Enter the Crime Zone. Move it, Move it. Catch the perps. You are drawn to a mysterious hotel. You are repeatedly drawn to this mysterious hotel. Protect And Serve. It's just another day in the Crime Zone.
Originally released August 2011 for Ludum Dare. Made in Adventure Game Studio.
It’s been awhile ever since Roblox Chill Hangout was shutdown. Even after 2 shutdowns, Blox Entertainment still wants to continue making more places. With NPCs becoming smarter, Blox Entertainment want to move forward with this technology creating newer and better bots. Roblox Corp gives them one more chance. Roblox Party Area was born.
Darkness Road is an immersive survival horror and psychological horror game that will plunge players into a chilling and nightmarish experience. Set in the year 1996, within the foreboding town of Dar Al Hai located in the Arabian Gulf, this game offers a unique blend of suspenseful gameplay and captivating storytelling.
Playing from a third-person perspective, you assume the role of Hamdan, an ordinary 34-year-old resident of Dar Al Hai. Suddenly and inexplicably abducted, Hamdan finds himself trapped within a cursed place. With every ounce of his being, he strives to escape the clutches of this malevolent force, only to discover that his efforts seem to lead him deeper into the darkness.
Every year, on the date that commemorates the birth of Jesus, Santa Claus distributes presents to children to remind them of the greatest gift God has ever given us.
But this year, Santa has a little problem, and he'll need your help to fulfill his mission.
Embark on this fantastic adventure to save Christmas, full of challenges and excitement.
Set in Piova, the city of music and endless rain. Guide Chris Vertin on the path to become a master musician in a harmonious fusion of Visual Novel and Music-based gameplay.
One of the earliest examples of a game catered toward and made by members of the Furry fandom, 'FurryMUCK' is an online text-based roleplaying game which allows players to interact as their fursonas with others, as well as in various rooms and plazas.
One summer day, a girl realizes the way to the dream world, a path of blood leading to a white space. What kind of world awaits beyond that? Brutal Complex has a cute, surreal, and aesthetic atmosphere.
The Iron Forge is a single map for Heretic, created by Xaser (architecture/layout) and me (thing placement). It plays in the E2M1 slot and requires ZDoom/GZDoom.
This map includes a variety of tweaks to Heretic's monsters and weapons to improve the pacing and balance of the game (especially to address that feeling you get when all the monsters are super weak but take forever to kill).
Hymn is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.
I.C.T.O.A.N. is a single level map set in a demon-infested airship type thingy. If you're claustrophobic, don't try this level, as it's really cramped.
Plasmaplant is a single level for ZDoom created by Sverre Kvernmo. It was the first map released by Kvernmo since the release of Eternal Doom seventeen years prior. The majority of the map focuses on a visual theme dominated by the colour blue, and heavy lighting contrast.
Oniria is a single-level PWAD for Doom II, authored by Aluqah and designed for ZDoom. The new color scheme (PLAYPAL and COLORMAP), which plays a significant role in the level, was created by Jon Dowland.
In Oniria, you are having a nightmare from which you cannot awaken. You find yourself in a bizarre world where everything is black-and-white with the exception of the color red. The only thing you can do is to explore the world with the hope that the nightmare would eventually come to an end.
Asylum of the Wretched is a single-level PWAD for Doom II for limit removing source ports. It was designed by Ian Myers and uses the music track "". The PWAD is notable for its horror theme and atmosphere, accomplished through the use of new graphics and sounds and a DeHackEd patch.
Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged down what was already a hefty community project. This allowed me the chance to polish the map up to a higher standard.