Stronghold: Crusader is the successor to Firefly Studios's 2001 game Stronghold.
Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, instead being set in the Middle East during the Crusades. The game features a multitude of new Arabian units that can be purchased in a new building, the mercenary post. Though the Arabian troops do not require any weapons to produce, they are rather expensive. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.
Stronghold Warchest was only released in limited number of countries (i. e. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in ea
Dragon Ball Z: Legendary Super Warriors is a mixture of a card game and a turn-based fighting game for the Game Boy Color. The game is played with original in-game cards for attacks, techniques and support items and initially has only two modes trade and story. Legendary Super Warriors’ story spans from the Saiyan saga to the end of the Buu Saga. Once beaten, a battle mode is unlocked, allowing players to square off with random enemies. Once the game is beaten, any character is usable in any battle, such as Frieza vs. Cell.
Get behind the wheel of the world's top rally cars as you span the globe in quest of a championship. Listen to your navigator as you fly over jumps and skid around obstacles on your way to the top of the rally racing circuit!
Totaled! takes you for a ride in a destructive racing experience. In one of 12 cars, including hot rods, muscle, and performance cars, you must inflict as much damage on other cars as possible. Both the outer shell of each car (windows, hood, fenders, doors) and the chassis underneath can sustain damage that affects the car's performance. You can compete in 18 customizable game types and challenges, including Free for All, Stuntman, Multi-Tag, and Bus Jumping.
IQ-Bert is perhaps not the first, or even the best variation on Q*Bert for the VIC-20, but it is by far the smallest, weighing in at under a single kilobyte (programmed for the 2002 edition of the MiniGame Compo coding contest). As in the original Q*Bert, the player moves on a 3D pyramid, coloring the fields of the pyramid as he/she/it moves. Coloring all tiles clears the level. This would be easy were it not for the enemies moving around in haphazard patterns on the same pyramid. Unlike the original Q*Bert enemies, they don't change back the color of the game tiles, but contact is deadly. Another way to die is to fall off the pyramid. Later levels require coloring the same squares multiple times, and even later, you cannot pass the same square twice without changing the color back, so a strategy element is introduced.
Long ago, during the first age, an evil spell to bridge our world and the one of darkness was stopped before it could be used. The spell could not be destroyed, so instead, it was broken into six separate parts and scattered about the world. As time passed, all forgot what these marks were for, and mankind dismissed the ancient warnings about these words of power. Then after a millennia, to their dark joy, the spells were rediscovered...
As the powerful warrior Rau, you embark on a quests to rid the land of the barbarians and thieves that have come to power in this lawless realm, one that will eventually have him battling to once again stop the spell. Using a unique control system, Rau can take on multiple enemies at once, even when surrounded, and can also take out enemies with a bow, sneak up and kill with silent stealth moves, and use his magical bird Kuzo to scout the land.
Bakuten Shoot Beyblade 2002: Ikuze! Gekitou! Chou Jiryoku Battle!! is an Action game, developed by AI and published by Broccoli, which was released in Japan in 2002.
Gatchaman: The Shooting is a vertical shoot 'em up based on the Japanese manga/anime with the same name (Known as Battle of the Planets in the US). You select any of the four characters featured in the game (Ken the Eagle, Joe the Condor, Jun the Swan and Jinpei the Swallow) and shoot your way through 4 action filled stages with increasing difficulty either running riding a vehicle or flying, to in the end defeat the evil Berg Katse. Along the way you can collect power-ups for your weapons to increase your chances of survival.
The Game Boy Advance iteration in the Custom Robo franchise.
Custom Robo GX is a Japan-exclusive GBA version of Custom Robo. It maintains the series' trademark RPG-hybrid gameplay, but changes the battle system to accommodate the limited capacity of the GBA.
The Robos can still be customized in the same manner as the console games (Body, Gun, Bomb, Pod, Feet) but the battles take place on a 2-d plane in zero gravity. There is still auto-aim, and the Robos have the same fire modes as the console releases. Different arenas have obstacles, and Robos have dash moves to move around them more effectively. Generally a Robo is based on its 3d counterpart, so a slow and powerful Robo will still be slow and powerful.
This game was originally planned to be the first Custom Robo game released in America, but Nintendo chose the Gamecube release instead.
Toro to Typing is a typing-based adventure game based on the Japanese PlayStation game Doko Demo Issyo. The game series concept of communicating with and teaching a virtual pet-type character is integrated with typing prompts.
V-Master Cross is an isometric turn-based RPG released only in Japan. The main hero is a young boy who was transported into a weird magic world. The gameplay is based on a special card fight - the battlefield is divided into squares (5 fields for each player), on which the player can summon monsters from a specific deck of cards, with some that can only be placed on a specific field. Each summoned monster has its own look and stats.
Beatmania The Final is a rhythm game developed by Konami. It is the thirteenth and final game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The focus of the game is to make the ultimate beatmania version, thus a huge amount of songs was brought back. Because of this the game had to make some sacrifices due to memory limitations. Movies are now displayed in a little box with generic animations from the series playing. Only a few songs have unique clips. The miss animations are missing because of this as well.
Detailed judgement information is now present on the side of play, like the one you could enable in 7thMIX. Stealth was added as a modifier.
Songs from the entire series except from Dreams Come True show up. 116 songs