Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems.
The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the satisfaction unique to a greatly profitable private enterprise.
The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of
Trek73 is a computer game based on the original Star Trek television series. It was created in 1973 by William K. Char, Perry Lee, and Dan Gee. The game simulates battles between space ships of the Star Trek franchise. Through text commands, a player may order the ship to perform certain tasks in battle against an opposing vessel.
Moonlander (also known as Lunar Lander) is an early computer game made for the DEC GT40 computer and is the first graphical game in the lunar landing simulator subgenre, as well as the first one in real-time.
It is notable for being the first video game with an Easter egg, a lone McDonalds on the moon's surface that can be interacted with or destroyed.
A simple reaction test game designed by student Michael Irrgang for the IMLAC PDS-1 in 1971. It was made for use in a psychological study at the University of Washington by Dr. Earl Hunt.
The original Lunar Lander game was a 1969 text-based game called Lunar, or alternately the Lunar Landing Game. Lunar Lander was originally written as a text-based computer game in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 computer by Jim Storer while a student at Lexington High School (Massachusetts) in the autumn of 1969.
Storer submitted the game to the DEC users' newsletter, which distributed the source code to readers. Other versions of the concept were written soon after: a version called Rocket was written in BASIC by Eric Peters at DEC, and a third version, LEM, was written by William Labaree II in BASIC, among others.
A full game of Rocket, one of the early versions of the game type. The player has only spent fuel at the last moment, and as a result has crashed into the moon.
All three text-based games require the player to control a rocket attempting to land on the moon by entering instructions to the rocket in a turn-based system in response to the textual summary