Based on 3D and VR technology, we simulate and restore the panda's home scene, panda model, and panda's daily behavior, so that visitors can immerse themselves in the panda's life through VR, and watch the pandas close to the panda, interact with the pandas, feed and so on.
Magical Girl + JRPG! The mercenaries Kaim and Asal are unable to get used to the court life, so they give up their lordship and continue to wander around, living by eating grass as mercenaries. But their boring routine is broken again. They would meet the three students from the magic academy.
The Blobs Fight is a silly, over-the-top arena party game about creatures of blob like nature, fighting each other to the blash! (Blob for death). Run around as a blob attacking other players to knock pieces (aka bits) of them off, collect those pieces to get bigger, be the largest or the last one standing, profit.
Make use of a few simple controls to dominate your opponents with elite strategies, from 2 to 8 players, across all sorts of wacky arenas, while customizing your blob to most accurately reflect your personal pizzazz!
It is a smart, honest and deep hardcore collectible card game free of annoying free-2-play restrictions. NO pay-to-win. NO timers. NO "energy bars". A pure intellectual challenge.
"Pode is the story of a little rock helping a fallen star find its way home.
As they travel through the insides of a mysterious and magical mountain, Bulder and Glo breathe life into an ancient sleeping world and explore the ruins of a long lost civilization with their unique talents and abilities. Only by helping each other can these unlikely adventure companions solve the ancient puzzles that open the secret passageways up the caverns of Mount Fjellheim.
Pode is a co-op puzzle exploration game built around the themes of friendship and cooperation, with a strong emphasis on positive actions, relaxing atmosphere and beautiful art inspired by Norwegian culture. "
The haunting of Baskerville is a Lovecraftian inspired story that immerses you in a mysterious world, a desolate island somewhere in the outer reaches. As you begin, a voice begins to read fragments of a letter: 'Dear Mary...'
Alone is a 3D Puzzle Sidescroller with heavy focus on environment puzzles. You wake up alone in your camp and find your friends gone. Set off into the seemingly nice forest to discover its secrets, but be careful not to lose yourself on the way.
The Mahjong is a mahjong game that first launched for PlayStation in 1998. It has since been updated and re-released for multiple platforms, including PlayStation 2 in 2002, DS in 2005, Wii in 2008, PlayStation 3 in 2009, PSP in 2010, 3DS in 2013, and PlayStation 4 in 2013.
"Break, build and battle with the Gunpla you’ve always wanted in NEW GUNDAM BREAKER! Blast through enemy Gunplas and collect their fallen weapons and armor to customize your Gunpla in real time and now you can team up with your friends in a 3v3 co-op mode! Don’t miss out on the action in the newest installment of this fan-favorite series!"
Objects in Space is a modempunk stealth space-trading game set in Apollo, a huge cluster of star systems dozens of lightyears away from earth. You are a lonesome ship's captain, buying and selling wares in order to keep your bucket of bolts afloat and stay one step ahead of pirates, organized criminals, corrupt governments and shady laws.
Two thwomps try to outsmash the other and inadvertently knock a bottle of subcon powder off of the shelves, breaking it on the ground. The powder opens a portal to Subcon. Out comes Wart and in goes Bowser and Bowser, in this new world, concocts a plan...
A collaboration with video game studio Ninja Theory, it is a horror title set shortly after the World's Columbian Exposition in Chicago, where a demon had been unleashed after an accident in an "Electro-Spiritualism exhibit". The experience script was written by Tracy Hickman and then designed and directed by Curtis Hickman. Nicodemus is the first VOID experience to feature two truly divergent endings. It is also the VOID's only example todate of the use of transmedia. A short book was created with clues that would help you in the experience. The experience in turn had information that would reveal the outcome of the book.