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Most Popular Amiga Games - Page 9

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  • Ace the Space-Case

    1994

    Ace the Space-Case

    1994

    Amiga
  • Academy

    1988

    Academy

    1988

    Amiga
  • Kaiser

    1989

    Kaiser

    1989

    Amiga
  • Operation Spruance: The Naval Warfare Simulation

    1990

    Operation Spruance: The Naval Warfare Simulation

    1990

    Simulator Strategy
    Amiga
  • Hollywood Poker Pro

    1992

    Hollywood Poker Pro

    1992

    Sport Card & Board Game
    Amiga
    Strip Poker game with the opponents Myriam, Birgit, Frances and Ines. Coder: Holger Gehrmann Graphics: Frank Knust Musician: Chris Hülsbeck
  • Holiday Maker

    1988

    Holiday Maker

    1988

    Point-and-click Adventure
    Amiga
  • Pinball Hazard

    1996

    Pinball Hazard

    1996

    Pinball
    Amiga
    Pinball Hazard is a pinball game for up to five players, featuring four vertically scrolling tables: Vampire, Speed, Tomcat and Fight. Each table is thematically corresponding to its own name and has some unique elements, including simple arcade mini-challenges. Controls cover hitting the paddles and ejection of the ball.
  • Mortal Weapon

    1995

    Mortal Weapon

    1995

    Amiga
    A 2D, side-scrolling shooter.
  • Champions of Dawn

    Champions of Dawn

    Role-playing (RPG)
    Amiga
    Champions of Dawn is a freeware dungeon crawler released by Zsoft in 1996.
  • Wibble World Giddy: Wibble Mania!

    1993

    Wibble World Giddy: Wibble Mania!

    1993

    Platform Adventure
    Amiga
    A Dizzy-inspired game for the Amiga.
  • Castle Kingdoms

    1997

    Castle Kingdoms

    1997

    Adventure
    Amiga
    Castle Kingdoms is a isometric action game. You control a party of five adventures (knight, princess, warrior, elf and wizard) and must fight your way through five castles of evil. You control one character at a time and the other will follow you. While playing you will find objects that make the fight a little easier, such as health and shield potions and scrolls of different sorts.
  • Genetic Species

    1998

    Genetic Species

    1998

    Shooter
    Amiga
    One of the last commercial games released for the Amiga. This FPS takes place in a futuristic setting and has a body-possession mechanic.
  • Lionheart

    1993

    Lionheart

    1993

    Platform
    Amiga
    Lionheart is a platform game for the Amiga developed and self-published by German video game developer Thalion Software in 1993. Using a fantasy motif, the game takes place in the land of the Cat People, a race of feline humanoids, who are threatened by the evil Norka. The player assumes control of Valdyn, an outlaw swordsman who is also known as "Lionheart". Players have to fight their way through 14 levels filled with monsters and environmental hazards. Most of the gameplay is melee combat and precision platforming.
  • Minskies: The Abduction

    1997

    Minskies: The Abduction

    1997

    Puzzle Strategy
    Amiga
  • Thunder Burner

    1992

    Thunder Burner

    1992

    Amiga
  • Sierra Soccer

    1994

    Sierra Soccer

    1994

    Sport
    Amiga
    A soccer game released in 1994 by Sierra On-Line. Falling somewhere between Striker and Sensible Soccer, the game is based around the World Cup draw itself. The game features a very wide view of a convincingly 3D pitch.
  • The Jetsons: George Jetson and the Legend of Robotopia

    1989

    The Jetsons: George Jetson and the Legend of Robotopia

    1989

    Adventure
    Amiga
  • Vindex

    1989

    Vindex

    1989

    Shooter Arcade
    Amiga
  • P.O.W.

    1988

    P.O.W.

    1988

    Shooter Arcade
    Amiga
  • Perihelion: The Prophecy

    1993

    Perihelion: The Prophecy

    1993

    Role-playing (RPG)
    Amiga
    The six characters under your control in this visually exotic RPG have been genetically engineered so as to be resistant to a virus which has been spread by an evil being in the futuristic land of Perihelion. The character races include Bionecrons, Symbions and various cross-breeds. The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.
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