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New Games - Page 12127

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New Most Popular Top Rated
  • Super Stuntman

    1987

    Super Stuntman

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Thunder Force

    1987

    Thunder Force

    1987

    Fighting Hack and slash/Beat 'em up Arcade
    Commodore C64/128/MAX
  • Play for Your Life

    1987

    Play for Your Life

    1987

    Simulator Sport Arcade
    ZX Spectrum
    The player controls a robot with a bat attempting to hit a ball at a circular target on the opposing wall. Alternatively the player may try to kill his opponent by hitting him with the ball or bat. The computer-controlled opposing player is trying to do the same. As the game progresses more balls are brought into play, up to a limit of four. A round is won when one player scores three goals or kills his opponent. There are 26 levels of varying difficulty. Later levels feature movable barriers and various other obstacles to complicate play.
  • Spore

    1987

    Spore

    1987

    Shooter
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Commodore Plus/4
  • Clash

    1987

    Clash

    1987

    Point-and-click Adventure
    Amstrad CPC
    A shoot 'em up game for the CD-i. It was released in 1970.
  • Octapolis

    1987

    Octapolis

    1987

    Shooter Platform Arcade
    Commodore C64/128/MAX
    A side-scrolling action game set in the year 3897. The player is assigned the task of saving the planet of Octapolis from the evil Galactic Imperium.
  • To be on Top

    1987

    To be on Top

    1987

    Music Puzzle
    Commodore C64/128/MAX Atari ST/STE
  • Lifeforce

    1987

    Lifeforce

    1987

    Shooter
    Commodore C64/128/MAX
    star 4.4
  • Xecutor

    1987

    Xecutor

    1987

    Shooter Arcade
    ZX Spectrum
  • Vengeance

    1987

    Vengeance

    1987

    Shooter Arcade
    Commodore C64/128/MAX
  • Phantom Club

    1987

    Phantom Club

    1987

    Platform Puzzle Adventure
    ZX Spectrum PC (Microsoft Windows) Amstrad CPC
    Only you, Plutus, lowliest of the Phantom Club's superheroes, can save the once-proud Club from the clutches of the evil Zarg! Use your mighty 'Brainstorm' power to fight such fearsome enemies as the terrifying 'transforming beings' and the loathsome 'man-spiders'!
  • Omega One

    1987

    Omega One

    1987

    Adventure
    ZX Spectrum
    You have 12 hours to destroy the Omega One Space complex. Very little information is know about the complex, other than it is located on 10 planets connected by a series of teleports. If you are caught, steps have been taken by your employers to ensure you reveal no secret information..let's hope you don't have to find out what those steps are exactly.....
  • Phoenix

    1987

    Phoenix

    1987

    Shooter
    Atari ST/STE
  • Hyper Blob

    1987

    Hyper Blob

    1987

    Puzzle
    Commodore C64/128/MAX
  • Through the Trap Door

    1987

    Through the Trap Door

    1987

    Puzzle Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A game based on The Trap Door, a children's TV show aired in the UK.
  • Demon Stalkers

    1987

    Demon Stalkers

    1987

    Arcade
    Commodore C64/128/MAX DOS
  • Chernobyl: Nuclear Power Plant Simulation

    1987

    Chernobyl: Nuclear Power Plant Simulation

    1987

    Simulator
    Commodore C64/128/MAX
  • Force 7

    1987

    Force 7

    1987

    Shooter Tactical
    Commodore C64/128/MAX Apple II
  • Shard of Inovar

    1987

    Shard of Inovar

    1987

    Point-and-click Adventure
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC
    Text adventure for ZX Spectrum, Amstrad CPC and Commodore 64 in a fantasy setting
  • Xor

    1987

    Xor

    1987

    Puzzle
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Amiga Amstrad CPC
    A 2D puzzle game. The player controls two shields, Magus and Questor, which can be moved horizontally and vertically though the maze, in order to collect masks. The object of each level is to collect all the masks, then reach the exit. In all levels, use of both shields are required for completion, and in some, one shield must be sacrificed (walled in or destroyed) in order to complete the level.
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