The first derivative (hence the "dash" in the title) of Street Fighter II: The World Warriors, Street Fighter II': Champion Edition tweaked various gameplay elements (changing the speed, damage, priority, and other characteristics of normal and special moves) while allowing players to pick the same character (each player character sporting a different color scheme) and making the four boss characters (Balrog, Vega, Sagat, and M. Bison) playable.
Likely due to the flood of numerous bootleg modifications for the game (significantly increasing the speed while adding a wide array of crazy abilities), Capcom followed it up with Street Fighter II': Hyper Fighting later that year.
In the early '90s, the game received official ports (released after the game's successor) for two platforms:
- The first was for the PC Engine, released exclusively in Japan by NEC Interchannel on June 12, 1993. It was later digitally re-released worldwide for the Wii (through the Virtual Console) in November 2009, with the Japanese version released by Hudson instead of Capcom.
- The last was for the Sharp X68000 computer, released exclusively in Japan on November 26, 1993. Unlike most other ports of the Street Fighter II series in the early '90s, this version is nearly identical to the arcade version.
This version of the game was also included (as an optional "Champ" or "Dash" mode) in the SNES and Genesis ports of the game's successor. It also received an obscure Sega Master System port in South America (developed and published by Tec Toy in 1997).
It was later ported, along with the "World Warrior" and "Hyper Fighting" versions, for the Sony PlayStation and Sega Saturn (exclusively in Japan) as the Street Fighter Collection 2 compilation (known in Japan as Capcom Generation: Dai-go-shuu Kakutouka-tachi). Released on October 31, 1998 in North America, December 3, 1998 in Japan, and May 1999 in Europe (by Virgin), this port includes a dedicated Versus and Training Mode, optional arranged soundtracks, and a "Super Vs. Mode" (which allows players to fight with different character versions, which was later expanded on in Hyper Street Fighter II: The Anniversary Edition). This version was also used in both the Capcom Classics Collection compilation (released on September 27, 2005 for the PlayStation 2 and Xbox), and the Capcom Classics Collection Reloaded compilation (released on October 24, 2006 for the PlayStation Portable).