R3: The Art of Rocketry is a video game written by Bruce Webster for the Amiga released in 1995. It was a playable demo on the coverdisks of Amiga Power (issue 54) in October 1995 and on Amiga Format (issue 89) in September 1996.
The game was initially released as shareware, but the author later released the full game as freeware on Aminet in 2000. The registered version included Tritus from Davin Pearson, a three-player competitive Tetris-inspired game, much in the same manner of the game Super Foul Egg.
Turbo Sprint is based on the classic arcade game Super Sprint. The game features 8 tracks that range in difficulty, up to four players can take control of either a Blue, Red, Yellow or Green car. Cars that are not controlled by players are computer controlled. When all 8 tracks have been completed the game loops back to the first track but the difficulty is increased with various obstacles and increased speed of the computer controlled cars. New players have the opportunity to join a race after each track has been completed.
Player patrols the top of the castle and drops rocks onto the Orkish enemies who are trying to scale the wall. Should an Ork make it to the top then the player can call for their trusty sword and chop of the offending invaders head. What makes this game difficult is that there can only ever be one rock on screen at a time and while the player is holding their sword no new rocks will appear.
Randomly throughout the game a chief Ork will appear. They ascend slower than their companion Orks and can only be killed by dropping a rock on their head.
The Simplistically Complex Puzzler just got bigger! Had enough? Want some more? You must be mad! This disk complements the original TimeKeepers game giving you another 60 excruciatingly complex levels. Once again our destiny is in your hands. Using your skill and judgement you must organise, delegate and manage each platoon of 14 men through 60 treacherous levels over 4 different time zones, in order to find the devices and disarm them, but beware for the levels are riddled with complex puzzles, obstacles and traps.
Tactical Manager Italia is an updated version of Tactical Manager. The major change is that the player now works in the Italian instead of the UK soccer league; along with the necessary rule adjustments. There are also some graphical improvements.
Unofficial update for Sensible World of Soccer 96/97 (Amiga). After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England, Gideon and Dom Cresswell, along with various others. who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga.
Worms: The Director's Cut is a significantly improved version of the original Worms for the Amiga, with new features and weapons not found in the 1995 version of the game.
Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace.
Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.
The adventure in the vastness of cold space continues. After a failed research mission the crew got stuck in alien spaceships. In the fight for survival, they meet old friends and new enemies. It is an emotional roller coaster between despair and hope. The big question is: Will any human ever return to earth?
FEATURES
further story with almost 30 levels
new riddles and non-linear gameplay
miscellaneous possibilities for action
integrated help system
detailed graphic with shadow effects
atmospheric music and sound effects
over 8 hours of exciting gameplay
Experience the fast and complex action adventure in the solo run or with a friend in the excellent coop mode!
After the discovery of three strange objects near Mars in the year 2031, a research mission is launched. Two hundred scientists step aboard the strange, seemingly unmanned spaceships. But these turn out to be a deadly trap: The crew is ambushed in a merciless attack by reptilian creatures. Only one of the security squadrons manages to survive. It is up to these six soldiers now to execute the large scale rescue mission on their own. Not only are these humans outnumbered by a merciless superpower. Along the way, quite a few surprising turns and revelations await them as well. Hardly anything is what it seems to be...
FEATURES
a gripping story full of surprises, spread across 34 tough levels
many different ways of moving around and interacting
different weapons and other useful items
clear graphics, great details, and realistic shadows
music that fits the action and process of the game
helpful guide system and replay feature
simultaneous 2-player mode (shared screen)
Excalibur is 2D arcade side scrolling shoot'em up game. The game hasn't real story and has quite a simple game play - the player controls a red space ship, flies straightforward, avoid obstacles and shoot enemies in various locations (mostly mountains with space background). The enemies are in many types, shapes and colours - spaceships, "molecules", geometric figures, etc. If a spaceship flies too slowly, then it has a tendency to fall down.
In Spinworld the player takes control of a two-man space ship, manned by Ronald and Joe, which is sent out to explore the the planet Spinworld. The game is a side-scrolling shooter in which the player has to shoot everything that moves and must avoid touching the environment. It is not advised to use rapid fire, though, because the gun may overheat. A speciality is the fuel which needs to be replenished before running out. To do so the player needs to shoot enemies until “crunch' is activated which can be converted to fuel in the so-called “tunnels”.
In order to prevent nuclear armageddon, the player has to immerse with a remotley controled mecha inside of the bunker in which the AI Nemac IV is planning world war iii.
Shuffle Pix is a sliding puzzle game without variations to the known playing principle. The playfield is a 5x5 grid and on each tile except one is a part of a scrambled picture. The player's job is to slide the tiles in the correct order within a time limit by using the empty tile as buffer. There are three playing modes: one with complete pictures like a clock, one with abstract colour combinations and a training mode. The desired end result is shown besides the playing grid and there are small animations to see after beating a level.