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New Simulator Games - Page 378

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  • The Warp Factor

    1981

    The Warp Factor

    1981

    Simulator
    DOS Apple II
  • Videocart-25: Casino Poker

    1981

    Videocart-25: Casino Poker

    1981

    Simulator
    Fairchild Channel F
    A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.
  • MagiCard

    1981

    MagiCard

    1981

    Simulator
    Atari 2600
    MagiCard is an Atari 2600 programming tool on a cartridge that originally came with a 100-page manual and was only available via mail order.
  • Alien Lander

    1980

    Alien Lander

    1980

    Simulator
    Apple II
    By controlling speed of descent the player tries to land on an alien planet.
  • Oregon

    1980

    Oregon

    1980

    Simulator
    Apple II
    After MECC began collecting the Apple II versions of its various timeshare programs, including Oregon and many others, they instituted a new method for distributing the Apple II versions of its software to Minnesota schools – by assembling collections of the programs on floppy disks. One of the first releases in 1980 was Elementary Volume 6, containing five social studies simulation games, one of which was OREGON. Elementary Volume 6 soon became MECC’s most popular product for the Apple II. The 1980 version of Oregon was a much simpler game than the 1985 version, lacking many of the features that people now associate with the game. The 1980 version is very similar to the original text-only version that people played on teletype machines in the 1970s. The main feature that distinguishes the 1980 version from its text-only predecessors is that the shooting activities include simple graphics. There is also a crude map available to indicate your progress
  • Red Baron

    1980

    Red Baron

    1980

    Simulator
    Odyssey 2 / Videopac G7000
    Red Baron it's a flight simulator for the Magnavox Odyssey 2.
  • Hobby Module

    1980

    Hobby Module

    1980

    Simulator
    1292 Advanced Programmable Video System
    The Hobby Module was a BASIC-programming module for the 1292 Advanced Programmable Video Systems.
  • Las Vegas Roulette

    1980

    Las Vegas Roulette

    1980

    Simulator
    Intellivision
    Implements Las Vegas style roulette game. Most of the screen consists of the standard Las Vegas roulette betting table, and a moving strip on the top with wheel numbers on it represents the roulette wheel. Place your bets on the betting table, and spin the wheel. The game calculates your wins and losses.
  • B-1 Nuclear Bomber

    1980

    B-1 Nuclear Bomber

    1980

    Simulator
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Commodore PET DOS Apple II TRS-80 FM-7 Texas Instruments TI-99
    B-1 Nuclear Bomber is a Simulation game, developed by Microcomputer Games Inc. and published by Avalon Hill, which was released in 1983.
  • Flight Simulator

    1979

    Flight Simulator

    1979

    Simulator
    Apple II TRS-80
    A British Flying Ace simulator for the Apple II and the TRS-80.
  • Challenge!

    1979

    Challenge!

    1979

    Simulator
    VC 4000 1292 Advanced Programmable Video System
    Challenge is a Four-in-a-Row game, released in 1979 for the Signetics 2650 based systems.
  • Basic Programming

    1979

    Basic Programming

    1979

    Simulator
    Atari 2600
    Basic Programming attempted to teach simple computer programming on the Atari 2600. It was released in 1979, and it was one of only a few non-gaming cartridges ever designed for the 2600. The programming language was superficially similar to dialects of BASIC, but differed in many important aspects. The extremely small RAM size of the Atari 2600, 128 bytes, severely restricted the possibilities of this cartridge for writing programs.
  • Slot Machine

    1979

    Slot Machine

    1979

    Simulator
    Atari 2600
    Slot Machine is a Casino-game from 1979 for the Atari 2600.
  • Pork Barrel

    1978

    Pork Barrel

    1978

    Simulator
    TRS-80
    Pork Barrel is a political text simulation game where the player takes the role of a member of congress in the House of Representatives. The aim is to get re-elected and thereby be able to continue with the game. Most of the game involves voting on different bills. After showing information on the district's voters and the current unemployment rate, the game starts out with budget hearings where the player votes on how much money each department should receive. For each department there are two amounts to choose between.
  • Cockpit

    1978

    Cockpit

    1978

    Simulator
    VC 4000
  • The Incredible Hulk Escapes

    1978

    The Incredible Hulk Escapes

    1978

    Simulator
    Handheld Electronic LCD
    The Incredible Hulk Escapes is a simple handheld game mostly based on random luck. The player presses a button to which different lights will light up leading to different scores. The scores need to be counted up manually and added to the score wheel while the Hulk climbs higher and higher. The game can be played with two players.
  • A Game of Concentration

    1978

    A Game of Concentration

    1978

    Simulator
    Atari 2600
    The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn. The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
  • Panther

    1975

    Panther

    1975

    Simulator
    PLATO
    Panther, a battle tank-driving simulation named after the Panther tank, was one of a handful of early first-person computer games developed by John Edo Haefeli and Nelson Bridwell in 1975 at Northwestern University. The game was developed for the multi-user interactive computer-based education PLATO system and programmed in the TUTOR programming language and utilized scalable vector graphics called linesets. A 1977 development of Panther, with more refined graphics, was named Panzer. The game features team-based deathmatch. There are two teams, Squares and Triangles. The object of the game is to destroy the opposing team's base. Game play is straightforward; the player selects a pseudonym and a team, traverse the terrain looking for enemies to destroy on the way to their base. Perspective is maintained by the use of scalable vector graphics and visual interest is enhanced with special graphics for explosions using a custom character set to accomplish limited raster graphics animation. When players enter the game
  • Airfight

    1974

    Airfight

    1974

    Simulator
    PLATO
    Airfight is an early 3D graphics-based multi-user flight simulator, created on the University of Illinois Urbana-Champaign (UIUC) Control Data Corporation (CDC) PLATO system. The software was the first ever 3D flight simulator and the first multi-player flight simulator. The first version was developed by Brand Fortner with Kevin Gorey in the summer of 1974. After its release, it became the most popular game on PLATO until Empire became more popular. This software probably inspired the UIUC student Bruce Artwick to start the company Sublogic, which was acquired and later became Microsoft Flight Simulator.
  • Star Trader

    1974

    Star Trader

    1974

    Simulator
    HP 2100
    Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
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