An adaptation of Snake where your multi-segmented character represents a garden hose: move it about in four directions across the playfield, collect targets to proceed, and make sure to avoid your own tail and other barriers.
All targets ("faucets") shown on screen must be picked up before the timer runs out. In earlier levels you only get one at a time, but this later increases to two and three; if you take too long, a new set appears and your hose grows longer as punishment. Beat the clock three times to proceed to the next "yard", with an extra life ("spare hose") for your trouble. Later levels also set the "pressure valve" higher, which increases the timer's speed.
Two different level sets are included: in the "amateur" levels, movement controls behave as you'd expect, and you turn at right angles; the "professional" levels feature a pseudo-isometric scheme, where the vertical axis becomes diagonal, to make things trickier.
Atari 2600 Port of "Jawbreaker".
Because of technical limitations, Atari 2600 Jawbreaker is not a Pac-Man clone and is different than the Atari 8-bit game. A rough sketch of the 2600 game was used as the basis for new computer versions from programmers other than Harris. The new game was, confusingly, sold as both Jawbreaker and Jawbreaker II and was not as successful as the original.
Solar panel powered LCD handheld game which contains of two gameplay parts.
One being about firing torpedo's at a ship (shooting up) which fires back with depth charges. If you get hit you go to the next part of the game where you have to fix leaks in your ships until you got back to the shooting up part.
ZX Asteroids is based on the arcade game where you are a craft sitting in the middle of the screen surrounded by large asteroids moving about the screen. You have to blast all the asteroids, and when one is shot then it splits into smaller asteroids and keeps repeating the process until the asteroid has gone. You can turn your craft left or right 360 degrees but you can also move forwards. Occasionally an alien craft will appear and when shot gives you bonus points. If you are hit by an asteroid or the alien craft then you lose one of three lives. Two players can play and each player takes it in turns when the other player loses a life and there are five levels of play (1-5) with one being the easiest.
Thro' The Wall also Scramble is a double games pack that contains:
Thro' The Wall: A Breakout clone where you control a bat on the bottom of the screen moving left or right, to hit a ball upwards and remove bricks above. If the ball goes past the bat then you lose one of three lives. There is a choice of the speed of the ball and they are Normal, Fast and Superfast.
Scramble: You view your craft from the side as it flies from left to right horizontally constantly, and you must avoid or shoot ground installations and enemy craft with your missiles. You can use a smart bomb to destroy everything on the screen but you only have one and if you hit the ground or any enemy then you lose one of three lives. You have the choice of ten speeds (1-10) with one being the fastest.
Maze Death Race is a Rally-X variant. The player controls a car and has to drive around a maze and collect a certain number of flags to complete a level. At the same time other cars chase the player's car and attempt to hit it. The number of cars are user defined in the ZX81 version and pre-defined in the ZX Spectrum version. In addition to chaser cars there are various traps on the roads that the player has to avoid hitting such as rocks, oil and ice. Unlike the original arcade game, in this version the player cannot use a smokescreen to confuse the chasers. Both versions allow the player to choose the speed of the AI cars. In the ZX81 version, it is also possible to choose if the car should have momentum while in the Spectrum version this is always the case.
J.D. Arcades is a collection of three games that contains:
UXB: You have to move around a maze to catch four tumblers, which are numbered and must be collected in the correct order. Once you have collected them all then you must get to the detonator before a fuse reaches it. If you collect the wrong tumbler or hit the fuse then it is game over.
Strategic Invaders: A Space Invaders clone where you control a base moving left or right, blasting aliens who are above in formation, moving across the screen, slowly descending downwards dropping bombs. Between your base and the aliens are shields which lose parts every time you hit one or the aliens do. One unique feature is that each position on the screen your base is on, only has nine shots. It is game over if you get hit by an aliens bomb or you allow them to land.
Laser Patrol: A side view shooter where you must move a spacecraft up or down to either avoid or blast asteroids that move across the screen from right to left. if you hit an asteroid then it is game over
Croaka-Crawla is a clone of the arcade game Frogger where the player must control a frog and get him to the other side of a road and river. The game is viewed from above and the first thing to cross is a busy road full of traffic scrolling across the screen. You can move left, right or forward as you dodge the traffic to reach a river bank. Once the road has been survived then a river must be crossed by jumping on logs or the backs of turtles that scroll across the screen as well. Once you reach the other side of the river you must jump into a gap and occasionally a baby frog or flies appears for extra points. If you get hit by a vehicle, fall into the river, or touch the sides of the screen then you lose one of three lives. Before the game you can change the speed of the game (1-100) with 1 being the fastest.
Breakout 3 is based on the arcade game Breakout but instead of the bat on the bottom of the screen, the bat is on the left side of the screen. The aim is to hit bricks on the right of the screen to make them disappear but if you let the ball past the bat then you lose one of three lives. Before the start of the game you can choose whether to play with one or two bats, and playing with two bats has them parallel to each other a small distance apart. There are also three types of games to play and they are:
Practise Game: A normal game with the choice to choose the speed of the bat (1-4) with 1 being the slowest.
Progressive Game: Every time you hit the ball it speeds up and also removing a set of bricks makes the ball faster.
Acceleration Game: The ball will speed up for every 10th brick disappearing and it speeds up when all the bricks have been removed.