Demo version of an atmospheric singleplayer campaign with three small medieval levels (two of which are remakes of the orignal E1M1 and E1M2). It features both normal gameplay and a new, very unique stealth mode. The enemy AI has been vastly improved, and there are countless visual overhauls and miscellaneous additions. Very high quality throughout. A full version was never completed.
In Gensokyo magic is considered outdated and people are starting to use monsters in battle. Developed using same game engine as Touhou Soujinengi, Touhou Monsters Card is a mini RPG where the player will travel to various places and dungeons to collect more than 400 monster cards. The battle system shares similar mechanics with the Saga and Pokemon series. When there are no monsters in a player's field, they'll receive a direct attack. Monster cards can be obtained by winning battles or exploring available locations. The developer also provided online features and allows player to duel via their Twitter account.
Applied Energistics is a Minecraft Mod which contains some basic tools, some electric tools and an advanced storage system called ME that lets you store items compactly and in the way you want.
Assassin's Creed Anthology is a compilation of all the games in the Assassin's Creed series that were previously released on home consoles:
- Assassin's Creed
- Assassin's Creed II (Game of the Year Edition)
- Assassin's Creed: Brotherhood
- Assassin's Creed: Revelations
- Assassin's Creed III
They come bundled with a steelbook, five lithographs (one for each game), all the DLC available as redeemable codes (apart from Assassin's Creed II, which bonus content is on disc) and a season pass for the Assassin's Creed III DLC. The Anthology was exclusive to Europe, Middle East, Africa and Australia territories.
Every year, on the date that commemorates the birth of Jesus, Santa Claus distributes presents to children to remind them of the greatest gift God has ever given us.
But this year, Santa has a little problem, and he'll need your help to fulfill his mission.
Embark on this fantastic adventure to save Christmas, full of challenges and excitement.
Amiha's Nightmare Castle is a non-traditional fangame. Having no effects, the game focuses on solving small puzzles to get out of the nightmare castle by lighting/interacting with lanterns to the north, south, east, and west.
A lonely writer wakes up in the middle of the night. He doesn't feel like he's about to fall back asleep, so he gets up to have a drink. Something doesn't feel quite right, though. What he doesn't know is that he's in a loop, stuck forever in an endless loop of the same mundane events at the hands of a mysterious ghastly clown figure. But not everything is as it seems. There are clues, riddles scattered around the false world of this insane dream, and it's up to you to guide the protagonist into solving the puzzles laid out before him and escape from the loop!
If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you.
Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze.
Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man?
He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the co