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Most Popular Amiga Games - Page 5

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  • R3: The Art of Rocketry

    1995

    R3: The Art of Rocketry

    1995

    Simulator
    Amiga
    R3: The Art of Rocketry is a video game written by Bruce Webster for the Amiga released in 1995. It was a playable demo on the coverdisks of Amiga Power (issue 54) in October 1995 and on Amiga Format (issue 89) in September 1996. The game was initially released as shareware, but the author later released the full game as freeware on Aminet in 2000. The registered version included Tritus from Davin Pearson, a three-player competitive Tetris-inspired game, much in the same manner of the game Super Foul Egg.
  • Turbo Sprint

    2020

    Turbo Sprint

    2020

    Racing
    Amiga
    Turbo Sprint is based on the classic arcade game Super Sprint. The game features 8 tracks that range in difficulty, up to four players can take control of either a Blue, Red, Yellow or Green car. Cars that are not controlled by players are computer controlled. When all 8 tracks have been completed the game loops back to the first track but the difficulty is increased with various obstacles and increased speed of the computer controlled cars. New players have the opportunity to join a race after each track has been completed.
  • Ork Attack: The Return

    1994

    Ork Attack: The Return

    1994

    Arcade
    Amiga
    Player patrols the top of the castle and drops rocks onto the Orkish enemies who are trying to scale the wall. Should an Ork make it to the top then the player can call for their trusty sword and chop of the offending invaders head. What makes this game difficult is that there can only ever be one rock on screen at a time and while the player is holding their sword no new rocks will appear. Randomly throughout the game a chief Ork will appear. They ascend slower than their companion Orks and can only be killed by dropping a rock on their head.
  • Smash T.V.

    1991

    Smash T.V.

    1991

    Shooter Arcade
    Amiga
    Amiga port of Smash T.V.
  • Timekeepers Expansion

    1996

    Timekeepers Expansion

    1996

    Amiga
    The Simplistically Complex Puzzler just got bigger! Had enough? Want some more? You must be mad! This disk complements the original TimeKeepers game giving you another 60 excruciatingly complex levels. Once again our destiny is in your hands. Using your skill and judgement you must organise, delegate and manage each platoon of 14 men through 60 treacherous levels over 4 different time zones, in order to find the devices and disarm them, but beware for the levels are riddled with complex puzzles, obstacles and traps.
  • Stable Masters

    1991

    Stable Masters

    1991

    Amiga
  • RoboCop

    1989

    RoboCop

    1989

    Shooter Platform
    Amiga
    RoboCop is a beat 'em up action game.
  • The Plague

    1990

    The Plague

    1990

    Amiga
  • Tactical Manager Italia

    1994

    Tactical Manager Italia

    1994

    Simulator Sport
    Amiga
    Tactical Manager Italia is an updated version of Tactical Manager. The major change is that the player now works in the Italian instead of the UK soccer league; along with the necessary rule adjustments. There are also some graphical improvements.
  • Sensible World of Soccer '97/'98

    1997

    Sensible World of Soccer '97/'98

    1997

    Sport
    Amiga
    Unofficial update for Sensible World of Soccer 96/97 (Amiga). After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England, Gideon and Dom Cresswell, along with various others. who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga.
  • Worms: The Director's Cut

    1997

    Worms: The Director's Cut

    1997

    Strategy Turn-based strategy (TBS)
    Amiga
    Worms: The Director's Cut is a significantly improved version of the original Worms for the Amiga, with new features and weapons not found in the 1995 version of the game.
  • Roketz

    1994

    Roketz

    1994

    Shooter Arcade
    Amiga
    Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace. Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.
  • Enemy 2: Missing in Action

    2013

    Enemy 2: Missing in Action

    2013

    Shooter Puzzle Adventure
    Amiga
    The adventure in the vastness of cold space continues. After a failed research mission the crew got stuck in alien spaceships. In the fight for survival, they meet old friends and new enemies. It is an emotional roller coaster between despair and hope. The big question is: Will any human ever return to earth? FEATURES further story with almost 30 levels new riddles and non-linear gameplay miscellaneous possibilities for action integrated help system detailed graphic with shadow effects atmospheric music and sound effects over 8 hours of exciting gameplay Experience the fast and complex action adventure in the solo run or with a friend in the excellent coop mode!
  • Enemy: Tempest of Violence

    1997

    Enemy: Tempest of Violence

    1997

    Shooter Puzzle
    Amiga
    After the discovery of three strange objects near Mars in the year 2031, a research mission is launched. Two hundred scientists step aboard the strange, seemingly unmanned spaceships. But these turn out to be a deadly trap: The crew is ambushed in a merciless attack by reptilian creatures. Only one of the security squadrons manages to survive. It is up to these six soldiers now to execute the large scale rescue mission on their own. Not only are these humans outnumbered by a merciless superpower. Along the way, quite a few surprising turns and revelations await them as well. Hardly anything is what it seems to be... FEATURES a gripping story full of surprises, spread across 34 tough levels many different ways of moving around and interacting different weapons and other useful items clear graphics, great details, and realistic shadows music that fits the action and process of the game helpful guide system and replay feature simultaneous 2-player mode (shared screen)
  • Excalibur

    1988

    Excalibur

    1988

    Shooter
    Amiga
    Excalibur is 2D arcade side scrolling shoot'em up game. The game hasn't real story and has quite a simple game play - the player controls a red space ship, flies straightforward, avoid obstacles and shoot enemies in various locations (mostly mountains with space background). The enemies are in many types, shapes and colours - spaceships, "molecules", geometric figures, etc. If a spaceship flies too slowly, then it has a tendency to fall down.
  • Spinworld

    1988

    Spinworld

    1988

    Shooter
    Amiga
    In Spinworld the player takes control of a two-man space ship, manned by Ronald and Joe, which is sent out to explore the the planet Spinworld. The game is a side-scrolling shooter in which the player has to shoot everything that moves and must avoid touching the environment. It is not advised to use rapid fire, though, because the gun may overheat. A speciality is the fuel which needs to be replenished before running out. To do so the player needs to shoot enemies until “crunch' is activated which can be converted to fuel in the so-called “tunnels”.
  • Diabolik 02: La Gemma di Salomone

    1993

    Diabolik 02: La Gemma di Salomone

    1993

    Platform
    Amiga
  • Diabolik 01: Inafferrabile Criminale

    1993

    Diabolik 01: Inafferrabile Criminale

    1993

    Platform
    Amiga
  • Nemac IV

    1996

    Nemac IV

    1996

    Shooter
    Amiga
    In order to prevent nuclear armageddon, the player has to immerse with a remotley controled mecha inside of the bunker in which the AI Nemac IV is planning world war iii.
  • Shuffle Pix

    1990

    Shuffle Pix

    1990

    Puzzle
    Amiga
    Shuffle Pix is a sliding puzzle game without variations to the known playing principle. The playfield is a 5x5 grid and on each tile except one is a part of a scrambled picture. The player's job is to slide the tiles in the correct order within a time limit by using the empty tile as buffer. There are three playing modes: one with complete pictures like a clock, one with abstract colour combinations and a training mode. The desired end result is shown besides the playing grid and there are small animations to see after beating a level.
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