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New Atari 8 Bit Games - Page 3

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Newest Most Popular Top Rated
  • Wombel

    1987

    Wombel

    1987

    Puzzle Arcade
    Atari 8-bit
    A Pengo clone that was released as a type-in listing from issue 12-1 / 1987 of Computer Kontakt dated December 1986 / January 1987.
  • Rampage

    1987

    Rampage

    1987

    Arcade
    Atari 8-bit
  • Arkanoid

    1987

    Arkanoid

    1987

    Arcade
    Atari 8-bit
    Atari 8-bit port of Arkanoid.
  • Crumble's Crisis

    1987

    Crumble's Crisis

    1987

    Arcade
    Atari 8-bit
    It's all your fault, Crumble! Now don't stand there snivelling and whining! YOU were in charge of closing up the Intergalactic Zoo last night. Therefore it's YOUR fault and yours alone that the timelocks on the Fuzzies cages weren't closed. Those Fuzzies may look cute and cuddly but they're mean little critters once they're loose and somebody, one of us, has to get them back in their cages.
  • Creep

    1987

    Creep

    1987

    Arcade
    Atari 8-bit
    Atari game where you are a kind of astronaut fighting aliens.
  • Winter Wally

    1987

    Winter Wally

    1987

    Platform
    Atari 8-bit
    A single-screen platformer in which the player controlls the penguin Percy in his attempt to escape from an maze underground of ice caves he is trapped in. Published by Micro Design aka Solar Software for the Atari 8-bit computers.
  • Mirax Force

    1987

    Mirax Force

    1987

    Shooter Arcade
    Atari 8-bit
  • Power Down

    1987

    Power Down

    1987

    Shooter
    Atari 8-bit
  • Space Lobsters

    1987

    Space Lobsters

    1987

    Shooter Arcade
    Atari 8-bit
  • Blue Ribbon Darts

    1986

    Blue Ribbon Darts

    1986

    Sport
    Atari 8-bit
    A darts simulator game from Blue Ribbon Software.
  • Cuttlemania!

    1986

    Cuttlemania!

    1986

    Puzzle
    Atari 8-bit
    Two-player only game in which your cuttlefish has to colour in the squares so many times to win.
  • Sidewinder

    1986

    Sidewinder

    1986

    Arcade
    Atari 8-bit
    Sidewinder is a side-scrolling shooter. The player assumes the role of the only survivor of a team of agents sent to capture the Sidewinder helicopter. As a pilot the player must escape through the caverns guarded by an enemy security system. The advanced Sidewinder technology costs a lot of fuel consumption. To refuel the helicopter, the player must shoot the fuel pods scattered in various places throughout the caverns. To advance to the next level, the player must reach the landing pad at the far end of the cavern.
  • Wireball

    1986

    Wireball

    1986

    Arcade
    Atari 8-bit
    Free Atari game where you need to eat blocks before insect-like enemies eat you.
  • Crystal Raider

    1986

    Crystal Raider

    1986

    Platform
    Atari 8-bit
  • War-Copter

    1986

    War-Copter

    1986

    Shooter Arcade
    Atari 8-bit
  • Food Fight

    1986

    Food Fight

    1986

    Arcade
    Atari 8-bit
    You play as Charley trying to eat an ice cream cone. But first you must avoid the chefs that are out to get you: Angelo, Zorba, Oscar, and Jacques. Avoid the food thrown at you by the chefs to get the cone. You can also throw your own food at the chefs to slow them down.
  • The Battle of Chickamauga

    1985

    The Battle of Chickamauga

    1985

    Turn-based strategy (TBS)
    Atari 8-bit
    Turn-based wargame set during the battle of Chickamauga from 1863.
  • Smile Pinball

    1985

    Smile Pinball

    1985

    Arcade
    Atari 8-bit
  • Schreckenstein

    1985

    Schreckenstein

    1985

    Platform Arcade
    Atari 8-bit
    Schreckenstein is a platform maze game designed to be played by two players, with each player's surroundings shown in either the top or bottom half of the screen. If a single player is selected, the computer operates the second player. In each level, the players must traverse the maze collecting health elixirs and level specific objects while avoiding spooks, bats, spiders and miscellaneous traps. Each player can throw a weapon to dispatch their enemies. On each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again coll
  • Rommel: Battles for Tobruk

    1985

    Rommel: Battles for Tobruk

    1985

    Turn-based strategy (TBS)
    Atari 8-bit
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