Trial version of the original Sakura no Uta project, included with the limited edition of Supreme Candy. The content contained in this trial does not reflect the content of the 2015 release, which was rewritten from the ground up.
Tonami Yuu is a somewhat awkward adolescent who keeps a certain distance between himself and others because of a traumatic incident that occurred when he was a child. One day he chances upon a jar of candy labelled 'Supreme Candy', a miraculous treat that allows him to change his physical age. Using this opportunity, he transforms himself into a child and enters the neighboring school's playground, where high school girls of his age play innocently with children. Yuu believes he has finally found something that will let him get close to other people again...
Hakuoki is a Japanese otome video game series by Idea Factory, first released for the PlayStation 2 in 18 September 2008 and ported to many other platforms.
Today you'll take an amazing road trip in company of gorgeous busty blonde Jessica. Her car broke down in the middle of a road and only you could help her to take out of this situation.
The story takes place in the near future. As globalization swept the world, almost all of industries in Japan declined. One and only industry that survived is moe industry and Japanese people get together and work hard to develop moe industry.
Katekyoo Hitman Reborn Nerae!? Ring x Bongole Trainers is a Visual Novel video game published by Marvelous Entertainment released on August 28th, 2008 for the PlayStation 2.
This PlayStation 2 release removes the erotic content, but adds new CG events. The game focuses on four female protagonists and features the story that plays in pre-determined order of selection. The four female protagonists were reunited after being separated for three years during the closure of the academy they were all attending together. They soon find out that the time capsule they buried prior to going separate ways have been dug up and instead, they find a note saying that their former teacher took it and buried it someplace else. The four of them decide to find that time capsule.
The visual novel element of gameplay is regular, consists of reading on-screen text with occasional choices and top-down navigation through the map of the school campus. After the original PC game, but before this PS2 port, the game also branched into OVA series and manga series.
Reimagining of the 2006 doujin title Killer Queen.
13 people are locked inside an abandoned building, none of them remember how they got there. Each has a PDA representing a playing card from A to K and a collar device locked around their necks. Each of the 13 PDAs correspond to a different set of objectives ranging from simply surviving to eliminating everyone else. If a player fails to fulfill their PDA's objective within 72 hours or breaks any of the game's rules, their collar will activate and they will die.
“Rin ga Utau, Mirai no Neiro” which means “Rin’s Song, The Colorful Sound of Future” or “The Bells Sing The Future’s Timbre” is the sequel of “Mirai no Kimi to, Subete no Uta ni”.
Apathy - Midnight Collection ~Vol. 2~ is comprised of two parts:
The Kikoku no Shou edition of Apathy - Gakkou de Atta Kowai Hanashi ~Visual Novel Version~ and a sequel to Apathy ~Narugami Gakuen Toshi Densetsu Tanteikyoku~.
In this Desert world death threatens all living beings. Main character is a trader who with brothers surfs between different nations selling goods. One day brother gets into an incident during the banquet, and king orders protagonist to retrieve a certain magical lamp within a year to save brother from punishment.
New heroine was added.
One day, Junichi's fiancee, Yuuhi, moves to his high school. But, they have a quarrel on the day they first meet. Their parents discuss and order them to go out together once a month to restore their relationship. And if they can't do that, their engagement will be cancelled. Their school life starts, and various accidents happen... What will happen to their relationship in the end?
You are part of the elite police force team. Find the culprit and his identity before he finds you. Investigate urban legends associated with bloody murders via scientific or occult methods leading to different results. And only combination of these methods can reveal the truth behind the case.
The gameplay in True Tears requires little player interaction as much time is spent on reading the text that appears on the lower portion of the screen, representing either dialogue between characters, or the inner thoughts of the protagonist. Before the beginning of every week in the game's storyline, the player is given the option to plan a schedule, and is allowed to pick and view any three days of the given week. Different events occur depending on the days that the player chooses. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. Depending on which choice the player makes, the "tear points" of the heroine associated with the events of the day would either increase, decrease, or remains the same. "Tear points" act as a system notifying the player how well he or she is treating a certain character. If a character's tear points exceed the maximum amount of eight, her ending is re