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Most Popular Amiga Games - Page 8

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  • Doodlebug: Bug Bash II

    1992

    Doodlebug: Bug Bash II

    1992

    Platform
    Amiga
    Doodlebug is a side-scrolling platform sequel to Bug Bash. Your aim as the "Doodlebug" is to make your way through five different levels (with three sub-levels each), killing baddies by jumping on their heads until you eventually make it to the final baddie. The most unique thing about this game is the novel theme at its centre: You can choose between five different coloured pencils to throw at your baddies (presuming you've picked some up). If the pencil's flight path is uninterrupted then they'll draw a useful item for you: Either an Umbrella (for long falls), Ball (to be able to jump onto higher platforms), a Potion (invincibility), a Clock (stops time) and an Eraser (kills everything on screen).
  • Violator

    1991

    Violator

    1991

    Amiga
  • Ziriax

    1990

    Ziriax

    1990

    Amiga
    Ziriax is a horizontal scrolling shoot 'em up developed by The Whiz Kids and published by The Software Business. It was released in 1990 for the Amiga.
  • Hoi

    1992

    Hoi

    1992

    Platform
    Amiga
    Hoi is a side-scrolling platformer featuring a small, dinosaur-like protagonist. Players navigate through vibrant, hazard-filled levels while avoiding enemies.
  • Rollerball

    1994

    Rollerball

    1994

    Arcade
    Amiga
    In Rollerball you go through levels rolling a ball and preventing it from falling into the void.
  • Superfrog/Arcade Pool

    1994

    Superfrog/Arcade Pool

    1994

    Platform Sport
    Amiga
    Superfrog/Arcade Pool is a compilation title from Team17 that bundles two distinct games. The first, Superfrog, is a 2D platformer where a super-powered frog overcomes challenging levels filled with enemies and obstacles. The second, Arcade Pool, is an arcade-style billiards simulation featuring fast-paced, accessible pool gameplay.
  • Tiny Troops

    1997

    Tiny Troops

    1997

    Strategy
    Amiga
    Tiny Troops where war is fantastic! War has been raging on AgarisIV for the better part of 500 years. The Klutes and the Furfurians are fighting for.... for the right to.... so they could..... well, just fight really. But all this fighting has destroyed their planet so the two sides fled to a new world some 300 million light years away. The people of Earth were blissfully unaware that the continuing war raged beneath their feet as the Tiny Troops are only 2 milimeters high and as such the ant sized creatures battled in gardens, toy rooms, on beaches, in kitchens, and no one ever knew!
  • Citadel

    1995

    Citadel

    1995

    Shooter
    Amiga
    Citadel, a.k.a Cytadela, is an FPS released for the Amiga in 1995, and multi-platform open source project since 2006, in which you have to stop a riot on an prison island.
  • Code name Hell Squad

    2000

    Code name Hell Squad

    2000

    Adventure
    Amiga
    An elite squad is sent in to deal with an Alien teenager who crash lands on our planet and begins to wreak havoc.
  • Super Skidmarks Data Disks

    1996

    Super Skidmarks Data Disks

    1996

    Racing Sport
    Amiga
    This package adds a number of new features to the chaotic and thrilling racing game Super Skidmarks. The major additions are 2 new track disks, featuring a total of 12 new tracks (taking the game up to 36), featuring the succession of loops, jumps and crossovers of the original. In addition, the track disks are now fully hard-disk installable (the program and car disks always were). The program disk has been replaced with an updated one, featuring two new difficulty levels and new championships to take advantage of the new tracks.
  • Barravento: O Mestre da Capoeira

    1993

    Barravento: O Mestre da Capoeira

    1993

    Fighting Arcade
    Amiga
    Barravento: O Mestre da Capoeira is a capoeira fighting game developed by Hitek, where you participate in a life-or-death challenge involving all the great masters of capoeira in Brazil in becoming the next Barravento Master.
  • Wheels on Fire

    1997

    Wheels on Fire

    1997

    Racing Arcade
    Amiga
    WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen. You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.
  • Amiganoid

    1993

    Amiganoid

    1993

    Amiga
  • Amiga Poker

    1988

    Amiga Poker

    1988

    Amiga
  • Amiga Encounter

    1991

    Amiga Encounter

    1991

    Amiga
  • Alien Strike

    1987

    Alien Strike

    1987

    Amiga
    Alien Strike makes use of digitized images, music, and speech, which is noteworthy for a 1987 release. The in-game screen is separated by a line into two sides. Each player controls a jet. You have to shoot the carriers and ships on your enemy's side of the screen while preventing the other player from destroying yours. The game speed is insanely high. You probably won't stand any chance against the computer, but with two players, this could be fun for a short while.
  • Alien Bash

    1993

    Alien Bash

    1993

    Amiga
  • Alianator

    1991

    Alianator

    1991

    Amiga
    Aliantor is a Defender variant, but instead of side-scrolling in a 3D-environment. Besides the usual alien attack on a space station there is no background story. The player is cast as the only defender of the eight inhabitants and has to prevent them from being kidnapped by the aliens. Each of the levels can be freely navigated (the ship's speed is automatically throttled when the invisible walls are reached) and the inhabitants stand around on pre-defined places. The aliens have various ship types with different behaviour patterns which either try to destroy the player's ship or collect the inhabitants and bring them into the aliens' invincible station. There they are transformed into especially powerful enemies (mutants). Besides the first-person view on environment, there are some instruments at the bottom of the screen, e.g. a list of present enemy types, a radar, speed, altitude or shield level. The latter represents the life energy and causes death when fully depleted. Additional lives are gained after ea
  • Ali Baba

    2000

    Ali Baba

    2000

    Amiga
  • Aerial Racers

    1996

    Aerial Racers

    1996

    Racing
    Amiga
    This is one of the games that came with Amiga Forever, which I highly recommend. I'd define it as slow, sluggish and unresponsive, which is a shame, as the game is an obvious homage to Racing Destruction Set. There is a large number of user-created tracks included, and you can make your own. You can even adjust the gravity (on top of the default "earth" mode, the gravity on tracks can be that of any of the other planets, the moon or the sun). If they had gotten the controls right, this could have been something to write home about.
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