Street Fighter II': Hyper Fighting (known in Japan as Street Fighter II' Turbo: Hyper Fighting) is a 2D fighting game developed and released by Capcom for arcades (running CPS-1 hardware) on December 9, 1992.
The second main update of Street Fighter II, Hyper Fighting revamped the speed of the game to be significantly faster while tweaking various normal and special moves (changing the speed, damage, priority, and other characteristics) and adding new special moves for most characters (such as Ryu and Ken's "Air Hurricane Kick", E. Honda's "Sumo Smash", Dhalsim's "Yoga Teleport", and Chun-Li's "Kikoken" projectile). Each character also sports a new default color scheme (with the exception of M. Bison), with their original schemes as alternates.
It is the last game in the franchise to be developed on the CPS-1 hardware (before moving on to the CPS-2 hardware, starting with Super Street Fighter II: The New Challengers), likely due to the constant flooding of Street Fighter II': Champion Edition bootleg modifications. In the game's original era, only one port was released: an update to Street Fighter II on the Super Nintendo Entertainment System.
- E. Honda
- Balrog (boss, known as M. Bison in the Japanese versions)
- Vega (boss, known as Balrog in the Japanese versions)
- Sagat (boss)
- M. Bison (final boss, known as Vega in the Japanese versions)
Throughout the years, the game has received three separate ports in three separate console generations:
- The first official port is for the Super Nintendo Entertainment System (as Street Fighter II Turbo) released on August 1993. An update to the SNES version of the original Street Fighter II, this version includes all of the content of both the "Champion Edition" and "Hyper Fighting" updates (made selectable in the main menu) and an adjustable speed modifier. This version was digitally re-released for the Virtual Console of both Wii (on June 25, 2007) and Wii U (on August 22, 2013).
- It was also officially ported to the Sega Genesis (as Street Fighter II' Plus: Champion Edition in Japan and as Street Fighter II': Special Champion Edition elsewhere) on September 27, 1993. Originally planned as a port of Champion Edition, it was believed to be pushed back by Sega after the announcement of the above SNES port. Like the SNES version, includes the content of both updates and an adjustable speed modifier. This version was digitally re-released for the Wii Virtual Console in Japan (on July 29, 2007), North America (on October 13, 2008), and Europe (on October 17, 2008).
- It was later ported, along with the "World Warrior" and "Champion Edition" versions, for the Sony PlayStation and Sega Saturn (exclusively in Japan) as the Street Fighter Collection 2 compilation (known in Japan as Capcom Generation: Dai-go-shuu Kakutouka-tachi). Released on October 31, 1998 in North America, December 3, 1998 in Japan, and May 1999 in Europe (by Virgin), this port includes a dedicated Versus and Training Mode, optional arranged soundtracks, and a "Super Vs. Mode" (which allows players to fight with different character versions, which was later expanded on in Hyper Street Fighter II: The Anniversary Edition). This version was also used in both the Capcom Classics Collection compilation (released on September 27, 2005 for the PlayStation 2 and Xbox), and the Capcom Classics Collection Reloaded compilation (released on October 24, 2006 for the PlayStation Portable).
- An enhanced port was developed by Sensory Sweep and released by Capcom for the Xbox 360 (via Xbox Live Arcade) on August 2, 2006. This version features online multiplayer with a winner-stays lobby system (called "Quarter Match", named after the concept of putting coins on the arcade machine to signify a player's position in line).