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Most Popular Adventure Games - Page 694

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  • Zzzz

    1985

    Zzzz

    1985

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    Zzzz is a single player text adventure game with graphics.
  • Twin Kingdom Valley

    1983

    Twin Kingdom Valley

    1983

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 Commodore Plus/4
    You are visiting the Twin KIngdom Valley in order to find (and steal) some treasure.
  • Souls of Darkon

    1985

    Souls of Darkon

    1985

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Megron, the planet where science and magic meet, has fallen. The Great Council of Megron has vanished. Their lust for power released Darkon, and the evil one has now acquired all the council's knowledge. Only you together with the robot Komputa, can save the day. Souls Of Darkon Is a single player text adventure with graphics, based on ZX Spectrum and released also for Amstrad CPC and Commodore 64.
  • The Secret of St. Brides

    1985

    The Secret of St. Brides

    1985

    Adventure
    Commodore C64/128/MAX
    You play Trixie Trinian and muist find out why everybody at St. Brides Boarding School thinks she is living in the 1920s and must restore normality.
  • The Quest of Merravid

    1983

    The Quest of Merravid

    1983

    Adventure
    Commodore VIC-20 Commodore C64/128/MAX
    You have to find the magical firestone of the dwarves.
  • Nomad of Time

    1984

    Nomad of Time

    1984

    Adventure
    Commodore C64/128/MAX
    Based on the trilogy of Michael Moorcock's novels.
  • Hampstead

    1984

    Hampstead

    1984

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron
    The Goal is to achieve Hampstead, not reach it.
  • The Cracks of Fire

    1983

    The Cracks of Fire

    1983

    Adventure
    Commodore C64/128/MAX
  • Circus

    1977

    Circus

    1977

    Adventure
    Arcade
    Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977. Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding. At least 13,000 units, possibly as many as 20,000, were produced.
  • Bored of the Rings

    1985

    Bored of the Rings

    1985

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A parody of the original adventure written by Fergus McNeill for Silversoft.
  • Men in Black: The Game

    1998

    Men in Black: The Game

    1998

    Adventure
    PlayStation
    Men in Black: The Game is an officially licensed game based on the 1997 film Men in Black. The plot is unrelated and it is a survival horror game as opposed to being a comedy.
  • Wizard Warz

    1987

    Wizard Warz

    1987

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
  • Twilight's Ransom

    1988

    Twilight's Ransom

    1988

    Adventure
    Atari ST/STE DOS Amiga
  • Omnicron Conspiracy

    1989

    Omnicron Conspiracy

    1989

    Adventure
    Atari ST/STE DOS Amiga
    As a Star Police Captain, your job is to maintain peace in the Universe. Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.
  • Mindfighter

    1988

    Mindfighter

    1988

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
  • Suspended

    1983

    Suspended

    1983

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    You must save the planet above by repairing the Complex you are frozen within. You must do it before they arrive to shut you down. And you must do it not with your own hands, but with those of your robots.
  • Suspect

    1984

    Suspect

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Amiga Apple II Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.
  • Stationfall

    1987

    Stationfall

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    Stationfall is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1987. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game. Following the events on Resida in Planetfall, the player's character received a promotion from lowly Ensign Seventh Class to Lieutenant First Class. The life of an officer in the Stellar Patrol is no better than that of a humble enlistee, however. Five years after the thrills of saving an entire planet from destruction, the character is stuck in a boring desk job that demands piles of tedious paperwork instead of menial cleaning duties. A typically boring assignment comes in: accompany a spacetruck to a space station and pick up a load of "Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms". To make thing
  • Seastalker

    1984

    Seastalker

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC Amstrad PCW
    Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game. Galley and Lawrence later wrote Moonmist for Infocom. The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
  • Plundered Hearts

    1987

    Plundered Hearts

    1987

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    Hearing your father has taken ill, you rush to his aid in this 17th century island romance tale.
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