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New Game Boy Games - Page 247

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  • Newton / Apple Tree

    1984

    Newton / Apple Tree

    1984

    Arcade
    Elektor TV Games Computer
  • Molebasher

    1984

    Molebasher

    1984

    Arcade
    Elektor TV Games Computer
  • High School Graffiti: Mikie

    1984

    High School Graffiti: Mikie

    1984

    Arcade
    Arcade SG-1000 BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    star 6
    Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.
  • Mikie: High School Graffiti

    1984

    Mikie: High School Graffiti

    1984

    Arcade
    Arcade
    A quirky game from Konami where you have to get out of school by knocking other students out of their desks and avoid school staff.
  • Zombie Zombie

    1984

    Zombie Zombie

    1984

    Arcade
    ZX Spectrum
    You are on a mission to kill zombies.
  • Donkey Kong Circus

    1984

    Donkey Kong Circus

    1984

    Arcade
    Game & Watch
    Donkey Kong Circus is a Game & Watch title released as part of the Panorama series. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96. Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan. In the game, Donkey Kong, while balancing on a barrel, has to keep pineapples in the air while avoiding fire coming from flammable barrels.
  • Bird Mother

    1984

    Bird Mother

    1984

    Arcade
    Commodore C64/128/MAX
    You play a bird who has to raise his chicks in a three stage game: nest building, chick feeding and flying.
  • Punch Boy

    1984

    Punch Boy

    1984

    Arcade
    Epoch Super Cassette Vision
    Armed with a mini-punch, the main character, Punch Boy, goes through a maze of various gimmicks to Monster Castle, defeats four bosses and saves the captured Lady. In the maze, monsters are born from rock-like eggs (which can be rolled with a punch). The monster does not accept mini punches from other than the front, faints with the mini punch from the front, and can be defeated with another blow. Some eggs do not hatch, and monsters and punch boys often roll eggs.
  • Pirate Ship Higemaru

    1984

    Pirate Ship Higemaru

    1984

    Arcade
    Arcade
    The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
  • Karakuri Ninpou

    1984

    Karakuri Ninpou

    1984

    Arcade
    PC-8800 Series
    Arcade ninja game.
  • Mike Edwards' Realm of Impossibility

    1984

    Mike Edwards' Realm of Impossibility

    1984

    Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II
    Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive. The success of the original release "Zombies" prompted Don Daglow to acquire the rights for EA. Minor changes were made to the game, new levels were added, and a new soundtrack was added, written by Dave Warhol. Officially renamed "Mike Edwards' Realm of Impossibility", it was released not long after the original BRAM release, with the box cover touting "Deluxe Edition of The Classic Game Zombies". The game was part of the "third wave" of titles introduced by Electronic Arts after its founding in 1982.
  • The Tower of Druaga

    1984

    The Tower of Druaga

    1984

    Arcade
    Family Computer Disk System Arcade Sharp X1 Nintendo GameCube Wii TurboGrafx-16/PC Engine FM Towns Family Computer Sharp MZ-2200 Wii U FM-7 MSX
    star 7.5
    The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
  • Gremlins

    1984

    Gremlins

    1984

    Arcade
    Atari 2600
    The Atari 2600 adaption of the 1984 film, "Gremlins". In this version, on the first screen, Mogwai are jumping from the roof to get at hamburgers on the ground. You, as Billy, must catch them before the hit they ground. If you get them all, it is off to the next, faster, level. If you miss eight, then you go to a shooting screen. On the shooting screen, gremlins are approaching from the distance. You must shoot them before they reach you. If one reaches you, you lose a life. After they are all dead, it is back to the first screen at a faster level. In later levels, puddles of water will divide the gremlins in two. A different version of the same name was also released for the 5200, Commodore 64 and Apple II.
  • Centipede

    1984

    Centipede

    1984

    Arcade
    DOS
    Port of Centipede for IBM PC (DOS).
  • Gremlins

    1984

    Gremlins

    1984

    Arcade
    Commodore C64/128/MAX Atari 5200 DOS Apple II
    The top-down adaption of the 1984 film, "Gremlins" for the 5200, Commodore 64, and Apple II. Players have to capture all of the Mogwai. A different release of the same name using a side view was released for the Atari 2600.
  • Family Basic

    1984

    Family Basic

    1984

    Arcade
    Family Computer
    The Family Basic is a Basic interpreter for the Famicom that was only released in Japan. It included the Famicom Keyboard and a tape drive called the Famicom Data Recorder. Many versions were released following the first version which was released in June 1984. Version 3 included games that were based on previous Nintendo titles.
  • Block Buster

    1984

    Block Buster

    1984

    Arcade
    Commodore VIC-20
    Block Buster is a 1-player arcade game for the VIC-20. While exploring an alien planet in your multi-terrain vehicle, you have fallen into a labyrinth of ice rocks. As these rocks melt, ice monsters hatch from them and track you down. Your only defense is to push a block of ice rock, sending it crashing into the monsters. The monsters can also push and break through ice rocks, and ice rocks can be destroyed by hitting them against another rock or against the side of the labyrinth. The vehicle has limited fuel, and a buzzer will ring when the machine is low. The truck can be refueled by crushing a diamond ore rock. The player has a total of 3 lives, and there are always 2 enemies per stage. There are 8 levels of difficulty.
  • Pac-Man

    1984

    Pac-Man

    1984

    Arcade
    ZX Spectrum
    The ZX Spectrum port of Pac-Man. The game was previously released as a bootleg game under the name of Z-Man.
  • Jackie Chan in Project A

    1984

    Jackie Chan in Project A

    1984

    Arcade
    MSX
    The seas of Hong Kong have been infested with pirates, and Ma leads his squad to stop the swashbucklers once and for all.
  • Hopper

    1984

    Hopper

    1984

    Arcade
    Texas Instruments TI-99
    Hopper is a game similar to the arcade game Pengo. The player is a kangaroo trying to escape from three circus trainers. The game is played on single screen levels each full of crates. The kangaroo can move around in all directions and push the crates in front of him. The three trainers move around the screen trying to catch the kangaroo and to defeat them crates have to be pushed onto them. To advance to the next level, all of the trainers have to be squished. The player has four lives and when they are all gone the game is over.
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