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New Games - Page 12866

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  • Final Approach

    1982

    Final Approach

    1982

    Simulator
    Atari 2600
    You are an air traffic controller at an international airport. You must guide planes in to landing safely. Your first screen is the Approach Control Radar screen or ARC. You must guide the aircraft , using the cursor, until they are headed left to right along the yellow line headed towards the black stripe. Make sure the other planes are headed where they won't immediately head towards each other or off screen. After the plane gets near the black stripe, move the cursor to the center red light and press the button. You will then be on the Ground Control Approach screen or GCA. Here you must center the plane's nose on the glide slope and localizer before it arrives at the end of the runway. If the landing is successful, the plane will disappear from the ARC screen and a new one will appear soon to take its place. If not, when you press your joystick button and return to the ARC screen, the plane will still be there. If a plane starts flashing on the ARC and you hear an emergency sound, this plane has an emergency an
  • Space Invaders

    1982

    Space Invaders

    1982

    Handheld Electronic LCD
    An LCD port of Space Invaders released in 1982.
  • Time Runner

    1982

    Time Runner

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX TRS-80
    Released by Funsoft as Time Runner in North America and by WizardSoft as Blade Runner in Italy, this Amidar style action game was created by Scott Maxwell & Troy Lyndon. Time Runner is a game in which you move your character along a pellet grid, which changes from level to level, while you collect points and avoid enemy characters. The goal is to, similar to PacMan, cover the entire board and fill-in each rectangular area, which will then become colored in. Time Runner was first developed on the Atari 800 and later converted to the Commodore-64.
  • Chicken

    1982

    Chicken

    1982

    Arcade
    Atari 8-bit
    Home computer clone of Activisions Freeway in which you have to steer a chicken across a heavily frequented highway.
  • Dunjonquest: Curse of Ra

    1982

    Dunjonquest: Curse of Ra

    1982

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX DOS Apple II TRS-80
  • 3-D Brickaway

    1982

    3-D Brickaway

    1982

    Point-and-click Puzzle Arcade
    TRS-80 Color Computer
    This is a racquetball-like game that is best described as a 3D variation of Breakout. You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball. In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls. In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.
  • Airstrike

    1982

    Airstrike

    1982

    Shooter Arcade
    Atari 8-bit
    Horizontal shooter
  • Computer Facts in Five

    1982

    Computer Facts in Five

    1982

    Simulator Card & Board Game
    Atari 8-bit DOS Apple II
    Trivia game based on the board game of the same name.
  • Urusei Yatsura

    1982

    Urusei Yatsura

    1982

    Handheld Electronic LCD
  • 3D Tanx

    1982

    3D Tanx

    1982

    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum
  • Cyber Rats

    1982

    Cyber Rats

    1982

    Shooter Arcade
    ZX Spectrum
    Centipede clone
  • Prisoner 2

    1982

    Prisoner 2

    1982

    Adventure
    Atari 8-bit DOS Apple II
    Graphic remake of the purely text-based original "Prisoner" which was based on the iconic TV series with Patrick McGoohan in the lead.
  • Novatron

    1982

    Novatron

    1982

    Arcade
    DOS
    Inspired by the light cycle sequence from the movie Tron.
  • VIC Scramble

    1982

    VIC Scramble

    1982

    Shooter Arcade
    Commodore VIC-20
    VIC Scramble is another Scramble game for the VIC-20, but with some alterations that make it stand out. As usual, you fly with a ship through a system of caves, but this cave lacks the usual roof. You shoot or drop bombs at the usual missiles, saucers and fuel pods, but in this version, you don't shoot and bomb simultaneously. Bombs are released by pulling back on the joystick with the fire button pressed. Of course, this means that you can't go back and forth as usual, instead your ship is glued to the back of the screen. While the scrolling is forced, pushing forward makes it speed up, so that you can fly away from missiles and other threats. As you go deeper into the caves, the border colour changes.
  • Lochjaw

    1982

    Lochjaw

    1982

    Adventure
    Atari 2600
    You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen. This game's name was changed from Lochjaw to Shark Attack because, being the game was about an attacking shark, there was a lawsuit that the game's name was too close to the movie title Jaws.
  • A Labyrinth Game / Supermind

    1982

    A Labyrinth Game / Supermind

    1982

    Arcade Card & Board Game
    Odyssey 2 / Videopac G7000
    Two titles are available in this cart: - A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. - Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered. The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.
  • Hard Hat

    1982

    Hard Hat

    1982

    Arcade
    Arcade
    In this Maze game the letters forming the word "Hard Hat" are scattered throughout the maze. It is your task to pull them back in their oreiginal places while not being hit by the enemies.
  • Super Blockbuster

    1982

    Super Blockbuster

    1982

    Microvision
  • Tic-Tac-Toe

    1982

    Tic-Tac-Toe

    1982

    Card & Board Game
    DOS
    Tic Tac Toe is a BASIC implementation of the familiar strategy game, where each player attempts to form a line of either noughts or crosses through the 3x3 game board. Two human players may challenge each other, or one may test his wits against the computer (the human player always goes first). When playing against the machine, its degree of cunning depends on the chosen skill levels: "basic", "more difficult" or "most difficult".
  • Dominos

    1982

    Dominos

    1982

    Card & Board Game
    Apple II
    Dominos is an adaptation of the tile-laying game Dominoes. At the beginning you choose seven Domino tiles, but you can NOT see what you pick. Then when the game starts, the one with the 6:6 domino tile has to place that tile. The opponent is on the turn then afterwards and places his domino tile and you have to place a tile with the same number of the last part of the tile or, if he places a tile where the ending is blank, you have to place a tile with one or two blank sites. Shouldn't one of the players have a fitting tile, he can try his luck to pick one, just like at the beginning of the match.
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