The Brotherhood of Ruin is a 2003 episode of seven maps for Doom II, created by Kristian Aro. The maps in Brotherhood of Ruin do not have names. However names have been implemented for MAP28, MAP29, and MAP30 in the WAD. The names are Hell Gate, Threshold to Agony, and Doomed Forever, respectively.
It was selected by Doomworld as one of the ten mods from 2003 to be placed among the Top 100 WADs of All Time.
FreeCol is a 4X video game, a clone of Sid Meier's Colonization. FreeCol is free and open source software released under the GNU General Public License v2. FreeCol is mostly programmed in Java and should thus be platform-independent.
Four themed pinball tables with their own unique goals await players in Pinball Tycoon.
Digging for gold in California Gold Rush, striking oil in Black Gold, making it big in Hollywood Mogul, and striking it rich in Golden Chance turn pinball into a chance to be a big time tycoon. The game offers a multiplayer mode where up to four players can compete for the highest score on a table.
“Bootleg Squadrog, sir. It is not about individualism. It is not about cowboy heroism. It is about being one cohesive unit. The only identity I have is that of a group identity.”
Bootleg Squadrog is a singler player map pack for Half-Life: Opposing Force, with squad-based and teamwork tactical scenarios.
Set of didactic games with the friendly dog Alik, which will surely conquer the hearts of all children and become their friend, helper and guide. In different parts of the garden, the child learns to recognize colors and shapes, compare sizes, evaluate the mutual position of objects, count objects and solve simple tasks requiring logical thinking. In some games single skills are practiced, in others - several at once. Alik patiently explains how to do the task, praises the successes and says when the child has made a mistake.
It looks simple to get to the exit in the first few levels, but it keeps getting harder! If you don't have a good brain and a quick finger then forget about playing this.
It's every angle for the win in this game of Billiards. Features realistic ball and table physics, 3D rendered graphics, 8 playable characters, and 5 game modes -- Arcade, Tournament, 8 ball, 9 ball, and Time Challenge.
You're trapped behind enemy lines, and must hold out 'til the bitter end. You've called in ground and air support but will it get to you in time?
Arm yourself for non-stop action through 60 heart-pounding missions.
Call in howitzer bombardments and napalm strikes to immobilize the enemy in a sea of flames.
Prepare for an all-out firefight against a raging onslaught of enemy troops, tanks and artillery storms.
Survive Viet Cong ambushes using your pistol, M-16 rifle, mini-gun or mortar.
Your survival depends on ammo drops from UH1 helicopters-watch their backs or lose your lifeline.
Helicopters come at you in waves, your mission is to take as many choppers down as possible. Pick up weapons and upgrades being dropped by your allies.
Rolling Voltorb is a mini game for the E-Reader once you scan certain cards from the Aquapolis set. Magnemite #18 / 36 and Voltorb #19/20.
The game is about a Voltorb rolling down a rocky hill while trying to get Magnemites to power through the rocks that block it's way.
Teudogar is a RPG set in Rome during the time of emperor Augustus. You are playing a member of a Teutonic city named Teudogar and your tribe is faced with the question whether to arrange a alliance with Rome or to unify the Teutonic tribes to fight them.
The main feature of this game is the historical accuracy. Every aspect of the game world is researched to align with the historical facts. There is even a whole encyclopedia included. Otherwise it is a RPG in the style of Ultima VII: You explore the world in a isometric perspective, talk to a lot of people and solve quests. You have a lot of freedom what to do and what not do do - you can explore the world or concentrate on the plot.
Combat is complete turn based but if you are wounded your combat abilities start to decrease dramatically. The character system is based on "learning by doing" - if you use a certain weapon you get better in using it. There are no experiment points. The interface and the movement are completely mouse-controlled.