Smash N' Crash through the Shrek universe atop a mount with a personality all its own! Play as your favorite Shrek character and pit your racing and combat skills against an assortment of twisted fairy-tale opponents. Grab your mount and bump, crash and slide your way across 12 fairy-tale locations. If you fall behind, don't worry - use magical pick-ups to even the odds or battle your way back by knocking your opponents off their mounts. Beat your friends to the finish line in this fun and funny smash and crash twisted fairy-tale adventure!
Biker Mice From Mars is a Super Nintendo Entertainment System racing video game made in 1994 by Konami, based on the animated series of the same name. he object of the game is to take on the role of one of six racers, Throttle, Modo, or Vinnie, Lawrence Limburger, Dr. Karbunkle, and Grease Pit, in a series of motorcycle races, on different tracks that are displayed in isometric projection. After each lap, the player's missile pack is refilled used to knock off opponents. Also the player has a random bonus choice for additional cash, invulnerability, nitrous oxide acceleration or an encumbering earthquake. The winner gets the prize money and the losers have to start again. In between rounds, upgrades for engine, tires, food and weapons can be purchased from the Last Chance garage using the prize money.
Indy 500 is a 1977 racing video game developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). It is themed around the Indianapolis 500, and is based on Atari's earlier 8-player arcade game, Indy 800.
Indy 500 was one of the nine launch titles offered when the Atari 2600 went on sale in September 1977. Sears Tele-Games later re-released it as Race; no changes were made to the gameplay. Included with each game was a set of two driving controllers, which were identical in appearance to the 2600 paddle controller but could rotate indefinitely in either direction, among other differences.
Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 features knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you'll be racing your inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.
Dash of Destruction (also known as Doritos Dash of Destruction) is a racing advergame developed by independent software developer NinjaBee for the Xbox 360's Xbox Live Arcade service. It was released on December 17, 2008 for free. The concept originated from gamer Mike Borland, winner of Doritos-sponsored "Unlock Xbox" competition.
The game is regarded as the easiest game to earn all achievements and Gamerscore points out of all XBLA titles released. According to Giant Bomb, the game's twelve achievements can all be easily earned in under 20 minutes. The game references this several times in dialogue with the player, such as telling players to "get their Gamerscore on" and to "go on a Gamerscore rampage". This game is no longer available on the Xbox Live Marketplace, but can be re-downloaded if it was previously downloaded before it was taken off the Xbox Live Marketplace.
Donkey Kong Barrel Blast is a racing game where the player can handle the selected character using the Wii Remote and Nunchuk, replacing the DK Bongos that initially were to be used. To speed the player must shake the Wii Remote and Nunchuk simultaneously, lift them to jump and use the motion sensor to beat rivals and obstacles and using items, while the character will be guided by the route of the tracks, including curves of automatic. Players can learn to race at Cranky's flight school where Cranky gives 8 lessons on how to play the game, acceleration, use of elements and Wild Move.
In Pokémon Dash, you'll control Pikachu and race against other Pokémon. Use the DS's touch screen to adjust Pikachu's direction and speed. Off the course, Pikachu can cross water terrain by riding on Lapras' back and fly using a hot-air balloon.
Sonic Drift is a racing game whose gameplay style and controls are heavily based on Sega's arcade game Out Run. Here, the players race around a race course against the other three characters for a top position in the race. The game's single player mode is Chaos GP, where the player's goal is to win three different circuits (green, yellow and red). Each circuit is made of six different race courses that the player is taken through in succession.
Each race course is composed of a circuit which needs to be completed thrice. The playable characters have rather simple controls, their basic actions being accelerating to move forward, breaking, and moving left or right on the tracks. In tight corners, the player can break while turning in a specific direction, allowing them to drift through the corners. If the player overuses this method though, the playable character starts spinning out of control. Should the player move outside the race tracks, the racer's acceleration will decreases noticeably on the rough terrain. Th
Feel the adrenaline pulse through your veins as you barrel through insane race tracks against monster trucks, race cars, off road vehicles and much more.
Big Rigs: Over the Road Racing (often simply referred to as Big Rigs) is a 2003 third-person racing video game developed by Stellar Stone and published by GameMill Publishing for Microsoft Windows PC systems. The game was released as a largely unfinished product and many parts of it do not work properly at all.
The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a "big rig") in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In actuality, there are no police in the game, no such objectives are presented within the game itself and there is no load attached to the truck.[1] Much of the game instead centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player's computer-controlled opponent vehicles have no AI and never move from the starting position. In a later version, the computer-controlled opponent will race around th