It's all your fault, Crumble! Now don't stand there snivelling and whining! YOU were in charge of closing up the Intergalactic Zoo last night. Therefore it's YOUR fault and yours alone that the timelocks on the Fuzzies cages weren't closed. Those Fuzzies may look cute and cuddly but they're mean little critters once they're loose and somebody, one of us, has to get them back in their cages.
A single-screen platformer in which the player controlls the penguin Percy in his attempt to escape from an maze underground of ice caves he is trapped in. Published by Micro Design aka Solar Software for the Atari 8-bit computers.
Sidewinder is a side-scrolling shooter. The player assumes the role of the only survivor of a team of agents sent to capture the Sidewinder helicopter. As a pilot the player must escape through the caverns guarded by an enemy security system. The advanced Sidewinder technology costs a lot of fuel consumption. To refuel the helicopter, the player must shoot the fuel pods scattered in various places throughout the caverns. To advance to the next level, the player must reach the landing pad at the far end of the cavern.
You play as Charley trying to eat an ice cream cone. But first you must avoid the chefs that are out to get you: Angelo, Zorba, Oscar, and Jacques. Avoid the food thrown at you by the chefs to get the cone. You can also throw your own food at the chefs to slow them down.
Schreckenstein is a platform maze game designed to be played by two players, with each player's surroundings shown in either the top or bottom half of the screen. If a single player is selected, the computer operates the second player. In each level, the players must traverse the maze collecting health elixirs and level specific objects while avoiding spooks, bats, spiders and miscellaneous traps. Each player can throw a weapon to dispatch their enemies.
On each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again coll