Inspired by Disney's Aladdin movie, you take control of Aladdin riding a carpet, dodging arrows and collecting hearts. Eric Carr, the programmer behind this game, ran out of space for hearts, but still arrived at a fun little endless dodging game that starts slow and quickly gets difficult.
This is a little game for the 2024 NOMAM's BASIC 10-liners Contest. This program fits in the EXTREM-256 category, and it was written using FastBasic 4.6 for the 8-bits ATARI XL/XE computers line
Collect as many coins as you can while being chased by some evil guardians.
In Slime, the player controls a small warship, which moves horizontally on the bottom of the screen. It is surrounded by an Absorber on either side of the bottom of the screen. Alien vessels will drop slimes from the heavens, and the player must shoot out wedge-shaped barricades, with the hope of directing slimes into the Absorbers, or at least preventing them from reaching the sea. While doing this, alien spaceships will intermittently plug your Absorbers, or shoot down your wedges. As slimes reach the ocean, the sea level will rise, and when the seas reach the top of the screen, it's game over.