As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption whose blueprint lies at the bottom of the screen, or a bomb which must be disposed of in short order. Pressing the button will make J.J. run faster, but like so many who spend a lot of time sitting at the Atari 2600, he has a limited amount of "Fast run time" (as indicated by a handy bar graph). Smaller but still pesky monsters also pop out of the bomb disposal pit and try to prematurely start the machine (which shakes it to bits). Once that occurs, those monsters must be lured back to their pit, and the machine must be reassembled.
Build the machine in time, and you can blast the creature who's chasing your girlfriend. The Atari 2600 edition simplifies the graphics drastically (though the most elaborate part of
Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However, if you backtrack you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom, and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear the screen of all the baddies. The game keeps getting harder as you progress to higher stages.
You have been sent to investigate a life form that has been detected on a long-dead planet. Passing through the deadly Cosmic Tunnel, you land on the barren planet's surface to find an underground world ruled by a race of intelligent Super-Bugs!
Countless numbers of these space age creepy-crawlies begin to emerge from massive subterranean colonies--along with the Phylax, genetically engineered Super-Drones that can penetrate any surface....
You are a daring big game hunter on an expedition into the heart of the Amazon's legendary lost world. But you find that the game being hunted is you -- by Pterodactyls, Trachodons, and other prehistoric creatures. Luckily you find refuge in an ancient abandoned fortress, where you're protected from the jungle outside. Or are you...
At the edge of the galaxy on the fringes of hyperspace and hypertime, your space craft is trapped in a bizarre space/time warp. You are engulfed by a band of space pirates bent on destroying you and your crew. It'll take some inside moves with your controller, and skill that's out of this world to get out of this one!
Horizontal space shooter. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for an on-board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.
Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.
Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.
Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hopping over the pesky little Sneakers while guiding him up, down and around the screen.
The downtown skyscraper has burst into flames, and only you can rescue the helpless hundreds trapped within. Quickly, you helicopter to the scene, and dispatch your men to battle the deadly flames. How many survivors can you save?
Play TOWERING INFERNO and find out!
The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.
You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.