You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
Colony 7 is an arcade shoot 'em up published by Taito Corporation in 1981. It contains elements of both Taito's own Space Invaders and Atari's Missile Command.
The main innovation of Colony 7 was its extended weaponry arsenal.[citation needed] This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot.
Ghost Hunter is an Atari 400/800 game that puts a unique spin on the classic Pac-Man formula. Set in a haunted mansion on Huckleberry Hill, players control a character tasked with eliminating ghosts by consuming dots in a maze. The game supports both single and simultaneous two-player modes, pitting players against four increasingly aggressive ghosts across 15 pre-designed levels and a random level generator. Ghost Hunter introduces innovative features such as an "instant-hide" ability, allowing players to temporarily vanish to evade ghosts once per life. Additionally, players can collect character fragments scattered throughout the maze to earn extra lives. With its familiar maze-navigation gameplay, power pellets for ghost vulnerability, and progressive difficulty, Ghost Hunter offers a fresh take on the beloved arcade classic while adding its own supernatural twist.
Darts is a 1-player skill game for the 8-bit Atari. The player controls a hand, which they must position on a dart board to score points. There are 10 levels of difficulty, which determine the shakiness of the throwing arm. The player also sets the level of the computer opponent. The player counts down points from 1001, 905, 501, or 301. The first player to reach a score of 0 is the winner, and the scoring points must be a double. The player can choose to require a double at the start of the game.
The object of this game is to completely fill the board with as many pieces of your color as you can. To do this you must outflank your opponent's pieces and flip them to your color. Outflanking can occur horizontally, vertically, or diagonally. The game ends when the board is full or when both players can't move.
Whoever has the most pieces wins.
Block Buster is a Rubik's Cube game for the 8-bit Atari computer.
Players can scramble and solve a Rubik's Cube. The game tracks the length of time and number of turns to solve a puzzle. Moves can be placed via text entry or via joystick.
Galactic Chase is a Galaxian variant. The player controls a space ship with a simple task: kill all alien invaders. The ship is restricted to horizontal movement on the lower part of the screen - while the enemy formation sticks to the same movement pattern, occasionally one or more ships break out and attack the player directly. If they (or one of their shots) hits the player ship, one of the three lives is lost. Additional lives are earned after 7000 points are earned or after a set amount of levels is passed.
A 1981 side-scrolling shooter that featured an eight-direction joystick, a Mayday button that enables slow motion for five seconds, being able to speed up and slow down the ship's forward momentum, and the ability to crash into cavern walls.