Terminator for the Atari 8-Bit is a platform shooter game.
The main character of the game will be transferred to five different periods of history: Stone Age, Ancient Egypt, Medieval Malbork, Oklahoma City in XIX century, Los Angeles 1993. The player's task is to find the indicated number of the chips, kill the cyborg guardian and reach the next level teleporter. Terminator may use arms and bombs in the fight against numerous enemies, although the guardian cyborg is immune to the fist attack. In exceptional cases, like stuck in place with no return, Terminator may immediately relocate himself to the start position, although this ability is limited to five times use.
Ghost Hunter is an Atari 400/800 game that puts a unique spin on the classic Pac-Man formula. Set in a haunted mansion on Huckleberry Hill, players control a character tasked with eliminating ghosts by consuming dots in a maze. The game supports both single and simultaneous two-player modes, pitting players against four increasingly aggressive ghosts across 15 pre-designed levels and a random level generator. Ghost Hunter introduces innovative features such as an "instant-hide" ability, allowing players to temporarily vanish to evade ghosts once per life. Additionally, players can collect character fragments scattered throughout the maze to earn extra lives. With its familiar maze-navigation gameplay, power pellets for ghost vulnerability, and progressive difficulty, Ghost Hunter offers a fresh take on the beloved arcade classic while adding its own supernatural twist.
Gossip is a video game created for Atari 8-bit computers by then-Atari, Inc. employee Chris Crawford. The documentation indicates that Gossip is an Atari Program Exchange title, but it was not listed in any of the published catalogs and may not have been released at all.
Turboflex continues the Deflex formula by Jeff Minter.
The objective is to hit a target with a ball within a set amount of time, To do so the player places deflectors or bats in the location the ball is at the time of placement and the ball immediately changes direction.
The ball moves across the screen in either a horizontal or vertical direction, the player places one of two type of barriers in the location the ball is at any given moment and it immediately changes direction from horizontal to vertical (or vice versa). The type of barrier placed determines if he bounces up/down or left/right. Once the ball hits a barrier, it changes direction, so the next time the ball hits it, it will send the ball in the opposite direction.
There are five different modes of play, static targets and four types of moving targets (a mixture of fast/slow and with reverse). The difficulty increases with each phases of play, up to level 5.