Blaze & Blade: Eternal Quest, also known as simply Blaze & Blade, is a multiplayer action role-playing game developed by T&E Soft for the PlayStation and Microsoft Windows. It is the first in the series (the other being Blaze & Blade Busters, which uses the same engine), and the only one released outside Japan.
Enter the world of Panzer Dragoon Saga and experience a game like no other: a fusion of classic Panzer action with the most technologically advanced RPG to come to Saturn. Board your morphing dragon and behold as the mysteries of the Panzer world unfurl across four massive CDs. The new "rail free" 3D engine lets you soar deeper into role-playing adventure than you ever before imagined. Your destiny awaits.
Mordor is a MUD based on the works of J. R. R. Tolkien, especially The Lord of the Rings and The Hobbit. While playing the game, you can explore over 75 unique areas including: Isengard, Edoras, Midgewater, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Helms Deep, Minas Morgul, and many more. New areas are added regularly.
Mordor's unique multi-class system, along with its remort classes, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player combat by joining an alliance, such as the Eye of Sauron, the Hand of Saruman, the Haradrims, the Last Alliance, the Northern Rangers, and the White Council. Solo and mercenary classes are also available, along with an alliance dedicated to helping out new players -- the Guardians of Mordor.
All alliances are ever evolving through the expansion of their halls and the addition of new alliance-specific equipment. We have a full time Quest Master and often offer Immortal quests.
The Abandoned Realms MUD is a fully-featured multiplayer experience with roleplaying and playerkilling. As you play the game, you will make both great friends, and vicious enemies - all real people who are playing alongside you!
Fantasy role playing game consisting of maps, enemy characters, items, and all 3D rendering. Characters are represented by real time polygons, full speech conversation scenes and interactive movies are also used.
Sindome is a cyberpunk MOO (a text-based online virtual reality system to which multiple users are connected at the same time). Roleplaying in Sindome is unique in that most of its coding is custom, employing XML, File-IO, custom web based websocket powered game client (optional), and a graphical web interface. Sindome has been online since 1997.
The Sindome world is based on the cyberpunk genre of science fiction. Sindome draws its inspiration from books, movies, and traditional role-playing games like: William Gibson's Neuromancer, Count Zero, Virtual Light, Idoru, "Burning Chrome"; Neal Stephenson's Snow Crash; Bruce Sterling's Mirrorshades, Richard K Morgan's Altered Carbon and Islands in the Net; R. Talsorian Games' Cyberpunk 2020; the movies Blade Runner, Judge Dredd, and The Matrix series.
Demonworld is the first computer game based on the tabletop game by German based developer Hobby Products. In the game, the player may either play single scenarios or join a campaign either for the human or the demonic side.
Alnam no Tsubasa is a sequel to Alnam no Kiba. Like its predecessor, it is a Japanese-style role-playing game with a character-driven story, linear advancement, and simple leveling-up. Combat is turn based, with up to four player-controlled characters forming a party. Characters can attack physically, cast spells, or execute special attacks that take up a part of a corresponding gauge. Magic is learned by receiving magic points for winning battles and using them to create various spells. The game features 3D background graphics with 2D sprites representing characters.
This game takes place after the 10 Katanas and the Shi-Shi-O story. You choose to follow the story of either Hijiri or Hikaru as they try to remember their past.
Grandia is a role-playing video game, developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare.
Since its release, Grandia has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - Grandia: Digital Museum and Grandia: Parallel Trippers - both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a preq
A hexagonal turn-based tactical RPG by Nihon Falcom that supports both single-player and multiplayer. The PC version was translated to English and released as freeware in 2002.
You play as the thirteen-year-old princess Gradriel, the daughter of Elfrenne, queen of Valendria. Twenty-five years ago Elfrenne destroyed the demonic forces that were threatening the country. Now the queen has died, and Gradriel is proclaimed to be the future savior of the land, as it was not entirely purged of all evil. And indeed, an evil spirit has secretly invaded Valendria and is trying to take control over Gradriel's two older sisters. Will the young princess succeed in defeating the evil?
An Elder Scrolls Legend: Battlespire is an action role-playing open world video game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls.
The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Each monster has hidden spells, unique traits, and abilities. Koh can also improve the town, along with decorating his home.
As kind of a side story, Forgotten Saga takes place in the same fictional universe as Astonishia Story, but the plots aren't interlinked and there aren't many shared characters save for Passman. While combat works similar as in Astonishia Story, there are a lot of surprising WRPG influences. In the beginning the main character's class is determined by a catalog of questions, just like in many Ultima games. Then three companions are picked from a variety of classes and typical fantasy races (Elves, Dwarves and Hobbits). Two more slots are available for more characters to join temporarily, or even replace some of the original companions for good.
The game is much more nonlineal and open ended than most Far Eastern RPGs, every town holds a variety of sidequests, which often rely on character's classes or the party's reputation, which is raised by doing good deeds. On the other hand the game punishes what the writer deemed immoral behavious, taking inspiration once again from Ultima. For a good portion of the game the