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Most Popular Atari 8 Bit Games - Page 7

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  • Dogbite!

    1980

    Dogbite!

    1980

    Adventure
    Atari 8-bit
    You are a postman and you need to make 10 deliveries on your route without being bitten by a dog.
  • Cribbage

    1980

    Cribbage

    1980

    Puzzle
    Atari 8-bit
    Cribbage Atari is a fast, clear version of the popular card game. Pitting one player against the computer, it's also an easy way for beginning players to learn the scoring and strategy of cribbage, before getting out the pegboard and challenging human opponents.
  • Creep

    1987

    Creep

    1987

    Arcade
    Atari 8-bit
    Atari game where you are a kind of astronaut fighting aliens.
  • Darkness Hour

    1992

    Darkness Hour

    1992

    Arcade
    Atari 8-bit
    Darkness Hour is a timed action platform game. The goal of the player is to find the designated number of butterflies before the end of the night. On each level the player may find the limited number of keys necessary to open the doors. Some of the doors lead to a blind alley, incorrect usage of the keys ends up with a game over message. The passing of the time limit finishes the game automatically, no matter how many lives remaining. The game features a total of three levels with a system of teleports, transferring to other parts of the maze. Shaman-like enemies may be killed by using unlimited throwing knives, contact with them or with the sharp spikes means a certain death.
  • Firefox Boulder Dash 01

    1998

    Firefox Boulder Dash 01

    1998

    Arcade
    Atari 8-bit
    Boulder Dash fan made clone for Atari.
  • Music Composer

    1979

    Music Composer

    1979

    Music
    Atari 8-bit
    An early music composition game released for the Atari 400 and 800, and one of the first applications which allowed users to create their own chiptunes.
  • 3D-Laby

    1984

    3D-Laby

    1984

    Puzzle
    Atari 8-bit
    In 3D-Laby players navigate a randomly generated maze in the first-person perspective. Players can look at an overhead map of the maze. The end of the maze is marked by a large A on a wall. Once players reach the end of the maze they are given a "score" which is how many steps it took to reach it.
  • Zombies

    1983

    Zombies

    1983

    Puzzle Adventure
    Atari 8-bit
    Zombies is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive. The game features a total of 13 dungeons with 129 different rooms. A cooperative mode with another player is also included. The game was re-released in 1984 by Electronic Arts but it was renamed to Realm of Impossibility.
  • Chicken

    1982

    Chicken

    1982

    Arcade
    Atari 8-bit
    Home computer clone of Activisions Freeway in which you have to steer a chicken across a heavily frequented highway.
  • Airstrike

    1982

    Airstrike

    1982

    Shooter Arcade
    Atari 8-bit
    Horizontal shooter
  • Schreckenstein

    1985

    Schreckenstein

    1985

    Platform Arcade
    Atari 8-bit
    Schreckenstein is a platform maze game designed to be played by two players, with each player's surroundings shown in either the top or bottom half of the screen. If a single player is selected, the computer operates the second player. In each level, the players must traverse the maze collecting health elixirs and level specific objects while avoiding spooks, bats, spiders and miscellaneous traps. Each player can throw a weapon to dispatch their enemies. On each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again coll
  • Plot's!

    Plot's!

    Atari 8-bit
  • 747 Landing Simulator

    1981

    747 Landing Simulator

    1981

    Simulator Arcade
    Atari 8-bit
    One of the games published under the Atari Program eXchange line, written by William J. Graham. Includes weather conditions and visibility
  • Andromeda

    1982

    Andromeda

    1982

    Shooter Arcade
    Atari 8-bit
    You are a bacteria and have to stay alive as long as possible in a hostile organism's immune system.
  • Fred

    1991

    Fred

    1991

    Platform
    Atari 8-bit
    Fred is a platform game, where the player controls a caveman, walking horizontally through the levels. Like in nearly every platform game, there are hanging platforms for the caveman to jump on, though sometimes parts of the platforms give way. Climbable ropes also appear.
  • Chopper Rescue

    1982

    Chopper Rescue

    1982

    Shooter Arcade
    Atari 8-bit
    You saves captives from underground caves with your chopper. Sid Meier's first game for MicroProse.
  • 3-D Tic-Tac-Toe

    1981

    3-D Tic-Tac-Toe

    1981

    Strategy Quiz/Trivia Card & Board Game
    Atari 8-bit
    This game, written by Scott Adams and published by Adventure International, is Tic-Tac-Toe played in 3-D on a 4x4x4 playing field.
  • Phobos

    1982

    Phobos

    1982

    Shooter Arcade
    Atari 8-bit
    Dive deep into the depths of a martian moon in this follow-up to the 8-bit Atari classic, Caverns of Mars.
  • Barge

    1983

    Barge

    1983

    Arcade
    Atari 8-bit
    Mississippi has been hit by a deadly storm, leaving many boaters stranded. You control the more powerful SS Commodore, and must boat through these hazardous waters and rescue as many of these as possible. This involves travelling up a succession of screens, each of which has one person to rescue, while avoiding static rocks and debris. The screen layouts each time are random, so it is not always possible or safe to rescue the boater. You start a screen in the horizontal position you exited the previous one, so a central exit maximises your chances on the next screen. Other boats travel horizontally across the screen - contact with these results in losing a life. A tap of the fire button gives you a quick boost of speed, useful for avoiding hazards.
  • Getaway!

    1982

    Getaway!

    1982

    Racing Arcade
    Atari 8-bit
    Winner of the Atari Star award for accomplished programming, this game by Mark Reid has the players trying to evade capture by police forces.
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