Half-Life: Field Intensity is a mod for the original Half-Life (1998) that has been in the works for 13 years. You play as HECU soldier Stefan Oldfield who was sent to the Black Mesa Research Facility to silence the scientists working there after the resonance cascade. It features 5-10 hours of game-play and 34 maps in total.
Half-Nuked is a mod for Half-Life allowing you to play as Duke Nukem, the king himself.
New features include brand new voice lines, 3D weapons from Duke Nukem 3D, and an all-new soundtrack. The core mechanics stays the same, traveling through Black Mesa during the events of the Resonance Cascade.
Fifth "retro" map jam held at Func_Msgboard, following an E3M5/The Wind Tunnels theme, resulting in seven small to medium-sized levels. Retro Jams are made to be played with a vanilla engine and require no modification.
Retro Jam - Egyptian is the sixth Retro Jam organized at Func_Msgboard - featuring 17 small to medium-sized Egyptian-themed levels by various authors. It comes with custom visuals for the items and several skyboxes. Retro Jams are map packs designed for vanilla Quake and can be played with an unmodified engine.
This map pack is one of the biggest ever made, at 52615 Kilobytes, lasting up to six hours of playtime.
The Final Descent is an ambitious early 2000 Episode for Quake by Hellscrag.
The Final Descent is an Episode with nine medium to large maps (including a secret map) in varying styles - Base/Wizard/Metal - with many caverns and fortresses, and a few new monsters and new weapons. This map should last an experienced player 2 hours of playtime.
FINAL PROFIT is a story driven shop-sim RPG. Gather products and find customers. Spend your hard-earned profits on upgrades and investments. Make far-reaching choices as you expand your business. And explore a world full of secrets on your quest to defeat capitalism by becoming the best at it!
The Sword of Ares is a 1998 unlicensed total conversion for Quake.
The game adds several features not available in vanilla Quakes, such as the ability to switch to a third-person view (which may be a bit buggy) and several selectable player skins.
The Sword of Ares was made of free content but was distributed as shareware. It appears that the registered version (as a separate PAK file) was eventually made available by the author as a free download too, as it can be found on PlanetQuake mirrors alongside the shareware release. It is an unofficial commercial total conversion, whether it was licensed by id Software is unclear.
The game retailed at $9.99 on their official website.
A psychedelic trial-by-fire journey to sever the knot of suffering. Mastery in movement and combat will be needed on this path to inner peace. Bounce, dodge, fly, and fight the illusions of material and immaterial reality in this new kind of bullet hell.
An episode consisting of three large levels and a start map by Tronyn and PM. The maps follow an evil metal-Egyptian-flesh texture theme and include many modified and new monsters, new items, and weapons as well as other custom codes (arwop.txt). The episode also features background music inspired by The Doors (can be turned off with "impulse 17") and a hidden fifth difficulty mode. The gameplay is fast and very hard, blending in with the strong 'Doom vibe' it conveys - especially the boss battle is extremely tough.
Knee-Deep in ZDoom (also known by the abbreviation KDiZD) is a ten-level PK3 for The Ultimate Doom, designed for use with the ZDoom source port. The project was led by Daniel Gimmer (Tormentor667). It was first released on June 2, 2007, and at the 2007 ceremony it picked up a regular Cacoward as well as the Mordeth award. The final version of the mod was uploaded on June 16, 2012.
The PWAD is a reinterpretation of the original id Software's Knee-Deep in the Dead. A core concept of the mod was to expand the original levels by making full use of the power of Marisa Heit (Randi)'s ZDoom port, which adds features that are not possible under the original Doom engine. The levels have an atmosphere and design similar to Quake 2, with large tech bases and similar ambient sounds.
Five Rivers is a campaign in DOOM 3 hell-style, made by JPL for Quake in 2007. This episode has three small to medium-sized, dark, and scary maps, featuring new enemies, ambient sounds, and Doom 3 textures.
Porcupine's Fate is an atmospheric first-person sci-fi horror shooter with puzzles, mysteries, and melancholic undertones. This is Chapter 1 in a six-chapter game.
In a facility, scientists are creating a vaccine called "The Red Vine" but it becomes unstable. It causes a breach with unknown Anomalies. You must find an exit to escape the laboratory from the creatures around you in the dark. Are you brave enough to survive?
Minarchy: Active Shooter is a 2D Top-Down Shooter blended with Bullet Hell and just a splash of Tower Defense - all based on the Minarchy Tabletop Role-Playing Game. This is the first video game project created by the Cloud Sprout game company.
Kiara Bell is a young intrepid explorer who is not afraid to embark on dangerous journeys around the world to find and uncover ancient secrets and artifacts in mysterious tombs.
Ghosts have a hard life so come out of your coffins and face your friends. Take advantage of the chaos to surprise, push, trap and unleash hell on them. No Eternal Rest for losers in Tamashi Party.
Discover secrets, solve puzzles and survive the serial-killer in this pixelated topdown. You are Akin, an exterminator, who bought a house in a rural area, but the past of this house will affect your present.