Densha de Go! 3 Tsuukin-hen (loosely translated to "Go by Train! 3 Commuting Edition", also known as "Let's Go by Train! 3") is an electric train driving simulation game developed and released by Taito for arcades in Japan on March 2000.
The sequel to the 1998 game Densha de Go! 2 Kousoku-hen, Densha de Go! 3 uses updated arcade hardware for improved 3D graphics (such as a higher-resolution user interface and improved models for both the trains and environment) while revamping the scoring calculation, adding online leaderboards, adding multiple time-of-day options (including morning, noon, evening, and night), and including two additional game modes ("Family Mode" for beginner players and "Tetsujin Mode" for advanced players).
It features a new set of real-life train routes, including the Sasaguri Line, the Kagoshima Main Line, the San'yō Main Line, the San'in Main Line, the Chūō Main Line, and the Chūō-Sōbu Line.
The game later received an update on October 2000, known as Densha de Go! 3 Tsuukin-hen: Daiy
Welcome to the world of the most lethal, high performance multi-role strike-fighter ever designed - a plane so classified and so advanced that before today only the U.S Navy's elite pilots have ever flown it. Now it's your turn...
Whereas the first AeroWings game was all about flight acrobatics, AeroWings 2: Air Strike is a fighter jet game. The most important modes selectable are free flight, which as the name implies gives you freedom to fly what you want (land it in the middle of a freeway if you'd like or next to skyscrapers) and over what type of weather and the split-screen versus mode (2 player). In addition to those modes, the game features training in over 30 fighter training missions and 15 tactical challenges. Successful completion of these challenges will unlock additional fighters (including the XF-3 Super Recipro, F-2B Support Fighter or F-15DJ Aggressor 2 to name a few) and decals/paint for the plane models.
As far as the realism goes, the game is customizable with options for either Standard or Professional Flight controls. The main difference between the two being the inclusion of more realistic G-Forces on your plane. It's also important to note that the controls are nearly identical to the first game with one or two butto
A life simulation which shows how organisms evolve. Take control of one of life's earliest lifeforms and, depending on what environment and habitat you prefer to use, watch as your organism starts to evolve and adapt to its surroundings.
You control your organism from a third person perspective and you can choose what it feeds on and how it kills its prey and, depending on the method you choose, your organism will evolve to make killing and eating that kind of prey easier.
The Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions.
Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a Jetstream 31 turboprop, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode.
Aloha... Hawaii is under siege from terrorist fanatics. As Eagle One, command the searing action and fly 5 different attack aircraft, including the versatile Harrier Jumpjet, in 25 adrenaline-pumping missions. Turn'n burn, baby... it doesn't get much Harrier than this.
Koneko mo Issho is a Video Game developed by Bomber Express and published by Sony Computer Entertainment Inc. It was released on January 27, 2000 for the PlayStation, and is the second game in the Doko Demo Issyo Series.
An expansion of the previous game aimed at a younger audience, it features Toro Inoue as a kitten and serves as a prequel of Doko Demo Issyo. It is an add-on disc, meaning save data for Doko Demo Issyo is required on the PlayStation in order to play it.
Roommania #203 is a simulation game first released for Dreamcast in 2000 and later released on PlayStation 2 in 2002. It follows the life of Neji Taihei, a student living out a mediocre existence in Japan. The game is described as an 'intervention' simulator, where the player takes the role of God whose task is to make Neji's life more meaningful. The game's writer and composer Tomoko Sasaki cited an obsession with internet webcams as her inspiration for the game's story and mechanics. A sequel was released for the PS2 in 2003, New Roommania Porori Seishun.
A release not seen in arcades, this Densha de Go! entry focuses on Meitetsu's railroad lines in Nagoya, including the series' only monorail.
You play as a train engineer which serve the Meitetsu Nagoya line in Japan. There are many kinds of trains that you can drive, from express trains to monorails. Some trains are locked until you finish a mission, for example you can only drive monorails until you've finished the commuter and express train missions. All of the game parts, except the menu and station names, are in Japanese.
In addition or the Meitetsu Nagoya Line, coverage includes Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line. This was the first version to feature a monorail, and also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first
One of Jane's Combat Simulations' last products, F/A-18 pits the player as an American navy pilot, flying on one side of a Russian civil war around the Kola Peninsula. The model we get to fly is the F/A-18E Super Hornet, based at the US Carrier Ronald Reagan. The game includes a branching campaign, a complete mission editor and 8-player networkable game.
One of the first commercial add-ons for Microsoft Train Simulator, ProTrain takes you to one of the most beautiful areas in Germany, the scenic Rhine Valley region. Within the deep valley of the Rhine, ride alongside the wide river displaying towns, cities, castles and the spectacular Koln cathedral. Riding in several new trains, you will ride past the cities of Cologne, Bonn, Mainz, Koblenz, Wiesbaden and Frankfurt.
MatchBox Caterpillar Big Dirt Movers is a game which lets you play in a sandbox and on the beach with Matchbox toys. The game lets you play at five different construction and building zones with ten different caterpillar vehicles.
Gameplay modes consist of exploration, beat the clock and task-based play. Completing any of the modes rewards you with a printable certificate of achievement. There are fifteen levels total, which can be played on three difficulty levels.
Objectives range from saving a sandcastle from the tide, clearing car wrecks to make way for a new park and building an airport. You use various vehicles to dig, level, wreck, construct and pave your way to the next level.
The game comes with a CAT encyclopedia that can give you insight in the vehicles the game offers.
EGA COLORING BOOK is a computer coloring book. It allows children to use over 500 colors and patterns to color the pictures. Children, age 3 and up, will enjoy bringing the pictures to life with color. Very young children will need adult assistance to use this program. EGA COLORING BOOK will only work on EGA or VGA equipped systems. In addition, the display adapter must have at least 128K of display memory. Use of a mouse input device is optional but recommended.
Rayman CP is an educational game based on the original Rayman and a part of the Rayman Accompagnement Scolaire series. This game was released in 1999 for PC and MAC. It is only sold in France and Canada and available in the French language. The game was designed with a team of teachers and educationalists, in accordance with the official programmes of the Department of Education. Aimed for an audience of young children between six and seven years old, Rayman CP helps them in their first year at the primary school with an introduction to the reading and the calculus, creativity, music and English workshops and games that familiarize the player with the mouse and the keyboard. Some earlier editions of Rayman CP were bundled with an exclusive Rayman-branded computer mouse.