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Most Popular Amiga Games

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  • Apidya

    1992

    Apidya

    1992

    Shooter
    Amiga
    star 8.8
    The game is a side-on scrolling shoot-em-up. The story revolves around Ikuro, whose wife Yuri has been poisoned by Hexaae, an evil lord of black magic. Ikuro uses magic to transform into a deadly bee and vows to find an antidote for Yuri and wreak revenge on Hexaae.
  • Agony

    1992

    Agony

    1992

    Shooter
    Amiga
    star 7.4
    This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength. These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected. The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.
  • The Godfather

    1991

    The Godfather

    1991

    Shooter
    Amiga
    star 7.1
    Action game by U.S. Gold, released in conjunction with The Godfather III movie. The game starts off in 1940s New York, but spans a number of decades that mirror the events in the famous movie trilogy. Stages include Las Vegas in the '50s, where you execute a vendetta against opposing family hoods, a confrontation in Cuba, Miami in the '70s, and a final conflict in urban America in the '80s. Fend off enemy gangs and succeed at working towards piece with all the rival families.
  • Antheads: It Came from the Desert II

    1990

    Antheads: It Came from the Desert II

    1990

    Puzzle Adventure
    Amiga
    star 6.5
    A Cinemaware classic returns for round two.Date: January 1st, 1956. Place: Lizard Breath, California.For five years, rumours have abound that numerous giant ants were sighted in the hills around Lizard Breath, even though these have been dismissed as “delayed hysteria” by the city’s inhabitants. Nowadays, the inhabitants of the region are far more interested in the substantial amounts of money, which pour in by means of the nuclear test program sponsored by the government. Even the strange stories that are heard about the hospital in Melville are not taken seriously, as everyone hastily adapts to the “atomic” future.All that only changed when Brick Nash stole a plutonium-cartridge loaded truck and headed in the direction of the abandoned lab of Dr. Wells.Is the nightmare starting again?Can one safely go in the desert on the search for the lost submarine? And why do some people in town look so strange when faced with sugar cubes? You can find the answers in “Antheads: It Came from the Desert II”.
  • Batman Returns

    1993

    Batman Returns

    1993

    Fighting Hack and slash/Beat 'em up
    Amiga
    star 7.8
    A side-scrolling platform game based very loosely around the second Batman movie. Penguin's army of killer clowns threaten to take control over Gotham City. The only thing standing in their way is Batman.
  • Spellbound

    1990

    Spellbound

    1990

    Amiga
    star 8
    Just as you were about to advance a grade in the school of magic your tutor goes and gets himself kidnapped. You have to rescue him or you'll never graduate. Battling through eight diverse and dangerous lands, collecting spells and objects along the way, you use your limited magic powers to fight off deadly adversaries in a frought-filled fight to free your tutor. But it's going to be a tough task on your own: take a friend along to increase your chances and double the fun!
  • Bram Stoker's Dracula

    1994

    Bram Stoker's Dracula

    1994

    Fighting Hack and slash/Beat 'em up Adventure
    Amiga
    star 8
    Bram Stoker's Dracula is game loosely based on the 1992 film of the same name. It was released simultaneously for multiple consoles and while the plot remains largely the same, there are differing styles of gameplay and graphics across platforms. The Amiga version is a side-scrolling action game. It uses digitized graphics for characters that were recycled from the Sega CD game however the setup is quite different. In this version there are nine stages in the game to play through. Each stage has a primary task that involves finding and destroying all the coffins that have Transylvanian earth inside, in order to advance in the game, but the last coffin to be destroyed is guarded by one of Dracula's stronger minions, in each stage.
  • Project Battlefield

    1995

    Project Battlefield

    1995

    Shooter
    Amiga
    Project Battlefield is a timed first-person shooter with a main character modelled after Robocop. As a cybernetic police officer the player will face five stages of fight against terrorists and robots, occupying government buildings. Some places may be reached by using teleports, others require the player to find a proper access card or a hidden passage switch. The player may use some objects as shields, such as barrels and containers. The screen size can be adjusted depending on the Amiga power.
  • Thunderdawn

    1996

    Thunderdawn

    1996

    Real Time Strategy (RTS) Adventure
    Amiga
    The last part of Andrew Campbell's "Black Dawn" series of Amiga dungeon crawlers, released in 1996.
  • Speed Haste

    2025

    Speed Haste

    2025

    Racing Arcade
    Amiga
    In 2012, the game's developer, Javier Arevalo Baeza, released the C source code (minus some commercial libraries) as public-domain software on GitHub. Later in 2025, a shareware version of "Speed Haste/Circuit Racer" for the Commodore Amiga, was developed by BSzili. Speed Haste is a 3D arcade racing game with 2 types of vehicles, and different cars per type: the famous F-1 and the Stock Cars (best known as Formula NASCAR), each with different characteristics and maneuverability. The player can compete in the championship mode, covering all circuits with an increasing difficulty, but identical for both car types. The multiplayer mode offers split-screen racing or IPX-based sessions with up to 4 players.
  • Beyond Dark Castle

    1989

    Beyond Dark Castle

    1989

    Platform Puzzle
    Amiga
    Port of "Beyond Dark Castle" for Amiga.
  • Jet Pilot

    1996

    Jet Pilot

    1996

    Simulator
    Amiga
    Jet PIlot is an advanced Flight Simulator featurng the Lockheed F-104 and the English Electric Lightning. Your aim is to successfully complete some 20 qualification missions on one or both aircraft.
  • Furtum Sacrum

    2020

    Furtum Sacrum

    2020

    Point-and-click Adventure
    Amiga
  • Arkanoid

    1987

    Arkanoid

    1987

    Arcade
    Amiga
    Port of Arkanoid for Amiga. Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
  • ShockWave

    1990

    ShockWave

    1990

    Strategy Turn-based strategy (TBS) Arcade
    Amiga
    ShockWave is a strategy video game released for the Amiga in 1990 by Digital Magic Software.
  • Castlevania

    1990

    Castlevania

    1990

    Platform Hack and slash/Beat 'em up Adventure
    Amiga
  • Intelligent Strategy Games 10

    1993

    Intelligent Strategy Games 10

    1993

    Card & Board Game
    Amiga
    The Amiga port has the same games but with re-done graphics
  • Roguecraft

    2024

    Roguecraft

    2024

    Role-playing (RPG) Indie
    Amiga
    A modern roguelike for the Commodore Amiga!
  • Dennis and Gnasher

    Dennis and Gnasher

    Adventure
    Amiga
  • Yomo

    1990

    Yomo

    1990

    Amiga
    Yomo is an oldskool-styled shoot 'em up by Aaron Fothergill for Mandarin Software. It was runner-up in The 1989 Games Writer Of The Year Award competition which is pretty cool. I've had this on my bucket list for a while because I always admired its 8-bit feel which reminded me of games I played as a youngster back in the early 80s. The world is viewed two-dimensionally with a landscape populated by many destructible buildings and whacky vehicles which use the most frustrating mechanics. Our character is a tiny stickman who's on a mission to recover a dodgy nuke dropped behind enemy lines. However, this won't be easy because the baddies are constantly attacking so why not fire off a few heat-seeking missiles before jumping inside something probably stolen from the 1960s? On foot isn't fun, but if you see other stickmen wobbling across your screen then hit fire and gun 'em down!!
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