Cribbage Atari is a fast, clear version of the popular card game. Pitting one player against the computer, it's also an easy way for beginning players to learn the scoring and strategy of cribbage, before getting out the pegboard and challenging human opponents.
Darkness Hour is a timed action platform game. The goal of the player is to find the designated number of butterflies before the end of the night. On each level the player may find the limited number of keys necessary to open the doors. Some of the doors lead to a blind alley, incorrect usage of the keys ends up with a game over message. The passing of the time limit finishes the game automatically, no matter how many lives remaining. The game features a total of three levels with a system of teleports, transferring to other parts of the maze. Shaman-like enemies may be killed by using unlimited throwing knives, contact with them or with the sharp spikes means a certain death.
An early music composition game released for the Atari 400 and 800, and one of the first applications which allowed users to create their own chiptunes.
In 3D-Laby players navigate a randomly generated maze in the first-person perspective. Players can look at an overhead map of the maze.
The end of the maze is marked by a large A on a wall. Once players reach the end of the maze they are given a "score" which is how many steps it took to reach it.
Zombies is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive.
The game features a total of 13 dungeons with 129 different rooms. A cooperative mode with another player is also included.
The game was re-released in 1984 by Electronic Arts but it was renamed to Realm of Impossibility.
Schreckenstein is a platform maze game designed to be played by two players, with each player's surroundings shown in either the top or bottom half of the screen. If a single player is selected, the computer operates the second player. In each level, the players must traverse the maze collecting health elixirs and level specific objects while avoiding spooks, bats, spiders and miscellaneous traps. Each player can throw a weapon to dispatch their enemies.
On each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again coll
Fred is a platform game, where the player controls a caveman, walking horizontally through the levels. Like in nearly every platform game, there are hanging platforms for the caveman to jump on, though sometimes parts of the platforms give way. Climbable ropes also appear.
Mississippi has been hit by a deadly storm, leaving many boaters stranded. You control the more powerful SS Commodore, and must boat through these hazardous waters and rescue as many of these as possible. This involves travelling up a succession of screens, each of which has one person to rescue, while avoiding static rocks and debris. The screen layouts each time are random, so it is not always possible or safe to rescue the boater. You start a screen in the horizontal position you exited the previous one, so a central exit maximises your chances on the next screen. Other boats travel horizontally across the screen - contact with these results in losing a life. A tap of the fire button gives you a quick boost of speed, useful for avoiding hazards.