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New Gb Games - Page 272

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  • Alien Dropout

    1982

    Alien Dropout

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. Earth is threatened by killer moths that the player has to kill. On the screen there is one big moth in the middle and on each side of it are five columns. Smaller moths constantly enter the screen and one at a time they position themselves in the columns. When a column is full of moths they start descending towards the player who has to shoot them down with his laser gun before they reach him. The large moth in the middle is normally indestructible, but if 200 small moths are killed it will be released and the player gets a chance to kill it. Once it has been destroyed a new level begins with more powerful moths. The player can choose a skill level from one to six.
  • Ghost Hunt

    1982

    Ghost Hunt

    1982

    Arcade
    ZX Spectrum Sinclair ZX81
    Pac Man clone.
  • Aztec Challenge

    1982

    Aztec Challenge

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Texas Instruments TI-99
    star 7.4
    In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
  • Snapper

    1982

    Snapper

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Pac Man clone
  • Pandora's Box

    1982

    Pandora's Box

    1982

    Arcade
    Apple II
    The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
  • Beat 'Em & Eat 'Em

    1982

    Beat 'Em & Eat 'Em

    1982

    Arcade
    Atari 2600
    Beat 'Em and Eat 'Em is a pornographic video game for the Atari 2600 by Mystique in 1982. Distribution was handled by American Multiple Industries until distribution changed to Game Source. Players control two nude women; the goal is to catch sperm falling from a masturbating man on a rooftop without missing. Its gameplay has been compared to the Atari game Kaboom!. There is also gender-reversed version of the game titled Philly Flasher that features identical gameplay. Beat 'Em & Eat 'Em has received negative reception since its release and is an oft-cited example of pornographic Atari 2600 games. Players control two nude women on the street who must catch semen in their mouths that comes from a masturbating man on a rooftop without missing. This can be accomplished merely by touching the women's bodies on the sperm before it hits the ground. A more difficult setting requires players catch the sperm before it goes past the women's shoulders. If any sperm hits the ground, the first turn is over. Players are allowed
  • Pop Flamer

    1982

    Pop Flamer

    1982

    Arcade
    Arcade SG-1000
    Operate POP FLAMER with lever to crush ballons avoiding or burning up monsters. Be careful! If hit by electro-shock wave emmited by HARADON, POP FLAMER will be paralyzed for a while. Flaming distance comes to be shorter gradually. Replenish fuel supply by crushing balloons. Throw flame to exterminate frogs if blocked by them. Get POWER DRINK to change to SUPER MOUSE and swallow monsters nearby. POP FLAMER disappears if touched by monsters.
  • Dragonfire

    1982

    Dragonfire

    1982

    Arcade
    Commodore VIC-20 ColecoVision Atari 2600 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer Intellivision Apple II
    star 6.3
    Dragons have driven the Royal Court from the Castle "O we are lost, lost" laments the King. "Without our vast treasures we cannot raise an army 'gainst these accursed dragons. Our Kingdom must now languish under lizards!" "Nay, not so, my liege!" replied the young Prince. "None knows that Castle, those many bridges and storerooms, better than I. Give me leave and I shall loot those lizards of their plunder and restore my lord to his birthright." "Brave boy," said the King, fully pleased. "But," he added darkly, "beware dread dragonfire!"
  • Solitaire

    1982

    Solitaire

    1982

    Arcade
    VC 4000
  • Quantum

    1982

    Quantum

    1982

    Arcade
    Arcade
    Enter a subatomic world. Using the trackball, capture particles by circling them with your probes tail.
  • Mickey & Donald

    1982

    Mickey & Donald

    1982

    Arcade
    Game & Watch
    Mickey & Donald is a Multi Screen Game & Watch video game released in 1982 by Nintendo. It stars the two Disney properties Mickey Mouse and Donald Duck. The game's model number is DM-53 (D standing for Donald and M standing for Mickey). In the game, you'll control both of the characters whose goals are to extinguish fires.
  • Bursting Balloons

    1982

    Bursting Balloons

    1982

    Arcade
    Elektor TV Games Computer
  • Breakaway

    1982

    Breakaway

    1982

    Arcade
    Arcadia 2001
    Breakaway is a clone of the Arcade game "Breakout"
  • Dig Dug

    1982

    Dig Dug

    1982

    Arcade
    Legacy Computer
    Sord M5 port of Dig Dug.
  • Pac-Man

    1982

    Pac-Man

    1982

    Arcade
    Atari 5200
    The Atari 5200 port of Pac-Man, which is a port of the Atari 8-bit version. One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
  • Cat Trax

    1982

    Cat Trax

    1982

    Arcade
    Arcadia 2001
    It's an age-old battle of cats versus dogs. Take control of one brave cat and race through the maze, but beware--you're not alone! Dogs are lurking to find your cat and turn him into lunch! Race to the potion and transform into the Dog Catcher to impound those puppies...but watch out, they'll be back! It's a mad scramble in which you're out-numbered three to one. Can you out-run--and out-last--your canine opposition? Make CAT TRAX and find out!
  • Cosmic Corridor

    1982

    Cosmic Corridor

    1982

    Arcade
    Atari 2600
    Cosmic Corridor is similar to Atari's Vanguard, though it's graphically inferior. You control a ship that can fire in multiple directions. Fly through the tunnels in either direction shooting all of the bad guys.
  • Alien

    1982

    Alien

    1982

    Arcade
    Atari 2600
    star 7.3
    Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
  • Donkey Kong Jr.

    1982

    Donkey Kong Jr.

    1982

    Arcade
    Game & Watch
    star 6.7
    The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.
  • Coconuts

    1982

    Coconuts

    1982

    Arcade
    Atari 2600
    In CocoNuts Stanley the intrepid jungle explorer is under attack from Coco the monkey! Coco is up in the trees throwing coconuts at Stanley. You control Stanley and need to dodge the incoming coconuts. You begin the game equipped with a helmet and an umbrella to protect yourself. Each time you are hit by a coconut, you lose one of these items. You may also regain an item by scoring enough points. The game ends when you have nothing left to protect yourself and a coconut hits you. Of course, the longer you can last in the game, the faster it becomes!
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