Isabelline Fallow lived with her sisters in an isolated corner of a world that had begun to forget itself. Soon, it forgot her sisters as well. Now Isabelline walks in her sleep, every morning a new road home, every morning that home a little different than she remembers it. In her dreams, a shadow twists in agony through the smoke-steeped orange sky. With 80+ hand-drawn pixel art backgrounds, explore and solve puzzles across 3 main areas and a hub world, as well as various dreamscapes and secret locations.
From Next Door is a short mystery-horror game developed for the 2016 Pixel Horror Jam, featuring 100% original graphics, story-driven gameplay, exploration, and decision making. It draws inspiration from the works of Junji Ito and games like Silent Hill, with the story focused on the eerie and the bizarre. The story is about Namie who has just moved into a new house, one that was rented for a too-good-to-be-true price. It seemed like a good idea at first - nice house, low price, fully furnished, quiet neighborhood… but when she comes across a locked room on the second floor, she starts to realize there's more to the house than what she was told. Why is that room locked? Why did the previous tenant leave the house so suddenly, leaving his things behind? And what's the deal with the windowless house next door?
Alongside the 5 attractions, the successor to Virtual Rides offers a lively carnival setting, in which you can move around freely. The carnival goers stand in line and ride the attractions with you. In addition to being able to control and adjust the speed of the individual elements of the rides, like the carts and arms, you can also control other effects such as fog, lightshows and the typical fairground horn. The fairground simulator is rounded off with design packages, which you can use to customize the rides.
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
Johnny is a platforming game by Kim Okkerstrøm, aka Kimberly Kubus and Sparlatacus, under his label of PG Games. Players control the titular Johnny, an always-smiling scraggly-toothed guy with a long, pointy nose. This nose actually factors into the gameplay, as it can be used to catch onto the edge of platforms to save Johnny from falling into a pit.
Johnny's only means of defense against his enemies is to fire a projectile, which moves in the direction the arrow key is pressed (for instance, it will travel up when jumping).