The game takes place in the students' house. The player can choose to play as either Mike, Neil, Vyvyan or Rick which then you explore the house and enter different rooms. The other characters become computer controlled players. All characters can move around the house, pick up and drop objects, as well as break and fix things. The characters often talk, giving your player clues as to what the character intends to do.
The aim of the game is to try and move out of the house with all your character's belongings in the shortest time possible. This is not so easy because your possessions are typically not in their preferred condition, or are hidden around the house, and you will need various tools to get to them. The other characters will move around the house, behaving in-character, occasionally moving all your possessions around, and occasionally damaging them - making your life harder.
A tall building is on fire, and while all the human inhabitants seem to be safe, their cats are trapped in the flames. It is up to the brave fireman Frantic Freddy to save all the cats, floor by floor.
Frantic Freddy is an arcade action game where Freddy must run back and forth on the ground, dodging falling rubbish while shooting water at flames in the windows of a building. When all fires are extinguished, the game progresses to the next floor, where Freddy can climb between the floors, shooting to the left and right instead of upwards. On these levels, there are two kinds of flames – the red and the purple ones. The purple ones are more aggressive, following Freddy around the screen, and can only be put out once all the red ones are extinguished. The game progresses in this way, alternating between the upwards-shooting levels and the sideways-shooting levels.
On the higher difficulty levels, cats turn up at intervals in the windows, falling down after a while. Freddy must catch the cats, or he will lose a li
This is the story of the time when narcotics impair the brain; the time when a father’s hallucination becomes the dawn of his family’s demise by slicing them into pieces for a sin they have not committed; the time when revenge is the only reason to live. A series of violent and ruthless murders committed on the pretext of Deadly Sins (religion) brings Faramarz Afshar, a 32-year-old detective, into a case for which no easy conclusion can be found. "Murder in Tehran’s Alleys 2" is a tribute to David Fincher’s "Se7en".
Jack Spriggan is a Virtual Reality platformer that lets you climb, leap and swing up the surface of a gigantic beanstalk. Featuring beautiful and expansive environments, visceral combat, and surprising discoveries, it's an adventure like none you've ever experienced!
Adventure II is an Atari 2600 homebrew developed by Curt Vendel as a fanmade sequel to Warren Robinett's original 1979 Adventure. Vendel took inspiration from Ron Lloyd's Atari 5200 Adventure homebrew, also called Adventure II, which was in early development at the time.
Vendel's Adventure II was released on the Atari Flashback 2 plug-and-play console in August 2005, and has been included in every subsequent Flashback console. It was also included in Atari Flashback Classics on the Nintendo Switch, and Atari Flashback Classics Vol. 3 on PlayStation 4 and Xbox One.
Like the original game, the player controls a solid square avatar, navigating through mazes and collecting items in order to find the Enchanted Chalice and return it to the Golden Castle. The three dragons and bat also return, this time much more aggressive. The map is also larger, boasting 47 rooms.
Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis".
Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker.
Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt.
According to Imagic, "We'v
When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
An incomplete ROM of this game was rediscovered in 2001. Supposedly there was a finished version of the game that was ready to be ported to the Atari 800 by Apollo programmers. The box scan was taken from a prototype shown at the 1983 Las Vegas CES.
Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007.
"It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a local religious magazine but couldn't remember the name. In August of 2011 another AtariAge member found the original ad laying to rest that the game was indeed released in 1983."
Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the Planet of the Apes franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing Planet of the Apes game. It was completed and released as Revenge of the Apes by Retrodesign in 2003.
Work your way through the evil wizard's maze-like dungeon to find the pieces of the Sword of Saros. When you've found all of the pieces, you can exit the dungeon, ending the game. However, the wizard has sent a bat to hunt you down. When the bat finds you, the wizard will teleport to your spot and send waves of skeletons after you. You must avoid the skeletons to reach the wizard and send him off looking for you again. Magical items you find along the way will help you in your quest.
Survival Island Pits you against the ocean and the perils of a wilderness island. You are shipwrecked, you find a secret temple, and are challenged by the mysteries within.
Dragon Treasure is a Canadian-released copy of Imagic's Dragonfire.
The goal of Dragonfire is to avoid the dragon's fireballs and capture the king's treasure. In the first screen, you run across a bridge, ducking and jumping over fireballs. Then, in the treasure room, you pick up the various treasures, avoiding the dragon's fireballs, and leave through the door you came in. Then you start again. Although Dragonfire is a novel game, it gets boring pretty quickly.
In Cathouse Blues, you are a horny guy who has to memorize which 7 houses the ladies of ill repute wander into. Grab some cash from the teller, and visit each woman. A visit will cost $20, at which time you'll find yourself in her bed. Score with her as many times as you can before you're forced to leave for the next. The cops are in pursuit as well as a mugger who wants your money. Visiting a wrong house will cause you to be temporarily immobilized (a sitting duck for the cops) as you figure out what to do next. The roles of the men and women are switched in Gigolo.
In the 80's, the popular commercial for Purina dog food included a dog chasing a tiny chuckwagon across the kitchen floor. Inspired by this, Chase the Chuckwagon was produced by Spectravision and released as a promotional item from the Ralston Purina Company. Buy lots of dog food and you could own this. The simple rarity of this game combined with its historical coolness makes it one of the "holy grail" games. The object is to navigate the dog through a maze in an effort to reach the chuckwagon, while avoiding the dog catcher and other obstacles. If he makes it, an animation shows the dog chasing after the chuckwagon and stopping to eat the dog food that falls out of it.
It's the future, when droids do battle. You send your Spiderdroid in to capture a building by covering the structure with its unbreakable Droidweb. Your Spiderdroid lays down a web strand as it crawls along each girder. Once you have strung a web strand completely around an opening, the Spiderdroid flings a web over that opening. Your objective is to travel all the building's girders so the entire structure is caught in
your Droidweb.
But watch out! The building is swarming with Birddroids out to have your Spiderdroid for lunch. If you get cornered, use your secret weapon!
Press the Joystick's button to cast a magic spell that makes the Birddroids
invisible and unable to eat you...but only for a few seconds. And remember - each of your Spiderdroids can cast only four magic spells.
Once you capture the first building, it's time to send your advanced
Mummydroid to capture the next one, which is guarded by a horde of Skeledroids!
You are diving for treasure in perilous waters infested with man-eating fish and vicious sea monsters! You must be careful to choose just the right moment to dive into the water because you cannot defend yourself while you are diving.
A whimsical platform game themed after the 1985 movie "The Goonies". Guide Mikey through caverns evading mice and the Fratellis (or use bombs or a slingshot) to save your buddies who are being held captive. The game plays Cyndi Lauper's song "Good Enough".
Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section.