Tokyo Xtreme Racer 3 (or 首都高バトル 01 in the Japanese release) was released for the PlayStation 2 in 2003 as part of Genki's Shutokou Battle series. This entry in the series was released two years after the previous game, Tokyo Xtreme Racer: Zero.
Much like other entries in the series, the objective is to become the fastest racer on the highways of Japan, but unlike those before it, TXR3 allows the players to race in Nagoya and Osaka instead of just Tokyo, and the Tokyo map is expanded to include the Yokohama area. In addition, this title adds a weather cycle.
TXR3 includes a fully-licensed list of cars from a variety of Japanese, American, and European manufacturers instead of the old car model designation method of "Type-(technical model name)", and furthermore, the car list itself was culled of many repeat models so to simplify and reduce the number of cars. The A, B, and C car designations were also removed.
Graphically speaking, Tokyo Xtreme Racer 3 is a definite improvement over previous entries.
The game is a one-player simulation of naval combat, in which the player commands an individual ship. In the opening cutscene, a World War II-era destroyer is caught in a dimension-warping vortex and transported to a parallel universe where the technology level is the same (although science-fiction weapons such as rail guns are available), but the world is at war between two main factions, the Empire and the Freedom Forces. The first mission of the game revolves around navigating a destroyer to safety while being bombarded by unidentified ships. Upon rendezvous with friendly forces, later identified as the Freedom Forces, the crew decides to join them in the war against the Empire.
As monsters begin to appear in the kingdom Klantol, King Marcel announces a grand tournament at the coliseum to find a hero that can protect the country. Now, as a mighty Brawler, Priestess, Dark Wizard, or Ninja, you must accept the king's challenge. Each character has certain strengths and weaknesses that can mean the difference between victory and defeat in single-player, multiplayer, or cooperative multiplayer modes. In addition to valuable weapons and armor, you can equip your party with Force Links, which, when combined, create a Shining Force--a powerful weapon capable of decimating the enemy forces.
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
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Climb into the driver's seat of an outrageous, pumped-up 4x4 and see if you can turn this right-off-the-lot machine into a genuine Modified Monster. It takes drive, determination and a big dose of brain blurrin', bone rattlin' action to earn the money to convert your stock pick-up into a real track champion. Warning! You may soil your bedliner.
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