MASK is a vertically-viewed 2D game in which the player controls the Thunderhawk vehicle. The premise of the game is that V.E.N.O.M. have propelled Boulder Hill into a time vortex, and the player must rescue the other members of the M.A.S.K. team by collecting and re-assembling parts of a scan key, which then directs the player to the location of the missing personnel. The game received mostly favorable reviews at the time, although it was noted by some that the tie-in to the franchise was quite tenuous and only the graphics, rather than the storyline and gameplay, connected it to the M.A.S.K. franchise.
MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles
Match Day is a soccer simulator in which each team is made up of 7 players (6 field players and the goalkeeper)6 and the goals appeared one on each side of the screen, having to scroll to reach them (side view).
It included new game modes as well as the popular level bar whose content controlled the power of the shot. The game had the possibility of performing different moves such as headers, crosses and heels; all of them responding quickly to the movements of the controls, which together with its graphic speed and meticulous design of the elements - players, court, public, ball; it was a great revolution in the world of the simulators of the time.
In the middle of the night, outside an electrical storm is raging and you're all alone in Castle Frankenstein. Your task is to revive Frankie, the monster who wants you at the top of the tower while you hunt around for the vital organs that will make his life complete. You need to find a pair of lungs, a pair of kidneys, a liver, a heart and of course a brain if you want to make a man of him. But make sure you use only quality spare parts, as some of the older items may cause a breakdown.
It won't be easy. The castle has many rooms, dungeons, dark corridors, crypts, graveyards and laboratories to explore (sixty screens in all). And who knows what may lurk behind those locked doors?
Final Assault is a mountaineering simulation game with a realism that will surprise you. You will find all the elements that characterize a mountain route: duration (day and night), season, snow consistency, fatigue, survival, dangers, impressive landscapes, abysses, glaciers, etc. From the beginning, the player must equip the climber with everything he needs to climb the chosen route. Each route is made up of a part of walking on the glacier, another of progression on the snowy slope and another on the rock. The danger is dying of cold and fatigue.
Betrayed by his people, TRANTOR is abandoned alone on an Alien planet. His only chance of escape is to activate the planet's main computer that lies within the terminal building. Spectacular sound and graphics transport you light years to the future. Armed only with a flame thrower, fight your way to freedom as TRANTOR... THE LAST STORMTROOPER!
The Amstrad CPC port of the Arcade game Contra.
As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
As a paranormal psychologist, you have been summoned to Saint-Pierre, Martinique to investigate a haunted plantation on May 7, 1902—the day before the catastrophic eruption of Mount Pelée. To solve the mystery, you must explore the history of Martinique and confront the legacy of French colonialism, how slavery and rebellion shaped the island.
Nether Earth is a realtime strategy game that takes place in the distant future. A war is being waged between humans and ancient race of aliens called Insignian. On their mysterious planet there are four bases to capture - Kerberus, Tarras, Faretra and Diolkos. Use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, capturing factories and defeating enemies in realtime are the player's primary goals.
Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing.
The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving.
Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the followin
Shanghai Pocket is a Puzzle game, developed and published by SunSoft. It was first released for the Game Boy, then ported to the WonderSwan. The Game Boy version has Super Game Boy support.
As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies.
Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.