In December 2000, Konami released Dance Dance Revolution KIDS, which had a new cabinet and game specifically made for a younger audience. The game was never released outside of Japan. Today, very few of these cabinets are left.
Journey into this magical adventure with Noddy to search for the Wizards' missing magic wand. Help Noddy discover the mystery of the strange happenings in Toyland - can he get the wand back from those naughty goblins who are casting mischievous spells?
The racing cars are driving by themselves! Help Noddy drive in his car close enough to the speeding cars and say a magic spell to stop them.
The goblins have taken all the batteries out of the robots and now they don't work. Put the batteries back in so the robots can continue building a space rocket.
The goblins made the balls bounce high in the sky - and stay there! Fly in the aeroplane and use some magic dust to bring them down to earth again.
Step-stone across the stream to rescue Bumpy Dog after the goblins turned the bridge into Jelly with the magic wand. Use the stones to cross the stream.
Evil elves are trying to sabotage Santa and his trusty reindeer by sneaking presents out of his toy shop-you've got to stop them or there will be no presents for anyone!
Fun Cube is an arcade medal game machine released by Namco from December 2000 to December 2002. Three mini-games were recorded in one machine, and since 1 to 5 were in operation, there were 15 kinds of mini-games in total.
Anime Champ is an arcade Bishi Bashi game released on 2000 exclusively in Japan. It was developed and published by Konami. Players play a variety of mini games from five anime from the 60s and 70s.
Hoyle Card Games is a Game Boy Color-only video game that was developed by Sandbox Studios and published by Sierra On-Line under their Sierra Attractions label.
Tennis Antics is a mixture of tennis and wacky arcade action. Both players have a health bar similar to the ones used in fighting games. The objective of the game is not to score points to win games & sets, but to deplete the health bar of your opponent. This can be done in several ways:* First you can try to play the ball past your opponent. The higher the number of times the ball bounces on his side of the court before he returns it, the more damage is done to his health bar.
You can also collect & use power-ups that turn the ball into a bomb or a plasma weapon to hurt your opponent. Other power-ups available include ones that temporarily increase your running speed, give you the ability to steal a power-up from your opponent or give you a shield.
Finally, if you hold down the swipe button long enough your character will launch a special attack at the other side of the court. However, while you're building up this attack you can't hit the ball.
Players can refill their health bar by eating fruit & candy that a
Tempest 3000 is a remake of the Tempest arcade game and a sequel to Tempest 2000, written by Jeff Minter for Nuon. It was released on December 12, 2000. By 2003, the game had sold over 20,000 copies.
The first three games are played on a hexagonal grid for a map. Players not only control the combat units (ranging from infantry and tanks to helicopters, fighters and bombers, armored trains, surface warships and submarines, stationary gun turrets), but (especially in the later games) also many support logistics units (ammo and fuel transports, scout and radar units, road and construction vehicles, and others). Units have various weapons and can gain experience (which in later games can be transferred over in a campaign). Fuel and ammo is limited, and logistics require careful attention. Players also control buildings, where units can be repaired, and sometimes, produced. Weather conditions change, affecting unit movements (for example, a sea or river can freeze, immobilizing ships but allowing light units to move through it). Fog of war is prevalent and players have to use scouting units to gain information about the battlefield. Some of those options were added in expansions or sequels.
Players have various t