Comanche 2 is a helicopter combat simulator that builds upon the foundation laid by its predecessor, Comanche: Maximum Overkill. Players once again pilot the RAH-66 Comanche attack helicopter through various combat missions. The game retains NovaLogic's Voxel engine, likely with improvements to terrain rendering and object detail. Comanche 2 probably introduces new mission types, environments, and enemy challenges while refining the flight model and combat mechanics. The game likely maintains the series' focus on accessible gameplay and intense action, balancing simulation elements with engaging combat scenarios. As a sequel, Comanche 2 aims to expand and enhance the helicopter combat experience, offering both new and returning players an improved version of the Comanche series' signature blend of advanced graphics and action-oriented helicopter warfare.
Flight Simulator 5.1 add the ability to handle scenery libraries including wide use of satellite imagery, faster performance, and a barrage of weather effects: storms, 3D clouds, and fog became true-to-life elements in the Flight Simulator world. This edition was also the first version that was released on CD-ROM and the last for DOS.
Flight Unlimited is a civilian flight simulator. You can choose between an Extra 300s, a Bellanca Decathlon, a Sukhoi SU-31, a Pitts S-2B and a Grob S-103. Take part in aerobatic competitions or, if you're a beginner, learn how to fly in 34 lessons.
Made by the same team that produced TFX, this simulation focuses on the Eurofighter 2000. Set in a fictional campaign against Russia, you are called into action when a Russian force attempts to take control of Norway and Sweden as a foothold to an invasion of northern Europe. You'll play through a variety of randomly-generated missions ranging from patrols to ground strikes. Included as well is a fairly extensive multi-player support, including network and modem play.
Daibakushou: Jinsei Gekijoh - Zukkoke Salaryman-hen is a Miscellaneous game, developed by Act Japan and published by Taito Corporation, which was released in Japan in 1995.
Although trains are your primary source of income in the beginning of the game, A-Train is not about building trains exclusively. By utilizing the train industry as well as buses and subways, it is up to you to manage an efficient transportation system for passengers and freighting companies. Everything you do must be well thought out because you're out to make a profit.
As soon as you've earned the adequate funds, you have to start making investments. With your money you can buy and sell all types of land and businesses. If you think you're lucky enough, you may opt to play the stock market. Purchased land can be developed in a variety of ways, such as in the development of offices, apartments, hotels, factories, golf courses, and so on. It is up to you to build the largest financial empire humanly possible.
As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local populati
Warhawk, released as AirAssault in Japan, is a futuristic arcade-style flight-combat game where the player flies a VTOL aircraft. The player maneuvers with 360 degrees of flight control through six levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support.
There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly. This occurs if the craft takes heavy damage or the player ejects from their craft. The craft is teleported to base, repaired, and sent back to the stage for the first two times this happens; on the third time, the game ends.
Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots. In certain areas of the game, enemies continuously respawn to challenge the player until they sw
Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.
The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.
Hover Strike is a futuristic 3D action game where you pilot a lone hovercraft in a series of missions against overwhelming enemy forces. You must use your speed, firepower, and displays to outfight and outwit the enemy. The game presents a series of missions which must be completed before you can advance. Goals include destroying a certain number or type of enemy units. The missions take place in a variety of different planetary environments.
The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resort
Bishoujo Senshi Sailor Moon SuperS: Youkoso! Sailor Youchien is a video game released for the Playdia by Bandai exclusively in Japan on August 24, 1995.
You're in command as your AH-64D Apache Longbow combat helicopter lifts off from its forward base. You're going into combat against the best the enemy can offer, but you've got the most advanced fighting helicopter in the world at your fingertips, packed with a devastating array of lethal weapons and state-of-the art technology.
You're ready to rock and roll but so is the enemy! They're waiting for you with combat helicopters of their own, backed up by radar-guided anti-aircraft guns and missiles and fixed wing aircraft. It's not going to be a cakewalk but you and your Apache are up to the challenge. Across four theaters of war-- Fort Hood where you train and then in war zones in Cyprus, Yemen, and Korea--you will fly the most fearsome helicopter that has ever been designed against enemies on land, sea, and air.
Apache Longbow took flying simulators to the next level. The developers constructed the flight model with fanatical attention to detail, going so far as to bring in Apache pilots to fly the in-game choppe