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New Games - Page 12902

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  • Computer Foosball

    1981

    Computer Foosball

    1981

    Simulator Sport
    Apple II
    A table-soccer simulation game published by Sirius Software for the Apple II computers.
  • Copts & Robbers

    1981

    Copts & Robbers

    1981

    Puzzle Adventure
    Apple II
    A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.
  • Gamma Goblins

    1981

    Gamma Goblins

    1981

    Shooter Arcade
    Apple II
    A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
  • Hadron

    1981

    Hadron

    1981

    Shooter Arcade
    Apple II
    A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.
  • Orbitron

    1981

    Orbitron

    1981

    Shooter Arcade
    Apple II
    In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
  • Pulsar II

    1981

    Pulsar II

    1981

    Arcade
    Apple II
    A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
  • Mars Mission II

    1981

    Mars Mission II

    1981

    Atari 8-bit
    Originally developed as Caverns of Mars II, this Atari 400/800 game was released years later as Mars Mission II.
  • Ice Hockey

    1981

    Ice Hockey

    1981

    Sport Arcade
    Atari 2600
    star 4.8
    Ice Hockey is a game of two-on-two ice hockey. One player on each team is the goalie, and the other plays offensive (although, the goalie is not confined to the goal). As in the real sport, the object of the game is to take control of the puck and shoot it into the opposing goal to score points. When the puck is in player control, it moves left and right along the blade of the hockey stick. The puck can be shot at any of 32 angles, depending on the position of the puck when it's shot. Human players take control of the skater in control of (or closest to) the puck. The puck can be stolen from its holder; shots can also be blocked by the blade of the hockey stick.
  • Commbat

    1981

    Commbat

    1981

    Strategy
    Atari 8-bit TRS-80
    A strategic and tactical game for two players(two computers connected via the RS232 connection) written by Bob Schilling and published by Adventure International.
  • Morton's Fork

    1981

    Morton's Fork

    1981

    Role-playing (RPG) Adventure
    Apple II TRS-80
    The third text-adventure game in the "Maces and Magic" series developed by Chameleon Software.
  • Pinball

    1981

    Pinball

    1981

    Simulator Pinball Indie Arcade
    VC 4000 1292 Advanced Programmable Video System
    This cartridge contains eight exciting variations of the pinball game for either one or two to play. As in the case of the biggest versions in the amusement centres, the idea is to use the flippers to keep the ball in play for as long as possible and score a maximum in the way of points.
  • Armored Patrol

    1981

    Armored Patrol

    1981

    Shooter Arcade
    TRS-80
    A 3-D tank battle simulation written by Wayne Westmoreland and Terry Gilman and published by Adventure International.
  • Starfighter

    1981

    Starfighter

    1981

    Simulator Arcade
    Atari 8-bit TRS-80
    A mix of an arcade and simulation game written by Sparky Starks in which the player pilots a spacecraft, the SC-78503 Starfighter, with the goal to destroy hostile enemy spacecraft.
  • Dragons of Hong Kong

    1981

    Dragons of Hong Kong

    1981

    Adventure
    Apple II TRS-80
    The fifth and final game in the Interactive Fiction series written by Robert Lafore.
  • Mountain Shoot

    1981

    Mountain Shoot

    1981

    Atari 8-bit
    A two player shoot'em up game by Jeff Jessee in which each player must shoot at their opponent over a randomly plotted mountain.
  • Othello

    1981

    Othello

    1981

    Card & Board Game
    Atari 2600
    Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer.
  • Conquest of the World

    1981

    Conquest of the World

    1981

    Strategy Tactical Card & Board Game
    Odyssey Odyssey 2 / Videopac G7000
    CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mas
  • Adventure A: Planet of Death

    1981

    Adventure A: Planet of Death

    1981

    Adventure
    Commodore C64/128/MAX ZX Spectrum Sinclair ZX81 Amstrad CPC
    You are marooned on a strange planet and have to repair your space ship in order to get back home.
  • Adventure B: Inca Curse

    1981

    Adventure B: Inca Curse

    1981

    Adventure
    Commodore C64/128/MAX ZX Spectrum Sinclair ZX81 Amstrad CPC
    Released in 1982, Adventure B: Inca Curse is the second in a series of eight interactive fiction adventures made by Artic Computing. The aim is to explore an Incan temple in order to find golden treasures. There are eight treasures and only six items can be carried in the inventory, so the correct treasures must be collected in order to leave the temple with the maximum score.
  • Keyboard Creations!

    1981

    Keyboard Creations!

    1981

    Puzzle Simulator
    Odyssey Odyssey 2 / Videopac G7000
    Keyboard Creations! lets the player type in a main message which will continually scroll across the screen. The game also lets the player set up an "alarm" message which can pop up every 30 seconds. The player can also set a digital clock to keep track of time.
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