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Most Popular Game Boy Games - Page 316

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  • Escape Kids

    1991

    Escape Kids

    1991

    Arcade
    Arcade
    Escape Kids is a racing game on arcade platforms. It's wholesome design combined with its healthy fun of strenuous and gladiatorial exercise is a perfect blend in this classic game.
  • New fantasia

    1994

    New fantasia

    1994

    Arcade
    Arcade
    New Fantasia was produced by Comad/New Japan System in 1994. It's a Gals Panictype game with 32 models that you are able to choose to begin at any stage.
  • Crazy Climber 2

    1988

    Crazy Climber 2

    1988

    Arcade
    Arcade
    Crazy Climber 2 (クレイジークライマー2?) is a 1988 arcade game developed and published by Nichibutsu. It is the sequel to the 1980 arcade game Crazy Climber. The gameplay is mostly identical to that of its predecessor, but there some significant differences. Unlike its predecessor, Crazy Climber 2 was only released in Japan.
  • Space Chaser

    1979

    Space Chaser

    1979

    Arcade
    Arcade
    Collect all the dots in the maze without colliding with (or being collided by) the missile. You can use your speed boost as long as you have fuel left. If the missile gets behind you on a long stretch it will speed up and the only way to avoid collision then is to turn a corner.
  • Mole Attack

    1981

    Mole Attack

    1981

    Arcade
    Commodore VIC-20
    Whack-a-mole for the home computer.
  • Trio the Punch: Never Forget Me

    1990

    Trio the Punch: Never Forget Me

    1990

    Arcade
    Arcade
    Trio The Punch is a beat 'em up game where the player chooses a character from three playable characters, and fights numerous enemies across a side-scrolling game screen. Most of the levels are played scrolling to the right, but some loop around the left and right edges of the screen. Other levels allow the player to scroll upwards or downwards by jumping, while some do not contain scrolling at all. The game is completed when the player finishes all 35 levels. The player controls their character with an 8-way joystick and 3 buttons (attack, jump, and special attack). Certain enemies leave behind a heart on the screen after being defeated, and collecting the required number of these hearts for each level causes a boss to appear, who must be defeated in order to complete the level. However, bosses appear from the start in some levels, so hearts do not always need to be collected.
  • Devil Fish

    1982

    Devil Fish

    1982

    Arcade
    Arcade
    The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
  • Purikura Daisakusen

    1996

    Purikura Daisakusen

    1996

    Arcade
    Arcade Sega Saturn
    Peace in Miracle World, a kingdom ruled by the Queen Urara, was torn suddenly by the invasion of the “Scrap Empire” a realm of machines. The Scrap Empire's leader turned all the citizens of Miracle World in animals. Being defenseless, the Queen was kidnapped. Before being kidnapped, the Queen encommended Gray to find her little sisters and take care of the "Miracle Gem" a gem that is vital for the existence of Miracle World.
  • Neo Mr. Do!

    1996

    Neo Mr. Do!

    1996

    Arcade
    Neo Geo AES Neo Geo MVS
    Neo Mr. Do! is a maze game released in 1996 by Visco for the Neo Geo MVS system, under license from Universal. Neo Mr. Do! plays much like the original Mr. Do! game, with players controlling the titular clown who must collect all cherries on the screen while digging tunnels and dealing with various enemies, combining elements of both Dig Dug and Boulder Dash.
  • Alien Arena

    1985

    Alien Arena

    1985

    Arcade
    Arcade
    Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.
  • Side Trak

    1979

    Side Trak

    1979

    Arcade
    Arcade
    Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car. Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side
  • Crash

    1996

    Crash

    1996

    Arcade
    DOS
    Crash is a two-dimensional maze racing game designed and programmed by Edward Valeau of Exidy in 1979. You "control" a car with no brakes which moves at either slow or fast speed through a maze containing dots. At the same time, one or more computer controlled cars run through the same maze in the opposite direction with the intention of ramming you. At each of four junctions in the maze, you have the option of changing lanes to avoid the oncoming cars. The objective is to pick up all the dots before the computer takes you out.
  • Ali Baba and 40 Thieves

    1982

    Ali Baba and 40 Thieves

    1982

    Arcade
    Arcade MSX
    Ali Baba and 40 Thieves is a maze arcade game released by Sega in 1982. Players take the role of the famous Arabian hero who must fend off and kill the forty thieves who are trying to steal his money. The game is based on the folk tale of the same name. It was ported to the MSX platform, and then a Vector-06c port was made based on the MSX version.
  • Waku-waku Sonic Patrol Car

    1991

    Waku-waku Sonic Patrol Car

    1991

    Arcade
    Arcade
    Waku Waku Sonic Patrol Car is a children ride released on December 1991 exclusively in Japan. The arcade ride is part of Sega's "Wakuwaku" line and features Sonic the Hedgehog playing the role of a police officer, patrolling the streets of a city and keeping it safe from Dr. Eggman. Both Japanese and English versions of the ride exists, though the English version was not exported to other countries and was likely used in areas with a large number of visiting English speaking tourists.
  • Extreme Hunting 2: Tournament Edition

    Extreme Hunting 2: Tournament Edition

    Arcade
  • Snacks 'n Jaxson

    1984

    Snacks 'n Jaxson

    1984

    Arcade
    Arcade
    Move Jaxson, the clown's head, to eat the snacks and to rebound his round nose. Beware of green peppers.
  • Swimmer

    1982

    Swimmer

    1982

    Arcade
    Arcade
    Venture up stream gathering fruits while avoiding various water-bound pests and obstacles. Eat power pills to attack critters.
  • Snap Jack

    1981

    Snap Jack

    1981

    Arcade
    Arcade
    Guide a dot-munching, stretch-legged character through right-to-left scrolling scenes of landscape and tunnels. Avoid, among others, jelly fish and of course the kettles and boots on the overhead conveyor.
  • Roland Ahoy!

    1984

    Roland Ahoy!

    1984

    Arcade
    Amstrad CPC
    After loading, press the DEL key and the ship is now under your control, in the Map Scene. To move the ship up, down, left or right use either the AMSOFT JY1 Joystick or the cursor control keys. To move from the map !o another scene, you must dock the ship against the quays (the grey zones). Your first visit must be to Powder Quay to collect ammunition. After Roland has collected ammunition, he must move as far as possible to the left and then jump on board using both the fire button and left direction simultaneously. The map will then reappear with the ship in the appropriate position. To fire a cannon ball or to make Roland jump upwards, press the joystick button or the key marked X on the keyboard. To make Roland run left or right use the joystick or the left and right cursor control keys. After losing a life, the boom is rebuilt, but Roland retains the ammunition and treasure that is on board the ship. After treasure has been deposited at the back of the cave, or has been stolen from the harbour, Roland boards
  • Butasan

    1987

    Butasan

    1987

    Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes.
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