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New Games - Page 13508

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New Most Popular Top Rated
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Commodore C64/128/MAX
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    ColecoVision
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    SG-1000
    Q*bert is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console. The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top. The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Atari 8-bit Atari 5200
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • The Cat Scheduled Oil Sampling Game

    1983

    The Cat Scheduled Oil Sampling Game

    1983

    Simulator
    ColecoVision
    In this game you control a bulldozer that rides around and pushes dirt. Each dirt pile represents a "job". To keep from exploding you have to send in oil Samples to the cat dealership, then you will be told if the oil is good or bad. If you fail to do this occasionally your oil will go bad and you bulldozer will explode. To clean the oil you have to go to the cat dealership. You might also need some repair ! The goal of the game is to make the most money from finishing "jobs".
  • Adventures in Flesh

    1983

    Adventures in Flesh

    1983

    Adventure
    Apple II
    Educational adventure in which the player travels through the human body in minitaturized form.
  • 3D Attack

    1983

    3D Attack

    1983

    Shooter
    Arcadia 2001
    3D Attack looks on first glance like a Zaxxon clone. But it is missing the most important part: scrolling. It is a fixed screen shooter, where you can fly your ship up and down to avoid obstacles. There are five different screens to fly through.
  • Super Bug

    1983

    Super Bug

    1983

    Shooter
    Arcadia 2001
  • Qix

    1983

    Qix

    1983

    Arcade
    FM-7
  • Qix

    1983

    Qix

    1983

    Arcade
    Commodore C64/128/MAX
  • Qix

    1983

    Qix

    1983

    Arcade
    Atari 8-bit
  • Stargate

    1983

    Stargate

    1983

    Shooter
    Apple II
  • Stargate

    1983

    Stargate

    1983

    Shooter
    DOS
  • Monolithic Laser

    1983

    Monolithic Laser

    1983

    Shooter Arcade
    Apple II
    Monolithic Laser is a Space Invaders clone. The player shoots alien vessels to try to stop an alien invasion. The player controls a small space ship in the bottom half of the screen which can move in 4 cardinal directions. Moving left to right on the top half of the screen are the invading alien vessels, which fire randomly upon the defending player. If your ship is hit, it is destroyed. When the player has destroyed all ships, they move to a higher difficulty level with faster moving ships that fire more frequently. The player has a total of 3 lives. When all are lost, it's game over.
  • Mad Rat

    1983

    Mad Rat

    1983

    Arcade
    Apple II
    Mad Rat is a 1-player arcade game for the Apple II. Three blind field mice named Masecy, Karson, and Marshall have been trapped in the Zacks 6th Avenue department store. Numerous dangers lurk there, and the Mad Merchandiser of Zacks takes perverse pleasure from throwing cheese at them for food, but then making it downright dangerous for them to get it. The player controls a single mouse on a series of platforms moving in alternating directions. The player can move left or right, and can also jump to higher platforms, or fall down below. Numerous pieces of cheese recurrently appear on the screen, and every time the player collects 10 pieces, the conveyor belts move faster. A cat on the bottom of the screen will pace back and forth, and randomly jump to different platforms, and if it catches the mouse, it's a lost life It's also a lost life from falling through the hole in the bottom of the screen. If the player collects the green power-up at the top of the screen, they become a Mad Rat, whom can destroy the cat if
  • Gang Man

    1983

    Gang Man

    1983

    Shooter
    Sharp X1 FM-7 NEC PC-6000 Series MSX
    In Gang Man, you play a desperado on the run from the law after your latest villainous escapade. Rival armed gang members are hot on your trail, and it's a case of shoot or be shot. You control the motion of the getaway car as it speeds down a straight highway. The opposing cars have gang members leaning out of their windows to shoot at you either vertically or horizontally. You can also shoot back, and the direction of your shot will be opposite the one in which your car last moved. Once you have killed all your pursuing enemies, the level is complete. The first level requires you to defeat only one opponent to complete the level. Subsequent levels add opponents and increases the frequency of their gun-shots. Multiple foes can appear on screen simultaneously, and defeating them before the timer runs out gives you bonus points. Additional points can be scored by collecting loot which randomly appears on the road as you drive by. If you are shot, you loss one of your three lives. Once you have used those up, it is
  • Defender

    1983

    Defender

    1983

    Shooter
    DOS
  • Defender

    1983

    Defender

    1983

    Shooter
    Apple II
  • Defender

    1983

    Defender

    1983

    Shooter
    Commodore C64/128/MAX
  • Joust

    1983

    Joust

    1983

    Platform
    Atari 2600
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