Killer Instinct 2 follows on from the plot line that the previous installment ended with. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat, but Chief Thunder, Cinder and Riptor did not return. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.
Wu Shi Hun, called Samurai Spirits on the label and also released as Samurai Shodown III, is a Famicom fighting game based on SNK's Samurai Shodown and developed by Rex Soft.
- Version 1 has only Nakoruru, Ukyo, Haohmaru, and Charlotte;
- Samurai Shodown III version allows two players to pick same of these four characters;
- Version 2 adds Jubei, Kyoshiro, Galford, and Wan-Fu.
Melpool Land is essentially an overhead fighting game between two characters in a small area. Each of the five characters is armed with two objects that they can use to hit their opponent or block attacks as if they were boxing gloves. The first player to reach three wins is the victor and it's possible to win by either emptying the opponent's life meter or by knocking them out of the stage. It is also possible to destroy the opponent's means of attack since they have their own health meters, leaving the opponent unable to do anything except try to ram their opponent off the stage. Arenas have holes and traps to look out for, such as bumpers and tiles that damage you, but there are no items or other abilities available. The story of the game is framed around a tournament hosted by a goddess that offers the winner anything they desire. Each character gets their own ending if you can complete the single player mode with them. A local multiplayer option is also available for two players.
The Mortal Kombat 3 R-Zone port is a highly simplified version of the iconic arcade fighting game, originally released for the Tiger Electronics R-Zone handheld system in the mid-1990s. Unlike its console or arcade counterparts, this port features drastically reduced graphics and gameplay elements due to the limitations of the R-Zone hardware.
The LCD version of Virtua Fighter is a watered-down version of the arcade game Virtua Fighter created by Tiger Electronics. A Pocket Arcade version was also released.
Tough Guy is a fighting game similar to Street Fighter. Choose one fighter and travel all over the world to choose and challenge a wide variety of fighters. A unique feature of Tough Guy is that fighters have the ability to refill their health if they are injured. They also have super moves which can inflict a lot of damage on their opponent.
Mortal Kombat II Special is a pirated fighting game developed by Hummer Team and published by J.Y. Company. It is based on Mortal Kombat II.
The fighting engine is modified from Mortal Kombat II, altering the special moves to make them function like they're supposed to and adding blood. The fatalities, however, are still missing from this game, with the fight simply ending when you win.
Tengai Makyou: Kabuki Ittou Ryoudan is a fighting video game and the seventh game in the Tengai Makyou series. It was released on PC Engine CD on February 24, 1995 and was developed by Red Entertainment and Published by Hudson Soft in Japan only.
The plot of Psychic Force takes place in the year 2010, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific element such as fire, light, wind, electricity, gravity, time, or ice in fighting.
Psychiccers are shunned by normal people in general because of their unnatural abilities and that most cases turn violent and deadly from within sight. All of that changes one day when a mysterious Psychiccer organization known as NOA appears and offers Psychiccers a place from within their company. Headed by a young British Psychiccer man named Keith Evans, NOA seeks to create a perfect utopia for Psychiccers and that they'll eliminate anyone who tries to stand in their way.
Challenging NOA's ambition is a small independent group known as Anti-NOA and that one of its members, a young American Psychiccer man named Burn Griffiths, seeks to confront and stop his old friend Keith from going through with his extreme plans of cre