Bloodstain is a full 32-map megawad for Doom2 made by Pavel Tvrzník, Czech Doom mapper known in the Doom community as Pipicz.
Bloodstain's map format is limit-removing Doom2. Recommend playing
with complevel 2, although it can certainly be played on other comp-
levels too.
1 medium-sized map for Boom-compatible source ports with a monochrome theme, with a second map to stop the player from progressing into the stock maps.
Emerald Ambush is a single, small map for Doom II. It has been tested in PrBoom+, GZDoom, and Doom Retro. Set in an overgrown facility, this map was made mainly to get me back in the habit of mapping after a fairly lengthy break. It is similar in style to my Sucker Punch mapsets, but the green detailing is not intended to imply an easy difficulty (it shouldn't be too rough, though).
This wad features 7 small to medium sized maps with mainly an autumn theme, with the last two maps being snow themed. This wad utilizes, and was largely inspired by, DiR's beautiful Opal Palette.
Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons
Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.
Thanks Nue for the speedy work on the graphics, textures were pinched from CC4 and Jimmys Zoon texture packs (also where the misty sky came from). New palette is ReaperAAs excellent Coldpal colour palette.
Sepia is a 34-map megawad (which started as a NaNoWadMo project) with maps ranging from lighter brown shade to darker brown shade. The mapset is mainly targeting DSDA-Doom (Woof should also handle it, but it wasn't tested), but GZDoom should work for the most part as well (use it at your own risk still, there might be more issues than i found).
The mapset is divided into 4 episodes with themes variying from the trench warfare of the WW1 to abstract solid-colored places in the void. Difficulty varies as well, with the wad starting fairly tame, but getting progressively harder both in movement department (episode 3 being heavy on the plaftoming side) and in combat department (episode 4 being heavy on the slaughter side).
The 10x10 Project is a modest set of ten BOOM-compatible maps made as mapping exercises in which I restricted myself to using ten stock textures and ten stock FLATs in each (with some universal textures such as switches, doors, DOORTRAK, lights, etc.). Pistol starts are intended but I won't put a gun to your head. Starts out at Plutonia difficulty then starts worshipping Killer5 and Insane Gazebo later on (but still easier than their stuff). In addition there is a secret map that will probably be unpopular.
Surrealidade: Dadaist Remix is an update for Surrealidade: Definitive Edition, which adds brand-new content after 20 years, with a Dadaist New Game+ that unlocks an unprecedented game mode created after 20 years, a retro mini-game, a short film, new extra content, and a huge amount of content made available as additional material.
Viking Hiking is a cheerful 3D Platformer. Join Bøf on his adventure to reach Valhalla. Jump, dash and use the horn as you explore a lush but challenging island! Viking Hiking is a FREE game made by second year students from Breda University.
Future Weapon 2D is a top down space shooter where you can relive the couch co-op glory days with up to 8 players across 2 screens. Grab a gun, grab a spaceship, upgrade everything, mine rocks, explore, and recruit the local townsfolk to conquer this demo.
The Given is a single-level PWAD for Doom II, created in 2017 by Darryl Steffen (dobu gabu maru). It was named as the inaugural winner of the Machaward at the 2017 Cacowards, and was one of three maps that earned Steffen the title of "Mapper of the Year," the others being Saturnine Chapel and Devil's Den. It uses the music track, "The Village that Time Forgot," composed by Tristan Clark.
The map requires a limit-removing source port with an increased SEGS limit to play, such as PrBoom+ or GZDoom. Due to the map consisting of one gigantic area with a high level of detail, players may suffer performance issues. A second WAD file (TheGivenLD) is included, and is an alternate version with reduced detail so as to improve performance.
With an emphasis on atmosphere and exploration, the map contains no monsters or hazards; instead the player must navigate a series of puzzles scattered across the map in order to access an island at the map's centre. Inside the WAD is a plain text lump named PROLOGUE. It contains over 250
3 heures d'agonie (English: 3 Hours of Agony) is a 32-level megawad for limit-removing source ports, created by members of the French Doom community. Each map in the WAD was made within a three hour time limit, though the concept differs from traditional speedmapping events in that there was no singular mapping period, allowing participants to create multiple levels. Additionally, several maps exceeded the time limit, with one map taking as long as nine hours to build.