Destroy demons in 31 action-packed levels; Interception II is here.
This is a Doom II community megawad spanning three episodes with a secret level included.
Interception is a vanilla-compatible megawad for DOOM II.
In the far distant future, you are part of a team of marines who are sent a distress signal from an archaeology site. Once you arrive, the rest of your team is killed by some nasty hell spawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.
This is a medium challenge map with about 220 monsters on UV and an expected playtime of 20-30 minutes depending on how much you explore or die. It takes place in a fairly large and open area, but it's structured so that you are still guided along an intended path, and it's your choice to explore off that path or not.
You decide to take a vacation to your favorite resort.
Unfortunately, Hell had the same idea.
Donuts is a collection of levels that were made for various community projects over the years, with a few new levels thrown in specifically for this project. Every level has been given a fresh coating of OTEX. Levels pulled from previous projects have been heavily modified in one way or another.
Link #17. In a unique departure from most other case reports, this one is entirely in Japanese and its subject follows an unknown protagonist in a dark forest.
For the 13th link in Haunted PS1's C.H.A.I.N. is a simple dodging game. Nearby metal objects are purported to migrate by a couple inches if the game is left on for a certain duration.
Link #12 in the Haunted PS1 C.H.A.I.N. is footage from a hiking trip in west Germany. The video quality is abhorrent for what should be a modern phone and the device itself is caked in ashes.
The 11th link in the Haunted PS1 C.H.A.I.N. is extremely anomalous and is known to cause psychosis and paranoia among the staff who play it or otherwise come in contact with it. They are typically then reported either missing or dead. There is no known way to handle this game safely.
The tenth entry within Haunted PS1's C.H.A.I.N. is preceded by a report of a parasitic mind virus and a biostratigraphic diagram. A medical team surrounds the player as gore begins to pile around them.
"Jamal Jones: Hell's Executioner" is the third and final episode of the Jamal Jones Trilogy, a community-driven megawad for Doom II created during Doomkid’s 20 Years Mapping Contest. Featuring 20 maps plus 2 secret levels, this episode follows Jamal Jones as he battles through hellish landscapes to stop an alien scourge infecting humanity. The game includes custom monsters, upgraded weapons, and a gritty sci-fi backstory.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
NEVER uses mostly vanilla assets to create an atmosphere that I think you'll find unique and oppressive (but in a fun way). There is some old-school DEHACKED nonsense to keep it fresh.
Here's a short techbase map set in Herschel Crater, on Saturn's moon, Mimas. The UAC has set up a space colony overrun by demons. What could the UAC have hidden under the Miman soil to warrant such an invasion?