A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
Cosmic Raiders is a side-scrolling shoot 'em up where the player's space ship can move both left and right and there is also a radar showing the locations of enemies. In every level four bombs are dropped along with a number of fighters to ensure the bombs reach the surface of the planet. The objective of the game is simply to clear all the enemies and get the highest score possible. For every two bombs destroyed an energy star that the player can collect will appear. By picking it up the player's ship is energized with an invincible energy shield. Once all enemies have been cleared from one level the game moves on to the next.
The C7010 is a Chess Module for the Videopac. Due to Videopac's hardware limitations, the Chess Module has extra CPU and memory to make the console have enough power to run the game. The module is connected to the console by a dummy cartridge.
The game displays the board on screen and asks the player the color which he or she wants to play with. Depending on the choice, the board will have the numbers 1 to 8 shown at the left side in crescent or decrescent order. The game has 6 levels of difficulty, each corresponding to how many moves ahead the computer can predict (1 move to 6 moves). The game is played using the keyboard to input the coordinates for the movements, using the coordinate notation, i.e., the player enters the letter and number corresponding to the square of origin and to the square of destination
A chess program for the Sinclair Spectrum with 48K RAM written in fast and efficient machine-code. The chessboard and chess peices are displayed in high resolution graphics.
Ten levels of Spectrum ability: level 2 will probably beat you!
A collection of 8 games for the Sinclair ZX81 with an a 16K memory expansion module.
Invaders
A Space Invaders clone with an extra shield that can be activated for a brief moment in time.
Life
A simulation of cell growth. The player can set a patern and see if/how it grows.
3D Tick-Tac-Toe
A 3D Tic-Tac-Toe game. The aim is to make a straight line of 4 dots. You play against the computer.
Galaxy Invaders
A shoot em up where the player is at the bottom trying to shoot alien crafts moving around the screen.
Gun Fight
An Outlaw clone. You try to shoot a cowboy on the other side of the screen and you can take cover behind a carriage.
ZX Scramble
A Scramble clone where the player flies through a tunnel from left to right which bombing installations on the gound.
Snakebite
A Snake clone.
Fungaloids
The player flies at the top of the screen bombing funguses growing into the air. When a funcgus is destroid it can throw spores into the air which must be dodges. Be aware not to bomb installations on the ground. Fuel c
A collection of 8 games 16KByte containing:
Starship Trojan
Your ship has been damaged by a meteor storm. In this adventure you have 70 hours to repair the damage before the next interstellar jump.
Princess of Kraal
Free the princess from the hidden chamber and fight of the monsters through tunnels, stairs and chambers.
Startrek
The galaxy is divided in 64 quadrants, every quadrant has 64 sectors. Spread around the galaxy are the Klingons, find and destroy them.
Battle
With your fleet of ships you fight against another fleet of ships by firing rockets and conquering their basises.
Cube
A simulation of a Rubic Cube.
Martian Cricket
An impossible cricket game that drives you into madness.
Secret Messages
Program to generate secret codes that can be exchanged with other ZX81 owners.
Kalabriasz
A game of carts.
Inside a distant valley was a maze cut off from civilisation where many explorer as entered but never returned to say what was inside or on the other side. You are an explorer and have decided to navigate the maze and find the answers on the other side.
Escape is a single screen top view maze game where the screen has many paths to walk along as you try to find an axe that is hidden to break a blue door at the other side. As you explore the maze you are being chased by a dinosaur and if he catches you then it is game over.
When you walk over the axe then the border turns black and you pick it up but this slows you down and if a dinosaur is close then you can drop it to speed up. Once you manage to break the door then you are given a time and you can select another skill level (1-5) with more dinosaurs the higher the level.
In this space combat game, pilot a lone spaceship on a mission to eliminate various hostile enemies including flying saucers, seekers, satellite dishes, and spinners. Utilize the top-screen radar to track enemy movements and strategically position yourself for optimal firing range. Advance through increasingly challenging waves by destroying a set number of foes. Navigate carefully to avoid collisions with enemies and shrapnel, as these will cost you precious lives. The battle continues until you clear all waves or exhaust your lives, ending your interstellar defense mission. This game offers a blend of strategic positioning, quick reflexes, and spatial awareness for an engaging space shooter experience.
Super Alien is a single-screen action game. The player moves through the maze and can place traps on the floor. When a monster walks into it, it becomes trapped and the player can kill it by filling in the hole. Each defeated monster rewards points while touching them results in a life loss. The maze is shown from the usual top-down perspective, but the characters have a side-view.
Anti-Ballistic-Missile is a Missile Command variant. The object of the game is to protect six cities along the IBM east coast. The enemy has 12 missiles it will fire which need to be destroyed before they reach the cities. The player controls a cursor indicating where to fire anti-ballistic missiles. If the missile detonates within range of an enemy missile, the enemy missile is destroyed. If all of the cities are destroyed, the player loses the game; if any cities survive, the player wins (better scores are earned for more remaining cities). Several skill levels are available which control the speed of the enemy missiles and the accuracy required for destroying missiles.
This edutainment game for the Commodore 64 required players to spell specific words in order to progress through the titular Wizard's cave. Successfully spelling words gives the player name-brand adhesive bandages useful for treating snake bites and scorpion stings. Failing to spell words correctly causes the wizard to drain energy from your flashlight. The game ends when you run out of bandages, run out of light, or if you can successfully collect all four crystals and escape the cave.
The game impressively relied on the Commodore 64's ability to produce recorded voice clips. Whether it did so successfully is a matter of debate.
You play as a fleet commander and your task is to escort a convoy from one end of the map to the other within a set time limit, with at least half the convoy vessels surviving the U-boat wolfpack hiding in the depths.
The fleet commander has six destroyers for protecting the convoy and clearing the sea of submarines. The ships are equipped with sonar to discover the submarines and a number of depth charges and torpedoes to destroy them with. Only a limited amount of moves may be made during each turn.