Zgr3d is an adaption of the DOS game Kret for the Amiga. The aim of the player is to destroy Tetris-like blocks that fall down from the top of the screen. With each move the whole line of blocks drops down one line unless it cannot go further because the composition of the game field does not allow it. The player needs to move carefully through the field destroying the blocks without being squashed.
Astro Blox Revisited is an adaptation of Soko-Ban. The aim for the player is to place boxes in the designated places. There are lots of new ideas that change the Soko-Ban aspect. Some fields create inversions which either help or make the task much more difficult.
The Amiga port of Street Fighter II is a conversion of the classic arcade fighting game originally developed by Capcom. It retains the core one-on-one combat mechanics, the original roster of fighters, and their unique moves and special techniques. The port supports both single-player and two-player modes, with graphical and audio adjustments made to accommodate the Amiga's hardware limitations.
Luma is laser based sliding puzzle game for Commodore Amiga where the goal is to connect lasers to targets of same color by using mirrors to deflect the beam. Activate the lasers using batteries. Each level must be solved within a specific amount of moves (shifts).
R3: The Art of Rocketry is a video game written by Bruce Webster for the Amiga released in 1995. It was a playable demo on the coverdisks of Amiga Power (issue 54) in October 1995 and on Amiga Format (issue 89) in September 1996.
The game was initially released as shareware, but the author later released the full game as freeware on Aminet in 2000. The registered version included Tritus from Davin Pearson, a three-player competitive Tetris-inspired game, much in the same manner of the game Super Foul Egg.
Turbo Sprint is based on the classic arcade game Super Sprint. The game features 8 tracks that range in difficulty, up to four players can take control of either a Blue, Red, Yellow or Green car. Cars that are not controlled by players are computer controlled. When all 8 tracks have been completed the game loops back to the first track but the difficulty is increased with various obstacles and increased speed of the computer controlled cars. New players have the opportunity to join a race after each track has been completed.
Player patrols the top of the castle and drops rocks onto the Orkish enemies who are trying to scale the wall. Should an Ork make it to the top then the player can call for their trusty sword and chop of the offending invaders head. What makes this game difficult is that there can only ever be one rock on screen at a time and while the player is holding their sword no new rocks will appear.
Randomly throughout the game a chief Ork will appear. They ascend slower than their companion Orks and can only be killed by dropping a rock on their head.
The Simplistically Complex Puzzler just got bigger! Had enough? Want some more? You must be mad! This disk complements the original TimeKeepers game giving you another 60 excruciatingly complex levels. Once again our destiny is in your hands. Using your skill and judgement you must organise, delegate and manage each platoon of 14 men through 60 treacherous levels over 4 different time zones, in order to find the devices and disarm them, but beware for the levels are riddled with complex puzzles, obstacles and traps.
The Plague is a traditional shooter of the "run and gun" variety. The player walks through the four side-scrolling levels while shooting everything which moves. There is also bit of platforming and dodging involved: getting hit by enemies result the energy bar to go down which eventually leads to death. The protagonist wields a machine gun which can be upgraded by collecting power ups and makes a big blast when holding the fire button for a time. A limited amount of smart bombs can be used to kill everything on screen. The sprites are relatively big and every level has a boss.
Tactical Manager Italia is an updated version of Tactical Manager. The major change is that the player now works in the Italian instead of the UK soccer league; along with the necessary rule adjustments. There are also some graphical improvements.
Unofficial update for Sensible World of Soccer 96/97 (Amiga). After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England, Gideon and Dom Cresswell, along with various others. who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga.
Worms: The Director’s Cut is an enhanced version of the turn-based strategy game, where teams of worms battle across destructible landscapes using a variety of weapons and tools. It adds new gameplay options, weapons, and customization features, offering greater strategic variety while retaining the series’ physics-based combat and humor.
Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace.
Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.
We have detected that you are using an ad blocker. In order to view this page please disable your ad blocker or whitelist this site from your ad blocker. Thanks!