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New Game Boy Games - Page 246

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  • Potty Pigeon

    1984

    Potty Pigeon

    1984

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    Percy The Potty Pigeon is a 1984 computer game developed by Shaun Hollingworth and released by Gremlin Graphics for the Commodore 64 and ZX Spectrum. The goal was to fly around and collect sticks to build your nest. The player could also deficate on cars, and make them crash. This game marks the beginning of Ben Daglish as a composer, although all he did was write the notes for the death tune in the game, it is still this game that got him into composing game music for the Commodore 64. The Commodore 64 version was programmed by Anthony Crowther.
  • BMX on the Moon

    1984

    BMX on the Moon

    1984

    Arcade
    BBC Microcomputer System
    You must ride your moon cycle across the surface of a choice of three moons, avoiding boulders, bouncing monsters, oncoming barrels and bombs dropped by overhead space ships. You are equipped with a moon gun, which fires simultaneously vertically and horizontally. Boulders can be shot to make jumping over them easier but firing into the ground creates craters, as do bombs dropped from above, these craters must be jumped over or a life is lost and the more difficult the moon the more rugged the landscape, so you'll have to be careful when firing.
  • B.C. Bill

    1984

    B.C. Bill

    1984

    Arcade
    BBC Microcomputer System Dragon 32/64 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer PC (Microsoft Windows)
    In this cartooney club-em-up, released in 1984 for home microcomputers by Imagine, take on the role of the titular B.C. Bill, a true paragon of prehistoric sensibilities, solving all his many issues with his versatile wooden club.
  • Airlift

    1984

    Airlift

    1984

    Arcade
    BBC Microcomputer System
    Airlift is a clone of Choplifter. Like in Choplifter enemy destroy buildings and you have to pick up the fleeing people and bring them to your base.
  • Escape from Omicron

    1984

    Escape from Omicron

    1984

    Arcade
    ZX Spectrum
  • Alcatraz Harry

    1984

    Alcatraz Harry

    1984

    Arcade
    ZX Spectrum
    You have to escape from a prison camp.
  • Havoc

    1984

    Havoc

    1984

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    "Zaxxon" clone in which you play a member of the World Peace Force who has to stop Mustapha Fracas who in turn threatens to destroy your homeland with some stolen cruise missiles.
  • Gogo the Ghost

    1984

    Gogo the Ghost

    1984

    Arcade
    Commodore C64/128/MAX
    You have to free the princess of your dreams.
  • Builder Ben

    1984

    Builder Ben

    1984

    Arcade
    Commodore C64/128/MAX
  • Alice in Videoland

    1984

    Alice in Videoland

    1984

    Arcade
    Commodore C64/128/MAX
    Adaption of the famous Alice in Wonderland stories.
  • Tetrapod

    1984

    Tetrapod

    1984

    Arcade
    BBC Microcomputer System
    Tetrapod is an arena shooter with controls similar to Asteroids, with the player being able to move forward, shoot and rotate left and right. For every stage the player has to defeat a number of creatures ranging from killer bees in early levels to red devils and poison orbs in later ones. What makes this more complicated is that the screen is full of pods that when shot at hatches a lizard that immediately goes after the creature closest to it, no matter if that is the player or one of the enemies.
  • Bouncer

    1984

    Bouncer

    1984

    Arcade
    BBC Microcomputer System
  • Electro Freddy

    1984

    Electro Freddy

    1984

    Arcade
    BBC Microcomputer System Amstrad CPC
    The action takes place inside the warehouse owned by Uncle Claude of “Sincrum Research". You are Freddy, a young employee of Uncle Claude. There is a rumour spreading around, among the workers, that Uncle Claude is secretly going to increase the prices of his products which might meana the loss of jobs. A vote was taken and it was decided that you must stop Claude by packing away all the products and shipping them off to the shops. You enter the warehouse in the dead of night to start your task but look, there’s Claude!!! You must push the products onto the conveyor belt. If Claude catches you you are kicked out of the door where an ambulance will rush you to hospital. You have 3 chances to save your fellow workers from redundancy but an extra chance will be awarded at 5000 points. You must avoid the deadly spectrims that Claude throws at you when he gets angry. Also Claude has hired the services of Satsuma Inc, who throw oracs from the roof - you’d better watch out for those too!!! You can make your task ea
  • Frogger II: ThreeeDeep!

    1984

    Frogger II: ThreeeDeep!

    1984

    Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 DOS Apple II
    star 5.8
    In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.
  • Tapper

    1984

    Tapper

    1984

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX
  • Hero in the Castle of Doom

    1984

    Hero in the Castle of Doom

    1984

    Arcade
    Arcade
    The game featured (once again) Quasimodo’s attempts to rescue Esmeralda (or, in this case Ezzmerelda). This one is basically a rip-off of Tutankham (though not a blatant one). Interestingly, the original flyers for the game referred to it as Hero in the “Temple” of Doom and featured the image of an Indiana-Jones-like character, complete with fedora (one wonders if they changed the name and character in an effort to avoid litigation).
  • Pac-Man

    1984

    Pac-Man

    1984

    Arcade
    Family Computer Disk System Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 8.7
    The NES port of the arcade classic.
  • Psi-Warrior

    1984

    Psi-Warrior

    1984

    Arcade
    Commodore C64/128/MAX
    You search an abandoned military facility for an unknown power.
  • Ghostbusters

    1984

    Ghostbusters

    1984

    Arcade
    Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II Amstrad CPC Sega Master System/Mark III MSX
    star 7.5
    Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters)
  • Cliff Hanger

    1984

    Cliff Hanger

    1984

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    In the game, different scenes from a Western movie are shot. Either you play the hero "Cliff Hanger" on your own, or twosome when his brother "Coat" joins in. The aim is, to release an action at the right point of time, to "kill" the bandit "El Bandito", who runs through the screen (e. g. roll a rock, throw a boomerang, fire a canon, etc.). The scenes are chosen randomly by the program and are repeated until the action was successful. The title of the scene gives a hint to what scene will come up. The game was obviously inspired by the old Looney Toons Roadrunner and Wile E. Coyote cartoons.
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