
The war has come to an end and the victory has already been decided, but the futile battle still continues. The last mission was launched to leave as many survivors as possible. The pilot, Rei, and the mechanic, Ritsu, were on board their own machine (MMII), The two also attempted to leave the frontline for survival. The last mission is to survive.
Here you'll be thrown into a place named the Structure as an unknown Entity. You are free to roam around and collect Essence, a ressource that you'll need to fly around and move with great agility and speed. Learn more about the Structure by searching memories of the place, and get one of the two endings possibles.
MAYhem 2022: MEMENTO MORON is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the tenth installment in the MAYhem series and was led by James Caldwell (Obsidian). The stated intention of this year's installment was to homage the projects from the first 10 years of Doom mapping, with a resource pack comprised of textures from the IK Texture pack, Hellcore 2.0 and the Malice total conversion for Quake.
MAYhem 2020: Something Something Hindsight is a 48-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the ninth installment in the MAYhem series, and was led by James Caldwell (Obsidian). This time the levels are limited to a maximum of 20 sectors.
MAYhem 2019: Blood for the Doom God! is a 19-level megawad for MBF-compatible source ports, created in May 2019 by members of the Doomworld forums. It is the eighth installment of the MAYhem series, and was led by James Caldwell (Obsidian).
The megawad includes textures from Blood and Clive Barker's Undying, and as such, most maps carry a darker, horror-esque atmosphere. Additionally, the WAD features very extensive DeHackEd work, adding custom weapons, items and a wide range of custom monsters as well as new sprites for some of the original monsters
MAYhem 2018 is a pair of megawads for Boom-compatible source ports, totaling 42 levels created in May 2018 by members of the Doomworld forums. It is the seventh installment of the MAYhem series, and was led by James Caldwell (Obsidian) for the first time in the series, who took over from Michael Fraize (Marcaek).
Series founder TheMionicDonut proposed that as a reference to the Pokémon series of video games, MAYhem 2018 would feature two megawads, run as separate projects at the same time. The orange edition features 22 levels, whilst the purple edition has 20. Each edition contains its own roster of custom monsters through the use of DeHackEd and custom palettes to bring out the colour themes better.
MAYhem 2018 is a pair of megawads for Boom-compatible source ports, totaling 42 levels created in May 2018 by members of the Doomworld forums. It is the seventh installment of the MAYhem series, and was led by James Caldwell (Obsidian) for the first time in the series, who took over from Michael Fraize (Marcaek).
Series founder TheMionicDonut proposed that as a reference to the Pokémon series of video games, MAYhem 2018 would feature two megawads, run as separate projects at the same time. The orange edition features 22 levels, whilst the purple edition has 20. Each edition contains its own roster of custom monsters through the use of DeHackEd and custom palettes to bring out the colour themes better.
Fantasy, strategy, board game with trading cards. Customize your deck and conquer creatures appearing on your path belong with your foe. Dive into strategy and planning to show who is the real conqueror, foes awaits you.
Collect cards, manage your deck and play a tabletop game with cards!
Super MAYhem 17 is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums across May and June 2017. It is the sixth installment of the MAYhem series, and was led by Michael Fraize (Marcaek). The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations.
MAYhem 2016 is a 21-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums in June 2016. It is the fifth installment in the MAYhem series, and the first not to be led by TheMionicDonut, with management taken over by Michael Fraize (Marcaek). The WAD used a custom texture pack made up of resources from Quake, The Darkening Episode 2, and Malice. Two restrictions were used, with mappers having a choice of being limited to 160 things in their map, or having a monster count of the map number multiplied by 10.
MAYhem 1500 is a Doom II megawad for Boom-compatible ports, created by members of the Doomworld forums in May 2015. It is the fourth installment in the MAYhem series, an annual mapping event held throughout the month of May. The project was co-led by TheMionicDonut and Michael Fraize (Marcaek). In this edition of MAYhem, mappers were restricted to a maximum of 1500 linedefs in their maps.
MAYhem 2048, also known as MAYhem 2014, is a Doom II megawad for Boom compatible source ports, created by members of the Doomworld forums, and led by TheMionicDonut. It is the third installment in the MAYhem series. As with previous editions, the project aim was to create as many maps as possible within the month of May. In this edition, in the spirit of Claustrophobia 1024 and similar such projects, the maps were confined to a 2048x2048 playing space, in reference to the then largely popular video game 2048.
MAYhem 2013 is an 11-level PWAD for Boom-compatible source ports, created by members of the Doomworld forums in May 2013. It was the second MAYhem event, and led by series founder TheMionicDonut. As well as being made in a month, there was an additional limitation of using only two monster types per map.
MAYhem 2012 is a 12-level PWAD for Boom-compatible source ports, created by members of the Doomworld forums in May 2012. It was the first WAD in the MAYhem series, which has continued annually every year since.
The concept of the MAYhem series and its resulting project was started by TheMionicDonut. The initial goal was for a full megawad to be completed within the month of May,
A young girl awakens to find herself in a world devoid of color. Your goal is to help her return color to the world she found herself in. By accomplishing this, can she return to her former world? Or will she stay trapped forever in this strange new land?
The American fan translation group, Memories of Fear, translated this game and released it on August 2nd, 2017.