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Most Popular Gb Games - Page 314

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  • Christmas Carol vs. The Ghost of Christmas Presents

    2012

    Christmas Carol vs. The Ghost of Christmas Presents

    2012

    Arcade
    Intellivision
    Christmas Carol vs. The Ghost of Christmas Presents is an action arcade game. Guide Carol through the maze-like caverns to pick up all the Christmas presents while avoiding her enemies. Along the way, pick up candy and magical snowflakes that award you additional points and help you on your adventure.
  • Diner

    1987

    Diner

    1987

    Arcade
    Intellivision
    In this unofficial sequel to the arcade game BurgerTime, the Rotten Foods (Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer) have thrown lunch all over the diner and Peter Pepper has to get it back on the plate.
  • Hippo Teeth

    Hippo Teeth

    Arcade
    Handheld Electronic LCD
  • Chicky Woggy

    1981

    Chicky Woggy

    1981

    Arcade
    Handheld Electronic LCD
  • Replicart

    1987

    Replicart

    1987

    Arcade
    Family Computer Disk System Family Computer MSX2
    An upgraded version of the Arcade and mobile phone game Snake developed by Dual, published by Sony for the MSX 2 and later published again by Taito for the Famicom Disk System and PC-88. Replicart takes the basic Snake formula and transforms it, similarly to how other simple Arcade games (like Breakout to Arkanoid) were receiving contemporary make-overs for home console versions that expanded the basic concept and added plenty of extra features. In Replicart, as in Snake, the goal is to move a robotic snake in the four cardinal directions around a single screen level and collect items that will increase the snake's size. Once the snake is long enough the exit will appear and the player will be able to progress to the next level. Each level has a different smattering of obstacles that the player must avoid, which also includes any other part of the snake itself. Though originally released on the MSX 2 home computer by Sony, it was later ported by Taito to the PC-88 and Famicom Disk System. The FDS version saw the
  • Videocart-23: Galactic Space Wars

    1980

    Videocart-23: Galactic Space Wars

    1980

    Arcade
    Fairchild Channel F
    In Galactic Space Wars, the player controls of a fighter spacecraft with the sole objective to find and destroy enemy space ships. The players takes a first person perspective from inside the cockpit searching the vast area of space to locate enemy craft. Once one is located, players try to quickly fix their laser's sight on the enemy and shoot it. If the enemy stays on the screen for too long, it will fire one shot at the player's ship and score a hit. There are four different enemy ships, each worth a varying amount of points. Players are given a limited amount of time to destroy as many ships as possible, while trying not to let the enemy ships fire back. Lunar Lander is inspired by the same titled arcade game Lunar Lander. Players pilot a lunar lander and attempt to have a soft landing on a platform. The lunar lander has a limited amount of fuel to maneuver around, thus adding to the challenge. Players must gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform
  • Videocart-17: Pinball Challenge

    1978

    Videocart-17: Pinball Challenge

    1978

    Arcade
    Fairchild Channel F
    Although the title of the game may lead players to believe it's a pinball game, this is actually a Breakout variant. The basic gameplay features the player bouncing a ball off of a paddle into a wall of bricks, chipping them off one brick at a time. Each brick destroyed earns the player points with the low green bricks being worth 1 point each, the middle blue bricks being worth 4 points each, and the red bricks on top rewarding 7 points each. Once the ball bounces off the wall of bricks, it's up to the player to maneuver the paddle under the falling ball in order to hit it back up into the wall of bricks. The player loses a life if he happens to miss hitting the ball with his paddle and it falls into the abyss. The game ends when 7 balls are lost. To keep up with the pinball motif, the wall of bricks are referred to as different colored skill lanes, the walls on the side that the ball can bounce off of are labeled side rails, and the paddle is referred to as a flipper. The game offers 132 game variations of this
  • Videocart-13: Robot War, Torpedo Alley

    1977

    Videocart-13: Robot War, Torpedo Alley

    1977

    Arcade
    Fairchild Channel F
    This cart contains two different games. The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 poin
  • Kickman

    1981

    Kickman

    1981

    Arcade
    Arcade Commodore C64/128/MAX
    In Kickman, you are a unicycle riding clown! Your job? Catch all the balloons on your head, without dropping any. Kickman was originally released as simply "Kick." Later versions of the game came with a "Kickman" marquee, presumably in an attempt to capitalize on the popularity of Pac-Man, who appeared in the game.
  • Special Forces II

    1985

    Special Forces II

    1985

    Arcade
    Arcade
  • Shard Storm

    2017

    Shard Storm

    2017

    Arcade
    Web browser
    A thrilling arcade challenge, where you try to avoid shards pushing you out of the screen, while scoring a point for each shard that exits your field of vision. 4 Difficulties with a high score for each. Easy - low player speed, no trajectory lights Medium, Hard, Hell - high player speed + trajectory lights
  • Crazy Caveman

    1983

    Crazy Caveman

    1983

    Arcade
    Commodore C64/128/MAX
    You try to survive on your way back home after being separated from your peers while hunting.
  • Pacmania

    1983

    Pacmania

    1983

    Arcade
    Commodore C64/128/MAX
    Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail. Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
  • Nato defense

    1982

    Nato defense

    1982

    Arcade
    Arcade
    Pac Man clone
  • Naughty Boy

    1982

    Naughty Boy

    1982

    Arcade
    Arcade
    You are a boy in a weird kingdom filled with even weirder monsters. Armed only with stones and your ability to aim your throws you set out to burn this place to the ground.
  • Burglar X

    1997

    Burglar X

    1997

    Arcade
    Arcade
    Burglar X is an arcade beat-'em up with puzzle elements. The player can move with 8-way joystick and control 3 buttons - one to hit, another to fart (toxic gas from your butt) and another to launch timed bombs. The objective of the game is to destroy enemies, collect objects & power-ups, solve puzzles and defeat the final bosses. We lose a life when we lose one of the three hearts with which we begin. We can choose a male (Gukjung) character who strikes with his head and a female (Guksoon) who strikes with a mallet.
  • Ramparts

    1987

    Ramparts

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously. The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like.
  • Frogger 64

    1983

    Frogger 64

    1983

    Arcade
    Commodore C64/128/MAX
    Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
  • Oil's Well

    1990

    Oil's Well

    1990

    Arcade
    DOS
    The player attempts to manage an oil drilling operation and collect oil, while evading subterranean creatures. The player can advance through eight different levels, using four directional control buttons to move the drill head, and pressing a button to quickly retract it.
  • Sky Patrol

    Sky Patrol

    Arcade
    Atari 2600
    The game was inspired by designer Brad Stewart’s experience with helping a hot air balloon’s ground crew, while he was in college, and was planned to be a race between two balloons (with a 2-player option). Although the artwork depicts WWI-era biplanes/triplanes, none were planned. The playing area is 2 screens high and 27 screens wide. Although nearly finished and showcased at the Winter CES in 1983, the game was never released.
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