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Most Popular Adventure Games - Page 660

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  • Pachio-kun 4

    1991

    Pachio-kun 4

    1991

    Adventure
    Family Computer
    Pachio-kun returns for a fourth outing on the Famicom. Pachio-kun 4 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.
  • Pachio-kun 5

    1993

    Pachio-kun 5

    1993

    Adventure
    Family Computer
    The final Famicom Pachio-kun game. Pachio-kun 5 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1993.
  • Pro Yakyuu? Satsujin Jiken!

    1988

    Pro Yakyuu? Satsujin Jiken!

    1988

    Adventure
    Family Computer
    A comedic adventure game that satirizes the heavy number of baseball and murder mystery games for the Famicom. It was developed and published by Capcom in Japan only. Pro Yakyuu? Satsujin Jiken! ("Pro Baseball? Murder Case!") is a slightly tongue-in-cheek parody of the Famicom's overabundance of Portopia style murder mystery adventure games and baseball simulators, especially the annual Pro Yakyuu Family Stadium releases. The player controls a professional baseball player that's been framed for a murder and must solve the case while on the lam. Capcom inserted various additional modes into the game, such as mini-games and a shoot-em-up sequence whenever the protagonist is caught by the cops. This game is perhaps notable for being released on the same day in Japan - December 24th 1988 - as another Capcom game: Rockman 2. One of these sort of overshadowed the other.
  • Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken

    1989

    Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken

    1989

    Adventure
    Family Computer
    Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken is a mystery game released for the Nintendo Famicom in 1989. Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken ("Kyoutarou Nishimura Mystery: Blue Train Murder Case") is the first game in a series of murder mystery adventure games based on novels by famed Japanese mystery author Kyotaro Nishimura. It was developed by TOSE and published by Irem on the Famicom in Japan only. Along with other similarly themed franchises such as Tantei Jinguuji Saburo and Yamamura Misa Suspense, it invites players to solve the mystery by talking to witnesses and suspects and interacting with the environment to discover who is behind the murder. Kyotaro Nishimura's novels tend to focus on murders that occur on or around trains with this game being no exception. A body is found on a Blue Train - the name given to Japanese cross-country sleeper trains, i.e. those built to accommodate sleeping passengers - and the player character is brought in to solve the mystery.
  • Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken

    1992

    Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken

    1992

    Adventure
    Family Computer
    Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken is an Adventure game, developed by TOSE and published by Irem, which was released in Japan in 1990. Sequel to the previous Nishimura Kyoutarou Mystery game, Blue Train Satsujin Jiken.
  • Osomatsu-kun: Back to the Me no Deppa no Maki

    1989

    Osomatsu-kun: Back to the Me no Deppa no Maki

    1989

    Adventure
    Family Computer
    The second game based on the Osomatsu-kun anime and manga, released in 1989 for Famicom. Osomatsu-kun: Back to the Me no Deppa no Maki is an Adventure game, developed by TOSE and published by Bandai Shinsei, which was released in Japan in 1989.
  • Ripple Island

    1988

    Ripple Island

    1988

    Adventure
    Family Computer
    An adventure game for the NES published by Sunsoft. A boy named Kyle must rescue the princess of a kingdom where very small humans and animals peacefully co-exist. Ripple Island (occasionally seen translated as "Lipple Island") is a graphic adventure game where the player interacts with the world using a series of commands, such as "pick up", "walk" or "use". Rather than the usual murder mystery games which were the trend at the time, Ripple Island instead adopts a fantasy storybook setting where smaller humans and friendly animals, such as raccoons and rabbits, co-exist peacefully. The kingdom is threatened by the arrival of Gerogeru, a self-styled Emperor of Darkness and giant frog, after he kidnaps the princess. Kyle, a young boy and the game's protagonist, is attempting to rescue her. The game was never released outside of Japan. It was, however, re-released as part of a Japan-only PS2 compilation based on Sunsoft's works. It also received a manga adaptation.
  • Masuzoe Youichi: Asa made Famicom

    1992

    Masuzoe Youichi: Asa made Famicom

    1992

    Adventure
    Family Computer
    Masuzoe Youichi: Asa made Famicom is an Adventure game, published by Coconuts Japan, which was released in Japan in 1992.
  • Meitantei Holmes: Kiri no London Satsujin Jiken

    1988

    Meitantei Holmes: Kiri no London Satsujin Jiken

    1988

    Adventure
    Family Computer
    An adventure game starring Sir Arthur Conan Doyle's Sherlock Holmes developed for the NES by Towa Chiki. Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits. It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: Hakushaku Reijou Yuukai Jiken) and received a sequel (Meitantei Holmes: M-Kara no Chousenjou). None of these games were ever released outside of Japan.
  • Meitantei Holmes: M kara no Chousenjou

    1989

    Meitantei Holmes: M kara no Chousenjou

    1989

    Adventure
    Family Computer
    The third of three NES Sherlock Holmes adventure games from Towa Chiki and Another. M-Kara no Chousenjou is the third in Another/Towa Chiki's series of adventure games for the Famicom that star Sir Arthur Conan Doyle's famous sleuth, Sherlock Holmes. It follows Sherlock Holmes: Hakushaku Reijou Yuukai Jiken and Meitantei Holmes: Kiri no London Satsujin Jiken. As with the second of those games, M-Kara no Chousenjou has the player navigate a menu to talk to NPCs and witnesses, investigate areas of interest, find and pick up evidence and walk to various locations across Victorian-era London and other cities.
  • Mito Koumon II: Sekai Manyuu Ki

    1988

    Mito Koumon II: Sekai Manyuu Ki

    1988

    Adventure
    Family Computer
    A NES action game developed by SunSoft and the sequel to Mito Koumon. It was never released outside of Japan. Mito Koumon II: Sekai Manyuuki is the sequel to Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs. Unlike the first game, which was set entirely within Japan, Tokugawa is crossing the world solving issues instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including even Transylvania.
  • Business Wars

    1992

    Business Wars

    1992

    Adventure
    Family Computer
    Business Wars is an Adventure game, developed and published by Hect, which was released in Japan in 1992.
  • Chibi Maruko-chan: Uki Uki Shopping

    1991

    Chibi Maruko-chan: Uki Uki Shopping

    1991

    Adventure
    Family Computer
    Chibi Maruko-chan: Uki Uki Shopping is a Miscellaneous game, developed and published by Namco, which was released in Japan in 1991.
  • Bio Senshi Dan: Increaser to no Tatakai

    1987

    Bio Senshi Dan: Increaser to no Tatakai

    1987

    Adventure
    Family Computer Nintendo Entertainment System
    In the year 2081, the Earth was taken over by a group of hostile monsters under the command of the mysterious entity known as Increaser. A warrior named Dan has arrived from his time machine in the year 1999 in order to stop the invasion before it could spell devastation for the humans.
  • Ankoku Shinwa: Yamato Takeru Densetsu

    1989

    Ankoku Shinwa: Yamato Takeru Densetsu

    1989

    Adventure
    Family Computer
    The game is based on old Japanese legends about Yamato Takeru, a legendary hero of ancient Japan. The game starts when Yamato Takeru is a thirteen-year-old boy. His father was killed under mysterious circumstances. Searching his things, the boy found a postcard that gave him his first clue for the investigation. From that moment, his adventure begins.
  • Akagawa Jirou no Yuurei Ressha

    1991

    Akagawa Jirou no Yuurei Ressha

    1991

    Adventure
    Family Computer
    Akagawa Jirou no Yuurei Ressha is an Adventure game, developed by Mighty Craft and published by King Records, which was released in Japan in 1991.
  • Mad City

    1988

    Mad City

    1988

    Adventure
    Family Computer Wii U
  • Be-Bop High School: Koukousei Gokuraku Densetsu

    1988

    Be-Bop High School: Koukousei Gokuraku Densetsu

    1988

    Adventure
    Family Computer
    Be-Bop High School: Koukousei Gokuraku Densetsu is an Adventure game, developed and published by Data East, which was released in Japan in 1988.
  • Dragon Scroll: Yomigaerishi Maryuu

    1988

    Dragon Scroll: Yomigaerishi Maryuu

    1988

    Adventure
    Family Computer
    Dragon Scroll: Yomigaerishi Maryuu is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed. The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.
  • Erika to Satoru no Yume Bouken

    1988

    Erika to Satoru no Yume Bouken

    1988

    Adventure
    Family Computer
    Erika to Satoru no Yume Bouken is a 1988 Japan-exclusive adventure video game for the Famicom. It is a fairytale-inspired menu-driven adventure game. Players use the menu commands to interact with the world: moving around, looking around, picking up objects, talking to people, etc. The setting of this game is 20th century Japan. In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. Two-player adventure games are very rare; even in Japan. However, only one person can partake in the animal quiz portion. Failing the quiz will force the player(s) to start from the beginning. An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting som
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