DIY is a community project aiming to create maps out of solid color textures. It was originally conceived by xvertigox based on "One Bad Map" release.
The maps were ultimately arranged roughly in order of increased difficulty. By the end they turn very hard.
The Life of a Magical Circle is a deceptively simple evade-and-collect game about following your dreams. Take control of a circular creature and see if you can figure out your purpose with only a little help from a mysterious narrator.
You're stuck in a submarine with five ridicolously rich people. The submarine don't work good. What will you do?
I resisted the impulse of making this a dating sim btw. Which I should be praised for.
It's a game. I don't know what else to say about it. The bulk of it has been written while mildly sleep deprived.
The third and final chapter in the Five Nights at Wario's trilogy, where you find yourself in a big mansion, hiding in different rooms every night, while you try to find your way out.
This game features a new mechanic never before seen in a FNAF game, being hiding. You choose between 2 different rooms to hide in, every night, with each night having its own mechanic and own characters. A total of 12 nights, Easter Eggs, and more!
"Ugh, not again! Scared to death while sleeping this year, too! Some meteor-thingy crashed into a mine nearby, and two Toads want me to check it out for 'em. I bring the meteor home, hoping I can get a bunch of hamburgers for it. But without me knowing it, it absorbs my DNA! And in the night, it creates a shadow clone of me! Luckily, the two stupid Toads are out for a walk when they see this shadow-me. They overhear his plans, and finds out he calls himself for Wirio (how original), and that he is going to return to his own world and prepare to lay our world in shadows. Oh, and that he has 5 shadow-generators or something that will protect him. And after hearing this the next morning, the Toads want me to go into Wirio's world and stop him, blablabla. The only reason I go, is because of treasure...and to stop that thief who stole my good looking face!"
Tangerine Nightmare is a collection of 8 (+1 credit-map and a bonus one) limit-removing maps. They were designed by the french doom community, with all new textures/GFX/flats made by franckFRAG.
"Man on the Moon" is a boom compatible map that was designed in about a year (on and off, give or take a few more more months) and it is a rather large map.
It serves as a sequel to my previously released "Travelling to the Moon" and, this time, well as the title suggests, it actually takes place on the moon (at least some moon). It has more of a focus on set pieces and incidental combat rather than a succesion of arena fights.
Travelling to the moon is a boom compatible map that was designed in about 5 months (maybe a bit more) and it is a rather large map (it was intended to be short/medium at first though).
Water Spirit is three maps I have made for a year, with lots of enemies and detailed architecture. The feel is intended to be slightly moody, but with lots of action and danger that will test the player.